Editing The other side of Godtime
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Effects | Effects | ||
− | + | Sorcery will work as per MRQII, with the spells of each grimoire highly specialised. sorcerors will be able to add to their 'spell books' | |
− | + | Combat effects as per MRQII, with all the blood and guts that will bring. | |
− | + | Spirits 'sleep' within the natural world a lot more. They are less independently active. | |
− | + | Gods here are a little different. Orlanth is known, as are most of the lightbringers, but they fulfill different roles and are worshipped alongside other deities. | |
− | + | They are more impersonal, less intimate, harder to 'know'. Heroquesting here is impossible, there is no access to the heroplane. | |
− | + | Lunars will lose connection with their goddess. Their divine magics dont work. | |
− | + | Divine magic is normally gained through worship of a pantheon or secret order. Individual god worship is unusual, confined to gloranthan refugees. | |
Some runes here are more prominent or have different meanings. Some minor gods or spirits are more powerful here, some are unknown. | Some runes here are more prominent or have different meanings. Some minor gods or spirits are more powerful here, some are unknown. |