Editing The Wyzardly Encyclopedia
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=Creatures= | =Creatures= | ||
− | + | *Beastman | |
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*Caveman | *Caveman | ||
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*Hydra | *Hydra | ||
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*Minotaur | *Minotaur | ||
− | ** | + | **Best described as "big, badass and dangerous", the discussion whether these are partially men or normal animals still rages, including among the PCs. Some of the party ate the best parts of a recently killed one, others didn't. Some PCs also added the title of "Bull-headed" to their names for surviving the strikes of a minotaur. |
*Nalgnashnee | *Nalgnashnee | ||
*Ogre | *Ogre | ||
− | **Ogres are around the same earth-normal biochemistry as humans. However, I haven't actually decided if they're primates with a common ancestor to humans (like cave men) or if they're a case of convergent evolution producing a similar body plan. Taking an ogre skull is probably around the same area, morally, as the minotaur skulls. They are distant and inimical enough to humans that it's okay to do so. Taking cave-man skulls would start to get a little weird. [Private discussion with Wyzard. No public link. -- Celeste] | + | **Ogres are around the same earth-normal biochemistry as humans. However, I haven't actually decided if they're primates with a common ancestor to humans (like cave men) or if they're a case of convergent evolution producing a similar body plan. Taking an ogre skull is probably around the same area, morally, as the minotaur skulls. They are distant and inimical enough to humans that it's okay to do so. Taking cave-man skulls would start to get a little weird. [Private discussion with Wyzard. No public link (yet). -- Celeste] |
*Orc | *Orc | ||
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**There could be such a thing as half-orcs, but they'd be sterile, like mules (see the link above). | **There could be such a thing as half-orcs, but they'd be sterile, like mules (see the link above). | ||
**[http://forum.rpg.net/showpost.php?p=13399177&postcount=932 OOC III, post 932] Many orc tribes are nomadic. They move at night, and are able to make use of beasts, wagons, etc. as well as men do. They are very skilled at hiding most signs of their passing. Orcish nomads keep track of places where they can hide from the daylight much as real-world desert nomads keep track of sources of water. An Orcish tribe on the move will attempt to make the trip from some shadowed, gloaming glade to a deep grotto in the time from sundown to sunup. | **[http://forum.rpg.net/showpost.php?p=13399177&postcount=932 OOC III, post 932] Many orc tribes are nomadic. They move at night, and are able to make use of beasts, wagons, etc. as well as men do. They are very skilled at hiding most signs of their passing. Orcish nomads keep track of places where they can hide from the daylight much as real-world desert nomads keep track of sources of water. An Orcish tribe on the move will attempt to make the trip from some shadowed, gloaming glade to a deep grotto in the time from sundown to sunup. | ||
+ | **'''Speculative information, to be used with caution:''' According to what players remember, Wyzard has said that IHC orcs have a degree of freewill and are not spawn-creatures the way that goblins are. It looks this way, since [http://forum.rpg.net/showpost.php?p=13382927&postcount=891 Fat the orc has a sundries shop across the way from the Owlbear's Head (OOC III, #891)] in Veya. If they could own property, they are probably enjoying at least a modicum of rights and status among humans. '''That is, however, pure speculation so far.''' | ||
*Owlbear | *Owlbear | ||
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*Skeleton | *Skeleton |