Difference between revisions of "The Wyzardly Encyclopedia"

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(Riding Horse)
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===Riding Horse===
 
===Riding Horse===
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*'''Movement''': 36 miles a day
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*'''Carrying capacity''': 300 lbs.
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*'''Hauling capacity''': Not recommended
 
*[http://forum.rpg.net/showpost.php?p=13353355&postcount=740 OOC III, #740]: A riding horse can carry a rider and their personal equipment, more or less. A PC who doesn't wear armor can carry a bit more, a PC who does wear armor shouldn't carry any more than they'd usually schlep around in a dungeon, and should consider putting their pack on another beast if they're going to be wearing plate. An unmounted horse can carry around 300 pounds. In either case, they can move 36 miles per day. Generally speaking, a hard-working horse should have its diet supplemented with oats and so forth, adding up to 3lbs of feed per day. They are not very useful in terms of pulling a cart or wagon, and should not be used for this purpose under normal circumstances.
 
*[http://forum.rpg.net/showpost.php?p=13353355&postcount=740 OOC III, #740]: A riding horse can carry a rider and their personal equipment, more or less. A PC who doesn't wear armor can carry a bit more, a PC who does wear armor shouldn't carry any more than they'd usually schlep around in a dungeon, and should consider putting their pack on another beast if they're going to be wearing plate. An unmounted horse can carry around 300 pounds. In either case, they can move 36 miles per day. Generally speaking, a hard-working horse should have its diet supplemented with oats and so forth, adding up to 3lbs of feed per day. They are not very useful in terms of pulling a cart or wagon, and should not be used for this purpose under normal circumstances.
  

Revision as of 19:10, 11 January 2011

Calendar

  • OOC III, #752: Months and days are usually referred to in an ordinal fashion, but local customs may vary.
  • OOC III, #752: Here is the calendar for the game-world. In most places the months and days are referred to in an ordinal fashion, the week is eight days long and the eighth day of each week is held aside as a day of rest. In more advanced cultures, each feast day is set aside for some deity, local hero, or other specific ceremony. So, a person might refer to the sixth day of the fourth week of the third month. In some cultures, of course, the months and even the days might bear some individual name.
  • OOC III, #752: Note that I've regularized the year to be evenly divisible into equal months, and that I've kept the total lunar period to an even number of days. I'm aware this is slightly more convenient than the real world.

Creatures

Beastmen

Goblins

Ogres

  • Ogres are around the same earth-normal biochemistry as humans. However, I haven't actually decided if they're primates with a common ancestor to humans (like cave men) or if they're a case of convergent evolution producing a similar body plan. Taking an ogre skull is probably around the same area, morally, as the minotaur skulls. They are distant and inimical enough to humans that it's okay to do so. Taking cave-man skulls would start to get a little weird.

Food & Water

Rations

  • OOC III, #740: Rations weigh 2 lbs/day.
  • OOC III, #740: Any PC probably has, as part of their rations, a small tin pot they can use to boil beans or produce a corn-meal mush, in addition to some kind of eating utensil. The gigantic stock of food in the wagons probably includes a moderately-sized cauldron as part of its weight.
  • OOC III, #740: Up to one week's rations and a waterskin can be part of a PCs 80-cn "kit" of miscellaneous equipment, without it counting for further encumbrance.

Water

  • OOC III, #740: If it is not possible to occasionally stop at a creek or spring for water (it is in the vicinity of Veya), three pounds of water per man-day will be required. A normal waterskin contains a gallon of water, which is eight+ pounds. So, a waterskin can support a character for *almost* three days, but weighs eight pounds. If the PCs adventure in very hot or humid environments, you should expect that figure to increase substantially.

Movement & Encumbrance

Player Characters

    • OOC III, #740: A PC's pack is generally counted as 80CN for ease of use and avoidance of bean-counting, I up it to 160 or more if I look at it and subjectively think it's a lot of crap. This is almost always far less than their equipment would rally weigh; think of it as a "backpack bonus." However, when this material is hauled on a cart, try to use the weights given below for materials.
    • OOC III, #740: Adventurers, which includes PCs and adventurer-type NPCs, but not typical hirelings, will have a slightly easier time force-marching and suffer less from terrain. Because they're energetic, determined badasses. While normal soldiers will balk at climbing a mountain or marching through a snake-infested swamp to reach a destination, PCs think mountains are good places to hurl rocks down at their enemies and snakes are fucking delicious.

