Editing The Valley of Cradles

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*Drospin HP 13 Base Loc 5hp. Dex SR 0, Siz SR 2. Armour 4/5. +1d4[+1d6]*
 
*Drospin HP 13 Base Loc 5hp. Dex SR 0, Siz SR 2. Armour 4/5. +1d4[+1d6]*
  
*Dunlang HP 16 Base Loc 5hp. Dex SR 1, Siz SR 1. Armour 6 +1d4 [+1d6]*
+
*Dunlang HP 16 Base Loc 5hp. Dex SR 2, Siz SR 1. Armour 6 +1d4 [+1d6]*
  
   Main: Melee, 1H bastard sword SR 4 (95/20%, d10+1+d4), large iron shield (35/90%, AP 24, d6+d4)
+
   Main: Melee, 1H bastard sword SR 5 (85/20%, d10+1+d4), large shield (30/60%, AP 16, d6+d4)
   - dagger SR 5 (70/35%, d4+2+d4), grapple (70%), dodge (60%)
+
   - dagger SR 7 (70/35%, d4+2+d4), grapple (70%), dodge (55%)
 
   - Strength 2 (damage bonus d6, attack/parry/dodge +5%), Bladesharp 2 (+10% attack, +2 damage)
 
   - Strength 2 (damage bonus d6, attack/parry/dodge +5%), Bladesharp 2 (+10% attack, +2 damage)
   Sec: Missile, thrown javelin SR 2 (90%, d8+d4/2)
+
   Sec: Missile, thrown javelin SR 2 (70%, d8+d4/2)
  
 
*Terasi HP 16 Base loc hp5. dex SR 2 siz SR 3 Armour 4/5 +0 [+1d4]*
 
*Terasi HP 16 Base loc hp5. dex SR 2 siz SR 3 Armour 4/5 +0 [+1d4]*
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A [[standard price list]]
 
A [[standard price list]]
  
A [[new skills listing]]
 
  
 
Wizards.  
 
Wizards.  
  
 
Wizards are a modern evolution of the shaman, losing the intimate link to ancestral spirits but adapting pow storage to charge up Battle magic to great power. If you want to go the wizards path, I'll go into greater detail...
 
Wizards are a modern evolution of the shaman, losing the intimate link to ancestral spirits but adapting pow storage to charge up Battle magic to great power. If you want to go the wizards path, I'll go into greater detail...
 +
  
 
=Important Non-Player Characters=
 
=Important Non-Player Characters=
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=Tools=
 
=Tools=
 
- [[Standard Character Sheet]]
 
- [[Standard Character Sheet]]
 
- [[Another character sheet]]
 
  
 
=Why we don't have Ringmail=
 
=Why we don't have Ringmail=

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