The Tantumirean Heresy:GM Notes

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Non-Player Characters

Missions

Armoury

  • NPC buddies like the tech-priest can join the players on missions to fill roles they cannot accomplish themselves (like tech-priests, untouchables, etc)
  • If a player leaves a firearm, suit of power armour, or other device (note: make list. Servoskulls?) with a tech-priest while on mission (assuming the tech-priest remains at hq, of course), they will spend time upgrading it.
  • Upgrade tiers should go something like Practically Orkish > Rusty > Average > Well-Maintained > Ornate > Blessed > Masterwork
  • Practically Orkish makes gear shit; barely functions, and mucks up a lot.
  • Rusty (probably change word later) makes gear prone to malfunctions and slightly less effective than normal.
  • Well-Maintained lowers risk of screw-ups, and might give a small bonus.
  • Ornate: even less screw ups + small bonus + shiny shit all over it
  • Blessed: Weapon never jams/blows up in user's face/etc. No more screw ups, a bonus, plus a loyalty bonus (filthy greenskins will find it less co-operative if they steal it, etc)
  • Masterwork = Tack on a really good bonus + bonus + small bonus