Editing The Wyzardly Encyclopedia

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 
=Calendar=
 
=Calendar=
*[http://forum.rpg.net/showpost.php?p=13353543&postcount=752 OOC III, #752]: [http://wiki.rpg.net/index.php/File:WyzardCalendar.jpg Here] is the calendar for the game-world. In most places the months and days are referred to in an ordinal fashion, the week is eight days long and the eighth day of each week is held aside as a day of rest. In more advanced cultures, each feast day is set aside for some deity, local hero, or other specific ceremony. So, a person might refer to the sixth day of the fourth week of the third month. In some cultures, of course, the months and even the days might bear some individual name. Note that I've regularized the year to be evenly divisible into equal months, and that I've kept the total lunar period to an even number of days.
+
*[http://forum.rpg.net/showpost.php?p=13353543&postcount=752 OOC III, #752]: [http://wiki.rpg.net/index.php/File:WyzardCalendar.jpg Here] is the calendar for the game-world.  
 +
*[http://forum.rpg.net/showpost.php?p=13353543&postcount=752 OOC III, #752]: In most places the months and days are referred to in an ordinal fashion, the week is eight days long and the eighth day of each week is held aside as a day of rest. In more advanced cultures, each feast day is set aside for some deity, local hero, or other specific ceremony. So, a person might refer to the sixth day of the fourth week of the third month. In some cultures, of course, the months and even the days might bear some individual name. Note that I've regularized the year to be evenly divisible into equal months, and that I've kept the total lunar period to an even number of days.
  
 
=Creatures=
 
=Creatures=
[[File:Duckbunny.jpg|center]]
+
==Beastmen==
  
*Beastman
+
==Goblins==
**In the [http://forum.rpg.net/showpost.php?p=12336689&postcount=83 first encounter] with the beastmen, they were described as nude, twisted figures with melded parts of man and various animals. One had the head of an owl but runs on hooves like a deer. Another had the rotund, mottled body of a boar-hog and snakes for arms. A third had the jaws of an alligator jutting up from its crotch. Those with human hands wielded weapons, but all had at least one body party that could likely be used to deadly effect.
 
**
 
*Caveman
 
  
*Elf
+
==Ogres==
**[http://forum.rpg.net/showpost.php?p=13382927&postcount=891 Elves are super-rare and tend to be more like faery-creatures than the standard D&D elves (OOC III, #891).] They are frequently bad news, if only because their presence usually precedes events which are highly disruptive when not dangerous in themselves. To this day, the party has not encountered one - to the best of their knowledge.
+
*Ogres are around the same earth-normal biochemistry as humans. However, I haven't actually decided if they're primates with a common ancestor to humans (like cave men) or if they're a case of convergent evolution producing a similar body plan. Taking an ogre skull is probably around the same area, morally, as the minotaur skulls. They are distant and inimical enough to humans that it's okay to do so. Taking cave-man skulls would start to get a little weird.
 
 
*Gator-crotch
 
 
 
*Ghoul
 
 
 
*Giant Slug
 
 
 
*Gnoll
 
 
 
*Goblin
 
 
 
*Half-Elf
 
 
 
*Hydra
 
** The [http://forum.rpg.net/showpost.php?p=13024914&postcount=774 hydra] is a great serpentine creature with a snakelike body as thick as a man's trunk, and three long necks ending in lizard-like heads with fanged maws. Its tail is also a weapon.
 
 
 
*Minotaur
 
**The [http://forum.rpg.net/showpost.php?p=13024914&postcount=774 minotaur] is man-shaped and eight feet tall. It has the head and great horns of a bull, but is otherwise formed as an extremely large and muscular human, with ham-fists and unkempt body hair.
 
 
 
*Nalgnashnee
 
 
 
*Ogre
 
**Ogres are around the same earth-normal biochemistry as humans. However, I haven't actually decided if they're primates with a common ancestor to humans (like cave men) or if they're a case of convergent evolution producing a similar body plan. Taking an ogre skull is probably around the same area, morally, as the minotaur skulls. They are distant and inimical enough to humans that it's okay to do so. Taking cave-man skulls would start to get a little weird. [Private discussion with Wyzard. No public link. -- Celeste]
 
 
 
*Orc
 
**[http://forum.rpg.net/showpost.php?p=13076019&postcount=708 Orcs are a separate species], generally biologically similar to humans. There are some gross differences in phenotype, and they have an exaggerated susceptibility to the classical vices.
 
