The Tantumirean Heresy:Weapons
List of Weapons and their modifiers, plus ammo that they use.
All weapons have a quality modifier, that applies different bonuses or penalties. To improve a weapon, leave it with a Tech-Priest between missions.
- Practically Orkish: Horrible condition; Extremely High number of jams, malfunctions, explosions, and other problems.
- Ramshackle: Poor condition; High number of jams, malfunctions, and other problems.
- Standard: Average condition; Average number of jams, malfunctions, and other problems.
- Well-Maintained: Good condition; Low number of jams, malfunctions, and other problems. +1 bonus trait.
- Ornate: Very Good condition; Extremely low number of jams, malfunctions, and other problems. +1 bonus trait.
- Blessed: Perfect condition; No jams or malfunctions. +1 bonus trait.
- Masterwork: The weapon is a Custom-made masterpiece. +2 bonus traits.
Contents
Pistols
Short range (~50m maximum effective distance)
Laspistol - A miniature version of a lasgun that fires a coherent beam of energetic photons that can burn through most materials. Uses Power Packs. Number of shots varies depending on type of power pack.
- Well-Maintained Laspistol: This weapon is constantly given proper maintenance, making it more likely to hit beyond its effective range.
- Ornate Laspistol: Ornate engravings and proper oils have appeased this weapon's Machine Spirit, making it more likely to hit beyond its effective range, and giving an extra few shots (number is random) per power pack.
Stub Revolver - A basic double-action handgun. Uses Stub Pistol Rounds. Can hold 6 bullets at a time; each bullet must be loaded individually unless a speedloader is used.
Rifles
Medium range (~200m maximum effective distance)
Plasma Rifle - A finely-crafted rifle that fires bolts of super-heated plasma. Has a rare chance to explode when used. Uses Hydrogen Canisters. Number of shots varies depending on type of hydrogen canister.
Sniper Rifles
Long range (~2km maximum effective distance)
Shotguns
Extreme Short range (~10m maximum effective distance)
Arbites Shotgun - Pump-action, manually-loaded shotgun issued to members of the Adeptus Arbites. Wide range of customization options. Uses shotgun shells. Can hold 5 shells at a time; each shell must be loaded individually.
Heavy Weapons
Varying range (check each individual range)
Small Melee Weapons
Short Melee Range (~1m maximum effective distance)
Psykana Mercy Blade - A small blade issued to all Sanctioned Psykers. Intended as a tool to commit suicide, but functions well enough in melee combat.
Large Melee Weapons
Melee Range (~2m maximum effective distance)
Chainsword - A sword with powered teeth that run along a single-edged blade.
Truncheon - A simple, non-lethal plastic club issued to the Praetors of the Adeptus Arbites.
Grenades
Extreme Short range (~10m maximum effective distance)
=Other-
Varying range (check each individual range)