Editing The Wyzardly Encyclopedia
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=Creatures= | =Creatures= | ||
− | + | *Beastman | |
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*Caveman | *Caveman | ||
*Elf | *Elf | ||
− | ** | + | **Elves are super-rare and tend to be more like faery-creatures than the standard D&D elves. They are frequently bad news, if only because their presence usually precedes events which are highly disruptive when not dangerous in themselves. To this day, the party has not encountered one - to the best of their knowledge. |
*Gator-crotch | *Gator-crotch | ||
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*Hydra | *Hydra | ||
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*Minotaur | *Minotaur | ||
− | ** | + | **Best described as "big, badass and dangerous", the discussion whether these are partially men or normal animals still rages, including among the PCs. Some of the party ate the best parts of a recently killed one, others didn't. Some PCs also added the title of "Bull-headed" to their names for surviving the strikes of a minothaur. |
*Nalgnashnee | *Nalgnashnee | ||
*Ogre | *Ogre | ||
− | **Ogres are around the same earth-normal biochemistry as humans. However, I haven't actually decided if they're primates with a common ancestor to humans (like cave men) or if they're a case of convergent evolution producing a similar body plan. Taking an ogre skull is probably around the same area, morally, as the minotaur skulls. They are distant and inimical enough to humans that it's okay to do so. Taking cave-man skulls would start to get a little weird. | + | **Ogres are around the same earth-normal biochemistry as humans. However, I haven't actually decided if they're primates with a common ancestor to humans (like cave men) or if they're a case of convergent evolution producing a similar body plan. Taking an ogre skull is probably around the same area, morally, as the minotaur skulls. They are distant and inimical enough to humans that it's okay to do so. Taking cave-man skulls would start to get a little weird. |
*Orc | *Orc | ||
− | **[http://forum.rpg.net/showpost.php?p=13076019&postcount=708 Orcs are a separate species], generally biologically similar to humans. There are some gross differences in phenotype, and they have an exaggerated susceptibility to the classical vices. | + | **[http://forum.rpg.net/showpost.php?p=13076019&postcount=708 Orcs are a separate species], generally biologically similar to humans. There are some gross differences in phenotype, and they have an exaggerated susceptibility to the classical vices. |
− | ** | + | **Wyzard has said that IHC orcs have a degree of freewill and are not spawn-creatures the way that goblins are. It looks this way, since [http://forum.rpg.net/showpost.php?p=13382927&postcount=891 Fat the orc has a sundries shop across the way from the Owlbear's Head (OOC III, #891)] in Veya. |
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*Owlbear | *Owlbear | ||
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*Skeleton | *Skeleton |