**There could be such a thing as half-orcs, but they'd be sterile, like mules (see the link above).
 
**[http://forum.rpg.net/showpost.php?p=13399177&postcount=932 OOC III, post 932] Many orc tribes are nomadic. They move at night, and are able to make use of beasts, wagons, etc. as well as men do. They are very skilled at hiding most signs of their passing. Orcish nomads keep track of places where they can hide from the daylight much as real-world desert nomads keep track of sources of water. An Orcish tribe on the move will attempt to make the trip from some shadowed, gloaming glade to a deep grotto in the time from sundown to sunup.
 
 
 
*Owlbear
 
**[http://forum.rpg.net/showpost.php?p=12759917&postcount=947 Owlbears], being horrific amalgams of drastically incompatible biology and in general a walking crime against Nature, are naturally chaotic. It is very difficult to predict the hunting behavior, diet, or similar of an owlbear, as they are at least half-mad and resist all routine. Their natural enemy is the giant bee, whose weird honey they crave but whose sting is occasionally capable of piercing their thick hide.
 
 
 
*Skeleton
 
 
 
*Undead
 
 
 
*Werewolf
 
  
 
=Events=
 
=Events=
Line 54: Line 15:
 
===The Owlbear's Head===
 
===The Owlbear's Head===
 
*Setting: Veya
 
*Setting: Veya
*[http://forum.rpg.net/showthread.php?p=13107812#post13107812 The battle begins] when Burig, Gworg, and Megara set off to look for new employees for the Owlbear's Head. [http://forum.rpg.net/showthread.php?p=13140493#post13140493 Combat ends] with many of the adventurers severely injured and a number of the party's hirelings and Gworg's Giants dead. The Guild attackers are defeated, but the party is forced to flee Veya, leaving their mansion (still under renovation) and their as-yet-to-be-opened inn behind.<br>
+
*[http://forum.rpg.net/showthread.php?p=13107812#post13107812 The battle begins] when Burig, Gworg, and Megara set off to look for new employees for the Owlbear's Head.
*In the process, a Guildsman has been charmed and joins the party, and a Lieutenant of one of the Kings is slain - a major victory, though he was mowing the Giants like the party mows down simple Goblins. The party acquires his axe, which might or might not be magical, and his chainmail, which, again, might be magical or not.
+
*[http://forum.rpg.net/showthread.php?p=13140493#post13140493 Combat ends] with many of the adventurers severely injured and a number of the party's hirelings and Gworg's Giants dead. The Guild attackers are defeated, but the party is forced to flee Veya, leaving their mansion (still under renovation) and their as-yet-to-be-opened inn behind.
  
 
===Nalgnashnee===
 
===Nalgnashnee===
 
*Setting: Renf's Tomb
 
*Setting: Renf's Tomb
*[http://forum.rpg.net/showpost.php?p=12695000&postcount=795 Ganch describes] the creature, having crept ahead of the party to investigate. [http://forum.rpg.net/showthread.php?p=12695646#post=12695646 Battle begins] when the party rushes forward to fight the goblins surrounding Nalgnashnee. [http://forum.rpg.net/showpost.php?p=12704020&postcount=818 The creature] is inspected by the party after the goblins' defeat. Burig takes a [http://forum.rpg.net/showpost.php?p=12709367&postcount=838 closer look]. [http://forum.rpg.net/showthread.php?p=12710772#post=12710772 Nalgnashnee stirs] and attacks Burig. Battle begins anew. [http://forum.rpg.net/showpost.php?p=12737846&postcount=897 Nalgnashnee] is defeated. Flaming oil thrown on it early on played a major role in this. For some reason, it addressed Burig, threatening the man in an ancient language. So far, he has been unable to ascertain why it would hate him personally, and how it knew his name, but he plans to learn more.
+
*[http://forum.rpg.net/showpost.php?p=12695000&postcount=795 Ganch describes] the creature, having crept ahead of the party to investigate.
 +
*[http://forum.rpg.net/showthread.php?p=12695646#post=12695646 Battle begins] when the party rushes forward to fight the goblins surrounding Nalgnashnee.
 +
*[http://forum.rpg.net/showpost.php?p=12704020&postcount=818 The creature] is inspected by the party after the goblins' defeat. Burig takes a [http://forum.rpg.net/showpost.php?p=12709367&postcount=838 closer look].
 +
*[http://forum.rpg.net/showthread.php?p=12710772#post=12710772 Nalgnashnee stirs] and attacks Burig. Battle begins anew.
 +
*[http://forum.rpg.net/showpost.php?p=12737846&postcount=897 Nalgnashnee] is defeated.
  
