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This is a wiki for The Volunteers, an Only War play by post campaign about a WH40k Imperial Guard regiment. | This is a wiki for The Volunteers, an Only War play by post campaign about a WH40k Imperial Guard regiment. | ||
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==Campaign premise== | ==Campaign premise== | ||
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I haven’t fleshed out the homeworld further than that, because my idea is that we name and create it together, using the regiment creation rules of Only War. What shape the regiment takes will also influence what direction the game will take. A heavy armor regiment will see very different missions than a drop trooper regiment. | I haven’t fleshed out the homeworld further than that, because my idea is that we name and create it together, using the regiment creation rules of Only War. What shape the regiment takes will also influence what direction the game will take. A heavy armor regiment will see very different missions than a drop trooper regiment. | ||
− | I am also open to suggestions as to where the regiment will be sent. There are plenty of opportunities in the official books. Jericho Reach. Spinward Front from Only War. Something entirely unique and GM-created. I do have some plans about what the regiment might experience and what the overarching plot might be, but they can easily be adjusted to different fronts and opponents. There is also the option that the regiment will not be assigned to any particular front or crusade. They could be requisitioned and placed under the command of a | + | I am also open to suggestions as to where the regiment will be sent. There are plenty of opportunities in the official books. Jericho Reach. Spinward Front from Only War. Something entirely unique and GM-created. I do have some plans about what the regiment might experience and what the overarching plot might be, but they can easily be adjusted to different fronts and opponents. There is also the option that the regiment will not be assigned to any particular front or crusade. They could be requisitioned and placed under the command of a Roque Trader. It would remove a bit of the strategic aspect and sense of ongoing war, but would allow for a bit more variety and flexibility – and uncertainty – in the missions the regiment would undertake. It would also mean that much of the downtime will happen in the barracks complement of a voidship. With a Roque Trader as an overall commander, the regiment would in all likelihood face much more individual missions not connected to each other rather than an ongoing military campaign. Boarding actions. Dethroning a seditious planetary governor (and confiscating his personal assets). Claiming a new world for the Imperium by defeating the natives or xenos already there. And so on. |
− | In fact, I am thinking of giving the players some choice in where the regiment will be sent and what enemies they will face. The regular guardspeople have little choice in that, of course, so I am thinking of having pre-mission interludes where the players get to play as members of the Crusade’s command staff or | + | In fact, I am thinking of giving the players some choice in where the regiment will be sent and what enemies they will face. The regular guardspeople have little choice in that, of course, so I am thinking of having pre-mission interludes where the players get to play as members of the Crusade’s command staff or Roque Trader bridge crew. Aides and advisors to the Warmaster or Roque Trader. Imperial Tacticians, Astropaths, high ranking officers and such. They have data of the bigger picture the Crusade is facing and can debate and decide where the regiment gets deployed. That would mean a secondary group of characters that do not need to be statted out. |
As for characters, every option is available. A world like the one in question would not have an abhuman population, but if someone has a great character idea about a Ratling or an Ogryn, I am not forbidding them. Any unusual characters could be from the world’s moon, having lived there in Governor’s service. Such characters would still be influenced by the world’s culture. And since the new regiment would spend some time on the moon for final training in Imperial equipment and tactics before getting shipped offworld, the characters would have had time to meet and get accustomed to each other. | As for characters, every option is available. A world like the one in question would not have an abhuman population, but if someone has a great character idea about a Ratling or an Ogryn, I am not forbidding them. Any unusual characters could be from the world’s moon, having lived there in Governor’s service. Such characters would still be influenced by the world’s culture. And since the new regiment would spend some time on the moon for final training in Imperial equipment and tactics before getting shipped offworld, the characters would have had time to meet and get accustomed to each other. | ||
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==Regiment== | ==Regiment== | ||
