The Wyzard Runs OD&D

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PCs

Karame

  • Neutral Human Fighting Woman
  • Str 11 Int 5 Wis 13 Con 8 Dex 14 (+1 Missile Adjustment) Cha 13 (+1 loyalty base)
  • HP 4
  • AC 7

Equipment Large Sack, Water Skin, Normal Rations (7), Rope, Torches (6), Steel Mirror, Leather Armor, Light Crossbow, Quarrels (30), Dagger, Club, 10 GP

Caleb Thistledown

  • Lawful Human Magic-User
  • STR 12 INT 11 WIS 10 CON 10 DEX 11 CHA 11
  • HP 1
  • AC 9

Equipment Quarterstaff, Large Sack, 50' Rope, Waterskins 2, Lantern, Flask of Oil 3, Normal Rations 2 weeks, Holy Water 1, GP 39

  • First-Level Spells Known: Hold Portal, Read Magic, Protection from Evil, Light, Charm Person, Magic Missile
  • Memorized: Charm Person

Gworg the Unwise

  • Neutral Human Fighting Man
  • STR 12 INT 10 WIS 5 CON 11 DEX 9 CHA 5
  • HP 4
  • AC 6

Equipment Leather Armor, Shield, Helmet, One-Handed Sword, Short Bow, 20 Arrows, 2 Silver-Tipped Arrows, Dagger, One Week Normal Rations, Leather Backpack, Waterskin (x1), 50' Rope, 6 Torches, 6 Flasks of Oil

Korg

  • Neutral Human Fighting Man
  • STR 14 (5% bonus XP) INT 7 WIS 5 CON 10 DEX 4 (-1 missile adjustment) CHA 13 (+1 loyalty)
  • HP 5
  • AC 3

Equipment Big 2-handed axe, Plate Mail, Draft Horse, Saddle Bags, 50' Rope, 10' Pole, 12 Iron Spikes, 3 Large Sacks, Leather Backpack, Waterskin, 1 week Iron Rations, 15 GP left,

Randall

  • Neutral Human Fighting Man
  • STR 17 (+10% XP) INT 14 WIS 5 CON 18 (+1 HP) DEX 13 (+1 missile adjustment) CHA 8
  • HP:5
  • AC:5

Equipment:Axe, Leather backpack, Waterskin, Quart of wine (3), Normal rations (7 days), Torches (6), Large sack (1), Chain mail, Helmet, Sling, Sling Bullets (20), 4 gp

Corvus

  • Human Fighting Woman
  • Str 14 (+5 %XP) Int 12 Wis 7 Con 10 Dex 10 Chr 5
  • HP:3
  • AC:4

Equipment:Chain Mail, Long Sword, Shield, Helmet, Light Crossbow & quarrel of 30 bolts, 50' Rope, 12 Iron Spikes, leather backpack, waterskin, 6 torches, lantern, flask of oil, 1 quart wine, 1 wk iron rations, 1 wk normal rations

Outstanding Plot Hooks

A list of treasure maps, legends, rumors, vendettas, and similar that have yet to be pursued.

Unassigned Loot

This is loot that doesn't yet "belong" to a PC, or has not yet been identified. It should nonetheless be noted who is carrying any given item, in case they fall into a pit or are devoured. Any item not listed on a particular character's sheet or indicating whom is carrying it may be judged lost.

NPCs

The players may wish to make note of important or interesting NPCs

Maps

From time to time, the players may map wilderness or dungeon areas. Links to maps and descriptions of those areas should be placed here.

Locations

Notes on unmapped areas such as cities, &c.

House Rules & Other Behind-the-Curtain Matters

To the extent that the players are informed, this information will go here.