 
==Encounters==
 
==Encounters==
Line 70: Line 35:
 
===Ivan and Paulus===
 
===Ivan and Paulus===
 
*In Renf's Tomb, just before the battle with the goblins surrounding Nalgnashnee, Ivan and Paulus [http://forum.rpg.net/showthread.php?p=12694073#post=12694073 introduce themselves] to the party.
 
*In Renf's Tomb, just before the battle with the goblins surrounding Nalgnashnee, Ivan and Paulus [http://forum.rpg.net/showthread.php?p=12694073#post=12694073 introduce themselves] to the party.
===Huckstra the Caveman===
 
*The adventurers interrogate [http://forum.rpg.net/showthread.php?p=12836908#post=12836908 a caveman] in Renf's Tomb. Turns out, he likes the gold the party offers him as much as any other man, kinda proving that this is an instinct that predates civilization. Since then, he tags along, and is occasionally useful with his huge frame and muscles.
 
 
 
===Esme and Megara===
 
===Esme and Megara===
 
*In a camp outside Renf's Tomb, a sorceress and a priestess [http://forum.rpg.net/showthread.php?p=12952201#post=12952201 meet the party], just as the group is roasting owlbear meat.
 
*In a camp outside Renf's Tomb, a sorceress and a priestess [http://forum.rpg.net/showthread.php?p=12952201#post=12952201 meet the party], just as the group is roasting owlbear meat.
===Shomlie the Goblin===
 
*Esme charms [http://forum.rpg.net/showthread.php?p=12961623#post=12961623 a goblin] who accompanied the minotaur who attacked the party outside Renf's Tomb.
 
  
 
=Food & Water=
 
=Food & Water=
 
==Rations==
 
==Rations==
*[http://forum.rpg.net/showpost.php?p=13353355&postcount=740 OOC III, #740]: Rations weigh 2 lbs/day. Any PC probably has, as part of their rations, a small tin pot they can use to boil beans or produce a corn-meal mush, in addition to some kind of eating utensil. The gigantic stock of food in the wagons probably includes a moderately-sized cauldron as part of its weight. Up to one week's rations and a waterskin can be part of a PC's 80-cn "kit" of miscellaneous equipment, without it counting for further encumbrance.
+
*[http://forum.rpg.net/showpost.php?p=13353355&postcount=740 OOC III, #740]: Rations weigh 2 lbs/day.
 +
*[http://forum.rpg.net/showpost.php?p=13353355&postcount=740 OOC III, #740]: Any PC probably has, as part of their rations, a small tin pot they can use to boil beans or produce a corn-meal mush, in addition to some kind of eating utensil. The gigantic stock of food in the wagons probably includes a moderately-sized cauldron as part of its weight.
 +
*[http://forum.rpg.net/showpost.php?p=13353355&postcount=740 OOC III, #740]: Up to one week's rations and a waterskin can be part of a PCs 80-cn "kit" of miscellaneous equipment, without it counting for further encumbrance.
  
 
==Water==
 
==Water==
Line 101: Line 63:
 
*The Prince of ___: Killed at the battle of the Owlbear's Head.
 
*The Prince of ___: Killed at the battle of the Owlbear's Head.
 