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1st Cale's World Rifle Regiment officially known as 1st Calean Rifles colloquially or "The Big Green One" | 1st Cale's World Rifle Regiment officially known as 1st Calean Rifles colloquially or "The Big Green One" | ||
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The Cale's World 1st Rifles are destined to become the new face of the Imperial propaganda machine. And so their regiment has makeup artists, writers, cameramen, PR officers, and all other manners of hangers-on whose job is to get just the right shots at just the right time. But the best shots are action shots! And so the 1st Rifles always find themselves where the fighting is the thickest, where the odds are the most stacked against them, and where the chances of survival are slimmest. It doesn't matter if they die, so long as they die on camera. Heroism can be added in post. Each of the Guards has already given interviews for battles they haven't fought yet, just in case they die too soon and they want to use their faces for a while longer before turning them into heroic martyrs. | The Cale's World 1st Rifles are destined to become the new face of the Imperial propaganda machine. And so their regiment has makeup artists, writers, cameramen, PR officers, and all other manners of hangers-on whose job is to get just the right shots at just the right time. But the best shots are action shots! And so the 1st Rifles always find themselves where the fighting is the thickest, where the odds are the most stacked against them, and where the chances of survival are slimmest. It doesn't matter if they die, so long as they die on camera. Heroism can be added in post. Each of the Guards has already given interviews for battles they haven't fought yet, just in case they die too soon and they want to use their faces for a while longer before turning them into heroic martyrs. | ||
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==Player Characters== | ==Player Characters== | ||
[[The_Volunteers:PlayerCharacters|Descriptions, Backgrounds and Character Sheets of PCs]] | [[The_Volunteers:PlayerCharacters|Descriptions, Backgrounds and Character Sheets of PCs]] | ||
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==Film Crew== | ==Film Crew== | ||
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===Producer - Marcus Burns=== | ===Producer - Marcus Burns=== | ||
− | The man who brought you Space Marine Survivor and Inquisition Tank. Marcus has a history of making the heros relatable to the common person. Now starting his most ambitious project yet. The Regiment, and turning common Guardsmen into | + | The man who brought you, Space Marine Survivor, and Inquisition Tank. Marcus has a history of making the heros relatable to the common person. Now starting his most ambitious project yet. The Regiment, and turning common Guardsmen into Heros. A lad, raised by his parents who worked in a Scout Walker factory, he joined a drop regiment when he became an adult. After a high casuality battle against the Necrons, Burns was found to no longer drop capable with both legs being replaced with cybernetics and found himself bouncing around various administrative positions until he found himself in the propaganda department where his ability to relate to the common man was prized. Most of his projects have been in explaining how the higher levels of the imperium serve the common man and now he is ready to represent the common man doing their part. |
===Cassandra 'Cass' Yates=== | ===Cassandra 'Cass' Yates=== | ||
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==Non Player Characters== | ==Non Player Characters== | ||
− | + | ===Lieutenant General Grayhammer=== | |
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General Grayhammer is the regiment’s liaison with the Crusade High Command. She is a woman whose physical age is difficult to determine. Her skin is smooth, taut and without wrinkles and her hair is pure white and cut short in a military fashion. Considering her position in the High Command, her age is likely to be in the three digits though. At her rank, rejuvenant treatments come with the position. Why promote someone to such a high rank and then allow her to become senile or withered by age in a few decades, which would probably not be enough to even see the end of her first campaign. | General Grayhammer is the regiment’s liaison with the Crusade High Command. She is a woman whose physical age is difficult to determine. Her skin is smooth, taut and without wrinkles and her hair is pure white and cut short in a military fashion. Considering her position in the High Command, her age is likely to be in the three digits though. At her rank, rejuvenant treatments come with the position. Why promote someone to such a high rank and then allow her to become senile or withered by age in a few decades, which would probably not be enough to even see the end of her first campaign. | ||
