Editing The other side of Godtime

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 49: Line 49:
  
 
Effects
 
Effects
*Sorcery will work as per MRQII, with the spells of each grimoire highly specialised. sorcerors will be able to add to their 'spell books'
+
Sorcery will work as per MRQII, with the spells of each grimoire highly specialised. sorcerors will be able to add to their 'spell books'
*Combat effects as per MRQII, with all the blood and guts that will bring.
+
Combat effects as per MRQII, with all the blood and guts that will bring.
*Spirits 'sleep' within the natural world a lot more. They are less independently active.
+
Spirits 'sleep' within the natural world a lot more. They are less independently active.
*Gods here are a little different. Orlanth is known, as are most of the lightbringers, but they fulfill different roles and are worshipped alongside other deities.
+
Gods here are a little different. Orlanth is known, as are most of the lightbringers, but they fulfill different roles and are worshipped alongside other deities.
*They are more impersonal, less intimate, harder to 'know'. Heroquesting here is impossible, there is no access to the heroplane.  
+
They are more impersonal, less intimate, harder to 'know'. Heroquesting here is impossible, there is no access to the heroplane.  
*Lunars will lose connection with their goddess. Their divine magics dont work.They will qickly find an analogue.
+
Lunars will lose connection with their goddess. Their divine magics dont work.
*Divine magic is normally gained through worship of a pantheon or secret order. Individual god worship is unusual, confined to gloranthan refugees.
+
Divine magic is normally gained through worship of a pantheon or secret order. Individual god worship is unusual, confined to gloranthan refugees.
  
 
Some runes here are more prominent or have different meanings. Some minor gods or spirits are more powerful here, some are unknown.
 
Some runes here are more prominent or have different meanings. Some minor gods or spirits are more powerful here, some are unknown.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)