Editing The Veil of Hell

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[[image:Midnight_veil_of_hell.jpg|right]]
 
[[image:Midnight_veil_of_hell.jpg|right]]
 
==='''Also Known As:''' The Masque of Am'haran Vo, Fear Bringer===
 
==='''Also Known As:''' The Masque of Am'haran Vo, Fear Bringer===
 
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'''Spiked Steel Mask:''' Armor bonus +1, Spell Failure 25%, Weight 5 lbs.
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'''Spiked Steel Mask:''' Armor bonus +1, Spell Failure 25%, Weight 10 lbs.
  
 
==COVENANT ITEM PROPERTIES==
 
==COVENANT ITEM PROPERTIES==
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:* '''6th Level:''' The wearer's insight bonus to Will saves increases to +4 and his competence bonus to Intimidate checks increases to +10. His Leadership score increases to 17 (only affecting followers ... 30 followers, or double that amount if they are Orcs or other traditionally Shadow-allied races.)
 
:* '''6th Level:''' The wearer's insight bonus to Will saves increases to +4 and his competence bonus to Intimidate checks increases to +10. His Leadership score increases to 17 (only affecting followers ... 30 followers, or double that amount if they are Orcs or other traditionally Shadow-allied races.)
 
:* '''12th Level:''' The wearer gains a +1 bonus to Knowledge (Tactics) per character level, allowing insight into historical battles fought by the Shadow since the Sundering. This insight makes parallels to the current situation, often bringing wisdom and words of past wearers to mind for inspirational speech. Shadow minions below 3rd level sutomatically improve 3 steps on the NPC reaction chart. Shadow minions of 4th-8th level must make a Willpower save (DC 18) or improve 3 steps on the NPC reaction chart.
 
 
:* '''14th Level:''' Carved from the scales of Am'haran Vo, the mask's wearer can embody the great wyrm's '''frightful presence:''' the wearer unsettles creatures, enemies and allies alike with his gaze from beyond the Veil of Hell. The ability takes effect whenever the wearer enacts an Intimidate check. Creatures within a radius of 300 feet are subject to the effect if they have less than 20 HD. Creatures that succeed on a Will save (DC 20) are immune to the wearer's '''frightful presence''' for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Allies who fail become fanatics to your cause, receiving a +4 on Will saves for the duration, but still receive a shaken result on a failed save.
 

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