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Ordinary Guards are unlikely to see the General outside a propaganda poster or video clip. The regiment’s Colonel and the movie grew get to meet her during strategy sessions, but she is far too busy to make personal inspections of individual regiments, even in the case of 1st Calean Rifles. So if there is a need to have a high-ranking officer to be present during an inspection, parade, or award ceremony, the movie crew will film the regiment separately and add the General later as a green screen effect. | Ordinary Guards are unlikely to see the General outside a propaganda poster or video clip. The regiment’s Colonel and the movie grew get to meet her during strategy sessions, but she is far too busy to make personal inspections of individual regiments, even in the case of 1st Calean Rifles. So if there is a need to have a high-ranking officer to be present during an inspection, parade, or award ceremony, the movie crew will film the regiment separately and add the General later as a green screen effect. | ||
− | + | ===Colonel Julius Copperfield=== | |
− | Colonel Julius is a flamboyant commander who tries to make sure he is the center of attention at all times. With this tendency he was a shoe-in for the propaganda viewpoint. The most charismatic person on the field, he knows he always attracts attention so he has a history of making sure he is at the focal point and using the enemies fixation on him to his advantage. Routinely Colonel Julius | + | Colonel Julius is a flamboyant commander who tries to make sure he is the center of attention at all times. With this tendency he was a shoe-in for the propaganda viewpoint. The most charismatic person on the field, he knows he always attracts attention so he has a history of making sure he is at the focal point and using the enemies fixation on him to his advantage. Routinely Colonel Julius be in the front lines and use the attention on him to send a flanking force against an enemy. A common order for his men is to have 2 battalions take the space and equipment of 3 on the battle in order to have a third battalion in secret ready for a flanking maneuver. There is a consistent rumor that he has asked regular line units to be trained for drops but that can neither be confirmed or denied. After all it would be crazy to have a line unit act like a drop unit right? Ummmmm Right? |
Colonel Julius has been extremely lucky and good and has yet to have permanent battle injuries. His boyish charm is perfect for the camera and he outwits his enemies with a running commentary. | Colonel Julius has been extremely lucky and good and has yet to have permanent battle injuries. His boyish charm is perfect for the camera and he outwits his enemies with a running commentary. | ||
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Ordinary Guards will probably only interact with the colonel on a night before the battle or if they are the lucky souls who the colonel wants the attack to fixate on. For good or for bad, he will be right there next to them. Screaming orders so the enemy knows exactly where he is. | Ordinary Guards will probably only interact with the colonel on a night before the battle or if they are the lucky souls who the colonel wants the attack to fixate on. For good or for bad, he will be right there next to them. Screaming orders so the enemy knows exactly where he is. | ||
− | + | ===Prefectus Scullo=== | |
Administratum officer from the division of Historical Revision Unit, Prefectus Scullo is the man who authorized the sending of film crew along with 1st Calean Rifles. | Administratum officer from the division of Historical Revision Unit, Prefectus Scullo is the man who authorized the sending of film crew along with 1st Calean Rifles. | ||
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It is no surprise then that Scullo does not want his underlings to be too ambitious or capable, and may go as far as to subtly remove anyone he sees as a contender for his position. | It is no surprise then that Scullo does not want his underlings to be too ambitious or capable, and may go as far as to subtly remove anyone he sees as a contender for his position. | ||
− | + | ===Prefectus Casimir=== | |
An officer of Officio Tactica branch of Departmento Munitorum, Prefectus Casimir is an unhappy man in an unenviable position of being in charge of the logistics of the Achilus Crusade. With the recent setbacks causing loss of local supply sources while increasing demand for supplies and reinforcements, the Crusade has become increasingly reliant on shipments from the Imperium, but that line of logistics is long and slow to respond. Securing additional supplies is a constant problem for the overworked Prefectus. | An officer of Officio Tactica branch of Departmento Munitorum, Prefectus Casimir is an unhappy man in an unenviable position of being in charge of the logistics of the Achilus Crusade. With the recent setbacks causing loss of local supply sources while increasing demand for supplies and reinforcements, the Crusade has become increasingly reliant on shipments from the Imperium, but that line of logistics is long and slow to respond. Securing additional supplies is a constant problem for the overworked Prefectus. | ||
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==Campaign Journal== | ==Campaign Journal== |