Difference between revisions of "The Wyzard Runs TFT: The Adventurers"

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The following are the Adventurers currently active in The Wyzard's Fantasy Trip campaign.  Most of the items on the sheet should be self-explanatory.  Subquest should list any important personal goals that the PC has at the moment; this is a way for me to keep track of what the characters are looking out for and pursuing.  AdjDX is the character's dexterity score after adjustment for armor.  Dominant hand should list whatever the PC usually has in their hand, which in most cases will be their primary weapon.  Off-hand should list a shield or whatever else the PC might have there.  You may, of course, customize your character's entry in any way that you find useful and readable.
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The following are the Adventurers currently active in [[The Wyzard Runs OD&D|The Wyzard's Fantasy Trip campaign]].  Most of the items on the sheet should be self-explanatory.  Subquest should list any important personal goals that the PC has at the moment; this is a way for me to keep track of what the characters are looking out for and pursuing.  AdjDX is the character's dexterity score after adjustment for armor.  Dominant hand should list whatever the PC usually has in their hand, which in most cases will be their primary weapon.  Off-hand should list a shield or whatever else the PC might have there.  You may, of course, customize your character's entry in any way that you find useful and readable.
 
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All entries for weapons and armor should include the damage they do or absorb, respectively.   
 
All entries for weapons and armor should include the damage they do or absorb, respectively.   

Revision as of 15:39, 14 May 2011

The following are the Adventurers currently active in The Wyzard's Fantasy Trip campaign. Most of the items on the sheet should be self-explanatory. Subquest should list any important personal goals that the PC has at the moment; this is a way for me to keep track of what the characters are looking out for and pursuing. AdjDX is the character's dexterity score after adjustment for armor. Dominant hand should list whatever the PC usually has in their hand, which in most cases will be their primary weapon. Off-hand should list a shield or whatever else the PC might have there. You may, of course, customize your character's entry in any way that you find useful and readable.
All entries for weapons and armor should include the damage they do or absorb, respectively.

The Player Characters

Corvus

Vital Statistics

  • Description
  • Subquest
  • XP
  • Tokens: 2

Attributes:

  • ST:
  • DX:
    • AdjDX:
  • IQ:
  • MA:

Talents:
Equipment:

  • Dominant Hand:
  • Off-hand:
  • Armor:
  • Other Gear:
  • Loot:




Esme

Vital Statistics

  • Description
  • Subquest
  • XP
  • Tokens: 2

Attributes:

  • ST:
  • DX:
    • AdjDX:
  • IQ:
  • MA:

Talents:
Equipment:

  • Dominant Hand:
  • Off-hand:
  • Armor:
  • Other Gear:
  • Loot:

Gworg the Unwise

Vital Statistics

  • Description
  • Subquest
  • XP

Attributes:

  • ST:
  • DX:
    • AdjDX:
  • IQ:
  • MA:

Talents:
Equipment:

  • Dominant Hand:
  • Off-hand:
  • Armor:
  • Other Gear:
  • Loot:

Korg

Vital Statistics

  • Description
  • Subquest
  • XP
  • Tokens: 2

Attributes:

  • ST:
  • DX:
    • AdjDX:
  • IQ:
  • MA:

Talents:
Equipment:

  • Dominant Hand:
  • Off-hand:
  • Armor:
  • Other Gear:
  • Loot:

Megara

Vital Statistics

  • Description
  • Subquest
  • XP
  • Tokens: 2

Attributes:

  • ST:
  • DX:
    • AdjDX:
  • IQ:
  • MA:

Talents:
Equipment:

  • Dominant Hand:
  • Off-hand:
  • Armor:
  • Other Gear:
  • Loot:

Ithran

Vital Statistics

  • Description
  • Subquest
  • XP
  • Tokens: 2

Attributes:

  • ST:
  • DX:
    • AdjDX:
  • IQ:
  • MA:

Talents:
Equipment:

  • Dominant Hand:
  • Off-hand:
  • Armor:
  • Other Gear:
  • Loot:

Ivan the Sage

Vital Statistics

  • Description
  • Subquest
  • XP
  • Tokens: 2

Attributes:

  • ST:
  • DX:
    • AdjDX:
  • IQ:
  • MA:

Talents:
Equipment:

  • Dominant Hand:
  • Off-hand:
  • Armor:
  • Other Gear:
  • Loot:

Non-Player Characters

Spurk the Torchbearer

Vital Statistics

  • Description: Spurk is a thirteen year old street urchin that the Adventurers recruited to bear light sources. While not unduly courageous, he enjoys basking in their reflected glory, and finds that he is better supported as an itinerant lackey than he was begging on the streets.
  • Subquest: Improve his station in life and assist the Adventurers
  • XP: None. Special note: at any one time, a single character may engage in training Spurk in any one talent they know. This will allow him to use his unspent talent points. From time to time, I will rule that sufficient opportunity for teaching has passed and that he gains the talent so taught. At that time, the same PC or a different one may engage in teaching Spurk some new desired skill. He has currently spent 4 out of 15 TP, and so has eleven left. This may in some cases require the purchase of equipment for his use.

Attributes:

  • ST: 8
  • DX: 11
    • AdjDX: 11
  • IQ: 13
  • MA: 10

Talents: Beg, Dagger, Dodge, Streetwise
Equipment:

  • Dominant Hand: Beacon Lantern (illuminates a forward cone out to 8MH)
  • Off-hand: Torch (illuminates a circle 3MH in diameter)
  • Armor: None.
  • Other Gear: Labyrinth Kit, Backpack, 4 Molotails, 4 torches, 1 wk rations, waterskin, 2 daggers.
  • Loot: 1 crown, 20 shillings

The Pack Mule

Blank Sheet

Name the Title

Vital Statistics

  • Description
  • Subquest
  • XP

Attributes:

  • ST:
  • DX:
    • AdjDX:
  • IQ:
  • MA:

Talents:
Equipment:

  • Dominant Hand:
  • Off-hand:
  • Armor:
  • Other Gear:
  • Loot: