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− | [[Category: | + | ortroccanocn |
+ | [[Category:Fantasy]] | ||
+ | [[Category:Setting]] | ||
[[Category:D20 Fantasy]] | [[Category:D20 Fantasy]] | ||
[[Category:D20 System]] | [[Category:D20 System]] | ||
[[Category:Setting Search Submissions]] | [[Category:Setting Search Submissions]] | ||
− | A setting submission by Random Goblin | + | A setting submission by Conrad Deitrick (Random Goblin) |
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'''Nature of Magic:''' Magic works much like it does in the core rulebook and the setting and cosmology associated with it. Divine magic would be slightly different, with a new pantheon of tribal gods including minor spirits and the gods of Sapar in competition with each other. Prestige classes would give druids and clerics access to powerful animal abilities granted by spirits. | '''Nature of Magic:''' Magic works much like it does in the core rulebook and the setting and cosmology associated with it. Divine magic would be slightly different, with a new pantheon of tribal gods including minor spirits and the gods of Sapar in competition with each other. Prestige classes would give druids and clerics access to powerful animal abilities granted by spirits. | ||
− | ''' | + | '''Whatâs new? Whatâs different?''' This setting would be quite different from usual D&D settings because of its greater focus than usual on the shallow seas around and among the islands, making underwater adventures and aquatic PCâs a viable option. Also, there is very little in the way of traditional dungeons other than the occasional small cave complex or dead volcano, and underwater caves abound, especially in the coral reef that is infested with sahuagin and other monsters. This means that emphasis would generally be on event-based rather than site-based adventures. There is a clash of cultures, as the Empire of Sapar interacts with the islander natives. Sapar, a more traditionally high medieval-based culture like that which is standard in other settings, provides PCâs so inclined with the option of a more familiar atmosphere. |