Editing The Wyzard Setting Essays

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[[File:Barlowe_holdabrick.jpg|right]]
 
[[File:Barlowe_holdabrick.jpg|right]]
 
There are many, many beings of sufficient power to arguably merit worship.  This can be construed as a matter of scale.  A demonic imp with delusions of grandeur might eventually teach a troupe of small monkeys to bow down and give it offerings; the relation of a demon price to its human cultists is not different in kind.
 
There are many, many beings of sufficient power to arguably merit worship.  This can be construed as a matter of scale.  A demonic imp with delusions of grandeur might eventually teach a troupe of small monkeys to bow down and give it offerings; the relation of a demon price to its human cultists is not different in kind.
 
  
 
Because of the great many deities in the world (which might range from a gigantic alligator of ancient and inhuman intelligence worshipped by a tribe of goblins, to an actual extraplanar being with plenary powers over the material world), there will never be a comprehensive list of them.  If a player invokes or worships some given being, I'm inclined to assume that being exists, in some sense, if it can be fitted into the setting in any sensible way.  Because the gods demonstrably and obviously exist, often inconveniently so, the arrangements of churches and temples extant in many fantasy gaming worlds have no place here. Clerics are trained to deal with whatever god is appropriate, and the profession has secondary functions such as managing the transition between life and death (whether preventing the transfer in the case of healing spells, or enforcing it by blowing up skeletons with Turn Undead.) They are generally not given to religious awe (they know how the sausage is made), unless some feigned or genuine ritual ecstasy is more likely to impress the marks.
 
Because of the great many deities in the world (which might range from a gigantic alligator of ancient and inhuman intelligence worshipped by a tribe of goblins, to an actual extraplanar being with plenary powers over the material world), there will never be a comprehensive list of them.  If a player invokes or worships some given being, I'm inclined to assume that being exists, in some sense, if it can be fitted into the setting in any sensible way.  Because the gods demonstrably and obviously exist, often inconveniently so, the arrangements of churches and temples extant in many fantasy gaming worlds have no place here. Clerics are trained to deal with whatever god is appropriate, and the profession has secondary functions such as managing the transition between life and death (whether preventing the transfer in the case of healing spells, or enforcing it by blowing up skeletons with Turn Undead.) They are generally not given to religious awe (they know how the sausage is made), unless some feigned or genuine ritual ecstasy is more likely to impress the marks.
 
  
 
Still, for purposes of versimilitude, I will list a few deities and describe them, so that players can gain a sense of the setting as it exists in my head.
 
Still, for purposes of versimilitude, I will list a few deities and describe them, so that players can gain a sense of the setting as it exists in my head.

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