Difference between revisions of "The Thin Pink Line: Main Page"

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[[Category:PBP]]
 
[[Category:PBP]]
  
'''The Thin Pink Line''' is a play by post style game set in the universe of the Mahou Shoujo Lyrical Nanoha anime and manga.  It uses the HeroQuest Second Edition rules system, and is run by [http://forum.rpg.net/member.php?u=9642 ANT Pogo]
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'''The Thin Pink Line''' is a play by post style game set in the universe of the Mahou Shoujo Lyrical Nanoha anime and manga.  It uses the Savage World rules system with the Super Power Companion, and is run by [http://forum.rpg.net/member.php?u=9642 ANT Pogo]
  
==Characters==
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'''Options in Effect'''
 +
* Standard Power Level
 +
* Inherent Power/Total Power (30 at start, 5 per free power edge)
 +
* Recurring Roles
 +
* Inherent Bravery
 +
* Heroic Bennies (Everyone is Heroic, but rather than have Heroic Bennies, can use Cartridges)
 +
* Knockback
 +
* Unarmed Defender
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* Initial Rank is Novice with 30 Power Points
  
 +
'''House Rules'''
 +
* You can't inflict more than one Wound per hit, regardless of how many Raises you get.
 +
** Exception: You can spend Cartridges (before you attack) to increase the max Wounds per hit by one per Cartridge used.
 +
** This cap is applied post-Soak roll (if any)
 +
: ''Eg. The attacker scores two raises for two potential wounds. If the defender does not make a soak roll or fails it they take a single wound due to the wound cap. If they gets a simple success they take 1 wound as normal. If they get a raise, they suffer no damage as normal.
 +
* Cartridges: A special form of Bennie. People start with 6; higher ranked Mages might carry more. Cartridges are used before a roll is made (except for Soak rolls). Each Cartridge can do ONE of the following:
 +
** Add 1d6 to a Trait test
 +
** Add 1d6 Damage
 +
** Increase the Wound cap by one
 +
** Used to make a Soak roll.
 +
* You may spend multiple Cartridges on a single roll.
 +
 +
'''Simulating the Nanohaverse'''
 +
 +
* Barrier Jacket = Armor with Requires Activation and Device.
 +
* Round Shield = Most basic defensive spells can be modeled as Toughness with Requires Activation and Device.
 +
* Protection = Most active defense spells can be modeled as a mix of Deflection and Parry with Requires Activation and Device.
 +
* You can take a spell without the Device modifier if you want; this reflects something you've learned to do so well, you no longer need your Device
 +
 +
==Active Characters==
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*SW Version [[The Thin Pink Line: SW Fujii Ageha|Fujii Ageha]], played by [http://forum.rpg.net/member.php?u=13588 Unka Josh]
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** Old HQ Version [[The Thin Pink Line: Fujii Ageha|Fujii Ageha]]
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*SW Version [[The Thin Pink Line: SW Kurai Tomomi|Kurai Tomomi]], played by [http://forum.rpg.net/member.php?u=3586 ru]
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** Old HQ Version [[The Thin Pink Line: Kurai Tomomi|Kurai Tomomi]]
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* SW Version [[The Thin Pink Line: SW Nakano Ryoko|Nakano Ryoko]], played by [http://forum.rpg.net/member.php?u=13029 Alice Sara]
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** Old HQ Version [[The Thin Pink Line: Nakano Ryoko|Nakano Ryoko]]
 +
 +
==Inactive Characters==
 
*[[The Thin Pink Line: Anzai Rin|Anzai Rin]], played by [http://forum.rpg.net/member.php?u=24166 KreenWarrior]
 
*[[The Thin Pink Line: Anzai Rin|Anzai Rin]], played by [http://forum.rpg.net/member.php?u=24166 KreenWarrior]
*[[The Thin Pink Line: Fujii Ageha|Fujii Ageha]], played by [http://forum.rpg.net/member.php?u=13588 Unka Josh]
 
*[[The Thin Pink Line: Kurai Tomomi|Kurai Tomomi]], played by [http://forum.rpg.net/member.php?u=3586 ru]
 
 
*[[The Thin Pink Line: Megumi Leah Simmons|Megumi Leah Simmons]], played by [http://forum.rpg.net/member.php?u=3762 ajdynon]
 
*[[The Thin Pink Line: Megumi Leah Simmons|Megumi Leah Simmons]], played by [http://forum.rpg.net/member.php?u=3762 ajdynon]
*[[The Thin Pink Line: Nakano Ryoko|Nakano Ryoko]], played by [http://forum.rpg.net/member.php?u=13029 Alice Sara]
 
 
*[[The Thin Pink Line: Oshiro Kimiko|Oshiro Kimiko]], played by [http://forum.rpg.net/member.php?u=37103 Akodo Daimyo]
 
*[[The Thin Pink Line: Oshiro Kimiko|Oshiro Kimiko]], played by [http://forum.rpg.net/member.php?u=37103 Akodo Daimyo]
 
*[[The Thin Pink Line: Tachibana Meiko|Tachibana Meiko]], played by [http://forum.rpg.net/member.php?u=22924 Ashadar Shan]
 
*[[The Thin Pink Line: Tachibana Meiko|Tachibana Meiko]], played by [http://forum.rpg.net/member.php?u=22924 Ashadar Shan]
<br>
 
  
 
==The Story So Far==
 
==The Story So Far==

Latest revision as of 08:38, 8 April 2011

The Thin Pink Line[edit]

The Thin Pink Line is a play by post style game set in the universe of the Mahou Shoujo Lyrical Nanoha anime and manga. It uses the Savage World rules system with the Super Power Companion, and is run by ANT Pogo

Options in Effect

  • Standard Power Level
  • Inherent Power/Total Power (30 at start, 5 per free power edge)
  • Recurring Roles
  • Inherent Bravery
  • Heroic Bennies (Everyone is Heroic, but rather than have Heroic Bennies, can use Cartridges)
  • Knockback
  • Unarmed Defender
  • Initial Rank is Novice with 30 Power Points

House Rules

  • You can't inflict more than one Wound per hit, regardless of how many Raises you get.
    • Exception: You can spend Cartridges (before you attack) to increase the max Wounds per hit by one per Cartridge used.
    • This cap is applied post-Soak roll (if any)
Eg. The attacker scores two raises for two potential wounds. If the defender does not make a soak roll or fails it they take a single wound due to the wound cap. If they gets a simple success they take 1 wound as normal. If they get a raise, they suffer no damage as normal.
  • Cartridges: A special form of Bennie. People start with 6; higher ranked Mages might carry more. Cartridges are used before a roll is made (except for Soak rolls). Each Cartridge can do ONE of the following:
    • Add 1d6 to a Trait test
    • Add 1d6 Damage
    • Increase the Wound cap by one
    • Used to make a Soak roll.
  • You may spend multiple Cartridges on a single roll.

Simulating the Nanohaverse

  • Barrier Jacket = Armor with Requires Activation and Device.
  • Round Shield = Most basic defensive spells can be modeled as Toughness with Requires Activation and Device.
  • Protection = Most active defense spells can be modeled as a mix of Deflection and Parry with Requires Activation and Device.
  • You can take a spell without the Device modifier if you want; this reflects something you've learned to do so well, you no longer need your Device

Active Characters[edit]

Inactive Characters[edit]

The Story So Far[edit]


Setting Information[edit]


Links[edit]