Normal Men

    • OOC III, #740: Normal men can cover 24 miles per day if unarmored and unencumbered. 20 if they march in chain, 16 if they march in plate. This assumes relatively nice terrain to march through.

Organizations

Veyan Thieves' Guild

Transportation

Animals

Draft Horse

  • Movement: 22 miles a day
  • Carrying capacity: 450 lbs.
  • Hauling capacity: 700 lbs. plus a driver
  • OOC III, #740: A draft horse moves at 22 miles per day, and is broadly similar to the riding horse. They don't like harsh terrain as well, though. A draft horse can carry 450 lbs of material. For a horse pulling a conveyance, it may handle 700 pounds plus a driver.

Mule

  • Movement: 24 miles a day
  • Carrying capacity: 300 lbs.
  • Hauling capacity: 450 lbs. plus a driver
  • OOC III, #740: A mule can carry 300 pounds and moves like a normal man, roughly. They are well-adapted to harsh terrain, and are a favorite among adventurers for that reason.
  • OOC III, #740: For a mule pulling a conveyance, it may handle 450 pounds plus a driver.

Namakari

  • Movement: 20 miles a day
  • Carrying capacity: 550 lbs.
  • Hauling capacity: 1200 lbs. plus a driver
  • OOC III, #740: Namakari are common creatures in Veya and the surrounding area, and are favorites for heavy portage. They have supplanted oxen due to their great strength and easy disposition. A Namakari is an omnivore capable of dining on forage, but can have its diet supplemented by almost anything a human would eat, and also things they wouldn't (carrion.) They are particularly fond of fruit and, when they can be had, giant insects. Some claim they are slightly more intelligent than most domesticated animals, but they are not well-adapted to very cold weather. They move at 20 miles per day, and are somewhat tolerant of difficult terrain, especially swamps or sandy deserts. While they make poor riding animals and can only carry 550 pounds on their backs, they are remarkable draft animals when attached to a cart or wagon. Due to their omnivorous diet and higher calorie requirements, 5 pounds of feed per day are advisable for a Namakari that will be working hard. For a namakari pulling a conveyance, it may handle 1200 pounds plus a driver.
  • OOC III, #745: A namakari is a big damn lizard. Imagine a scaled-up iguana. They often have their tails docked and get used as beasts of burden.

Riding Horse

  • Movement: 36 miles a day
  • Carrying capacity: 300 lbs.
  • Hauling capacity: Not recommended
  • OOC III, #740: A riding horse can carry a rider and their personal equipment, more or less. A PC who doesn't wear armor can carry a bit more, a PC who does wear armor shouldn't carry any more than they'd usually schlep around in a dungeon, and should consider putting their pack on another beast if they're going to be wearing plate. An unmounted horse can carry around 300 pounds. In either case, they can move 36 miles per day. Generally speaking, a hard-working horse should have its diet supplemented with oats and so forth, adding up to 3lbs of feed per day. They are not very useful in terms of pulling a cart or wagon, and should not be used for this purpose under normal circumstances.

Carts & Wagons

Cart

  • OOC III, #740: A Cart will generally move at 18 miles per day, and is usually pulled by one or two horses, a namakari, or two mules. They are useful in very moderately rough terrain, but no more.

Great Wagon

  • OOC III, #740: A Great Wagon will move at 16 miles per day, and needs to be pulled by at least six horses or four namakari, and more is common. This is comparable to a conestoga wagon. They are no good at all without flat terrain or a road. A Great Wagon allows a 50% bonus to cargo capacity. A team of six namakari could pull a great wagon with five tons of cargo.

Wagon

  • OOC III, #740: A Wagon will move at a similar rate, and is usually pulled by at least two horses, four mules, or a namakari. It can be pulled by up to four horses or two namakari. They generally need flat terrain or some kind of path to be useful.


About

This encyclopedia contains information pertaining to the Wyzard's OD&D Campaign. As of the time this wiki entry was created, there were 4 in-character threads and 3 out-of-character threads, so it seemed helpful to create a central repository of world-related information with links to the relevant posts.