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[[Category:Campaign Setup]] | [[Category:Campaign Setup]] | ||
− | Drifter's RuneQuest II game set in the Zola Fel Valley. [http://forum.rpg.net/showthread.php?t=434518 Recruitment Thread], [http://forum.rpg.net/showthread.php?t=435839 In Character Thread], [http://forum.rpg.net/showthread.php?t=435885 Out of Character Thread]. | + | Drifter's RuneQuest II game set in the Zola Fel Valley. [http://forum.rpg.net/showthread.php?t=434518 Recruitment Thread], [http://forum.rpg.net/showthread.php?t=435839 In Character Thread], [http://forum.rpg.net/showthread.php?t=435885 Out of Character Thread]. |
=Player Characters= | =Player Characters= | ||
− | - [[Drospin Sellinger]]. Pavis noble, aspiring dynast and mounted mercenary. Played by ChalkLine | + | - [[Drospin Sellinger]]. Pavis noble, aspiring dynast and mounted mercenary. Played by ChalkLine. |
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− | - [[Dunlang of the Colymar]] | + | - [[Dunlang of the Colymar]]. Played by Max. |
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− | - [[ | + | - [[Terasi Herlindha]]. Played by Stormraven. |
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− | - [[ | + | - [[Iskilli]]. Alda Chur warrior, initiate of Humakt. Played by Mandacaru. |
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− | - | + | - [[Jonall Greenmile]]. Boldhome sage, initiate of Lankhor Mhy and Skillmaster. |
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− | + | - [[Ornin]]. Poor Pavis noble, follower of Orlanth and the Night Breeze. Played by Asen_G. | |
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=Cheatsheets.= | =Cheatsheets.= | ||
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*Drospin HP 13 Base Loc 5hp. Dex SR 0, Siz SR 2. Armour 4/5. +1d4[+1d6]* | *Drospin HP 13 Base Loc 5hp. Dex SR 0, Siz SR 2. Armour 4/5. +1d4[+1d6]* | ||
− | *Dunlang HP 16 Base Loc 5hp. Dex SR | + | *Dunlang HP 16 Base Loc 5hp. Dex SR 2, Siz SR 1. Armour 6 +1d4 [+1d6]* |
− | Main: Melee, 1H bastard sword SR | + | -Main: Melee, 1H bastard sword SR 5 (85/20%, d10+1+d4), large shield (30/60%, AP 16, d6+d4) |
− | - dagger SR | + | -dagger SR 7 (70/35%, d4+2+d4), grapple (70%), dodge (55%) |
- Strength 2 (damage bonus d6, attack/parry/dodge +5%), Bladesharp 2 (+10% attack, +2 damage) | - Strength 2 (damage bonus d6, attack/parry/dodge +5%), Bladesharp 2 (+10% attack, +2 damage) | ||
− | Sec: Missile, thrown javelin SR 2 ( | + | -Sec: Missile, thrown javelin SR 2, (70%, d8+d4/2) |
*Terasi HP 16 Base loc hp5. dex SR 2 siz SR 3 Armour 4/5 +0 [+1d4]* | *Terasi HP 16 Base loc hp5. dex SR 2 siz SR 3 Armour 4/5 +0 [+1d4]* | ||
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If they follow a true troll pattern, they'll strike again before dawn...or so say the majority of the caravan, who have pushed off into the night toward Pavis. However, one group claims they cannot move until the suns first rays, and will make the characters an interesting offer... | If they follow a true troll pattern, they'll strike again before dawn...or so say the majority of the caravan, who have pushed off into the night toward Pavis. However, one group claims they cannot move until the suns first rays, and will make the characters an interesting offer... | ||
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=Houserules and Pricelists.= | =Houserules and Pricelists.= | ||
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A [[standard price list]] | A [[standard price list]] | ||
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Wizards. | Wizards. | ||
Wizards are a modern evolution of the shaman, losing the intimate link to ancestral spirits but adapting pow storage to charge up Battle magic to great power. If you want to go the wizards path, I'll go into greater detail... | Wizards are a modern evolution of the shaman, losing the intimate link to ancestral spirits but adapting pow storage to charge up Battle magic to great power. If you want to go the wizards path, I'll go into greater detail... | ||
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=Important Non-Player Characters= | =Important Non-Player Characters= | ||
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=Tools= | =Tools= | ||
- [[Standard Character Sheet]] | - [[Standard Character Sheet]] | ||
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=Why we don't have Ringmail= | =Why we don't have Ringmail= | ||
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This is the first quest point of any use to change. Obvious connections here are Orlanthi and Humakti, who would most be able to deal with a trickster and an illusionary copy of the True Death. | This is the first quest point of any use to change. Obvious connections here are Orlanthi and Humakti, who would most be able to deal with a trickster and an illusionary copy of the True Death. | ||
− | + | "Her spirit fled her body, but such was the love of the Earth and her sister for her that she remained, the first spirit ally of a priestess of the Earths. So she would be comfortable, Generts son ordered a great temple to be built to all of the Six Earths, and a resting place for those who were touched by the new power was created. | |
− | These are Erilista's Halls." | + | These are Erilista's Halls." |
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Of course, all this changes if Erlista doesn't know death...and that isn't necessarily a good thing... | Of course, all this changes if Erlista doesn't know death...and that isn't necessarily a good thing... | ||
− | + | "Through the conflict of the god tribes, they remained a place where enemies could meet and parley. Even the trolls respected this, for they knew the powers of the grandmothers and worshipped them. Erilista would turn no-one aside who sought shelter and many broken folk were rested here, or went to a deeper rest in the silent halls of the Grandmothers." | |
...because then all this goes away and a major part of the alliance that just held off chaos in these lands was never formed. | ...because then all this goes away and a major part of the alliance that just held off chaos in these lands was never formed. |