===Organization===
 
===Organization===
*Approximately 50-100 full guild members. Including part-timers and associates, 200-300 in all. [http://forum.rpg.net/showpost.php?p=13058499&postcount=907 IC II, #907]  
+
*Four heads of the guild, known as kings, each of which wears a mask and does not reveal themselves save to the other heads. [http://forum.rpg.net/showpost.php?p=13058499&postcount=907 IC II, #907]
*Four heads of the guild, known as kings, each of which wears a mask and does not reveal him/herself save to the other heads. [http://forum.rpg.net/showpost.php?p=13058499&postcount=907 IC II, #907]
+
*Approximately 50-100 full guild members. [http://forum.rpg.net/showpost.php?p=13058499&postcount=907 IC II, #907]
**King of Night: [http://forum.rpg.net/showpost.php?p=13058499&postcount=907 IC II, #907]
+
*Including part-timers and associates, 200-300 in all. [http://forum.rpg.net/showpost.php?p=13058499&postcount=907 IC II, #907]
**King of Shadows: [http://forum.rpg.net/showpost.php?p=13058499&postcount=907 IC II, #907]
+
*King of Night: [http://forum.rpg.net/showpost.php?p=13058499&postcount=907 IC II, #907]
**King of Stars: Reputedly a sorcerer of some ability. [http://forum.rpg.net/showpost.php?p=13058499&postcount=907 IC II, #907]
+
*King of Shadows: [http://forum.rpg.net/showpost.php?p=13058499&postcount=907 IC II, #907]
**King of Cats: [http://forum.rpg.net/showpost.php?p=13058499&postcount=907 IC II, #907]
+
*King of Stars: Reputedly a sorcerer of some ability. [http://forum.rpg.net/showpost.php?p=13058499&postcount=907 IC II, #907]
 
+
*King of Cats: [http://forum.rpg.net/showpost.php?p=13058499&postcount=907 IC II, #907]
 
===Inside Information===
 
===Inside Information===
 
*Midnight Doubloon: A coin, made of black metal with a mirrorlike surface and stamped with an intricate knotwork pattern. Given as a token of authority to agents on official Thieves' Guild business. [http://forum.rpg.net/showpost.php?p=13052753&postcount=894 IC II, #894]
 
*Midnight Doubloon: A coin, made of black metal with a mirrorlike surface and stamped with an intricate knotwork pattern. Given as a token of authority to agents on official Thieves' Guild business. [http://forum.rpg.net/showpost.php?p=13052753&postcount=894 IC II, #894]
Line 163: Line 125:
 
*'''Pulled by''': At least 2 horses, 4 mules, or 1 namakari, up to 4 horses or 2 namakari
 
*'''Pulled by''': At least 2 horses, 4 mules, or 1 namakari, up to 4 horses or 2 namakari
 
*[http://forum.rpg.net/showpost.php?p=13353355&postcount=740 OOC III, #740]: A Wagon will move at a similar rate, and is usually pulled by at least two horses, four mules, or a namakari. It can be pulled by up to four horses or two namakari. They generally need flat terrain or some kind of path to be useful.
 
*[http://forum.rpg.net/showpost.php?p=13353355&postcount=740 OOC III, #740]: A Wagon will move at a similar rate, and is usually pulled by at least two horses, four mules, or a namakari. It can be pulled by up to four horses or two namakari. They generally need flat terrain or some kind of path to be useful.
 
=Miscellaneous Wyzardisms=
 
*What The Wyzard [http://forum.rpg.net/showpost.php?p=12788260&postcount=858 says] when asked about selling looted mundane items like shoes and normal weapons and armor.
 
  
 
=About=
 
=About=
This encyclopedia contains information pertaining to [http://wiki.rpg.net/index.php/The_Wyzard_Runs_OD%26D The Wyzard's OD&D Campaign]. As of the time this wiki entry was created, there were 4 in-character threads and 3 out-of-character threads, so it seemed helpful to create a central repository of rules and world-related information with links to the relevant posts.<br>
+
This encyclopedia contains information pertaining to [http://wiki.rpg.net/index.php/The_Wyzard_Runs_OD%26D The Wyzard's OD&D Campaign]. As of the time this wiki entry was created, there were 4 in-character threads and 3 out-of-character threads, so it seemed helpful to create a central repository of rules and world-related information with links to the relevant posts.
Here are the current threads for the game.
 
 
 
*[http://forum.rpg.net/showthread.php?goto=newpost&t=555603 IC IV]
 
*[http://forum.rpg.net/showthread.php?goto=newpost&t=546246 IC III]
 
*[http://forum.rpg.net/showthread.php?goto=newpost&t=535594 IC II]
 
*[http://forum.rpg.net/showthread.php?goto=newpost&t=519816 IC]
 
*[http://forum.rpg.net/showthread.php?goto=newpost&t=547688 OOC III]
 
*[http://forum.rpg.net/showthread.php?goto=newpost&t=537072 OOC II]
 
*[http://forum.rpg.net/showthread.php?goto=newpost&t=519809 OOC]
 
*[http://forum.rpg.net/showthread.php?goto=newpost&t=519601 Recruitment]
 
*[http://forum.rpg.net/showthread.php?goto=newpost&t=531009 AP]
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)