Editing The other side of Godtime

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The other side of godtime is the Quest-World, a place hard to reach for gods and man alike.
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The other side of godtime is the Quest-World, a place hard to reach for gods and man alike.It is a world in which Law and chaos are different in their natures and the gods are more removed.
 
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Glorantha has had an influence here, as there have been a steady trickle of lost heroquesters, tribes removed by very great magics or things swept up in the eternal battle or other points where godtime intrudes into the middle world.
==The other sphere of the balance==
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The world itself is different in nature and runs on different laws.  
 
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*It is less overtly magical but more subtly so...all the mechanical aspects of gloranthan magic are the same, it is just that they are a different type of magics to others practiced in the Quest-World.
'''The Quest-World.'''
 
This is the reality that lies on the other side of the godplane, a mirror of glorantha if you will, but a blurred one...
 
* It is a world in which Law and Chaos are different in their natures, part of a cycle of compromise that creates reality at its most fundamental...rather than two seperate principles battling for domination, they are the energy and driving force of Cosmos [Infinity]...which in this realm is opposed by the rune of Entropy.
 
* The gods are more removed from direct manifestations. Gods are generally worshipped in pantheons and the more approachable gods are the risen mortals of myth and legend that join these pantheons.  
 
* It is a world of physical law and evolution, where the raw, reality altering and developing power of chaos and magic have been more covert and innate than directly manifested. In the case of exotic creatures that bend or defy the natural world and the laws it contains, magic is manifest in their evolution and is innate.
 
 
 
'''Characteristics'''
 
 
 
Rather than the 1600 years of Gloranthas existence, Quest-World has gone through millions of years of evolution, according to natural laws...in the same timespan.
 
 
*It is a sphere that orbits a star and has four moons [though three are small and distant enough to be seen as stars].
 
*It is a sphere that orbits a star and has four moons [though three are small and distant enough to be seen as stars].
 
*It has seasons based on axial tilt and distance from the sun.  
 
*It has seasons based on axial tilt and distance from the sun.  
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*However, all of these impersonal forces are, in some sense, also living entities, or gods.  
 
*However, all of these impersonal forces are, in some sense, also living entities, or gods.  
*Gods do not walk this world, Founders do not manifest and cacodemon cannot be brought into it. Lesser aspects of chaos [demons and the like] and law [divine servants/elementals] can be summoned.
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*Gods do not walk this world, Founders do not manifest and cacodemon cannot be brought into it.  
*It is less overtly magical but more subtly so...all the mechanical aspects of gloranthan magic are the same, it is just that they are a different type of magics to others practiced in the Quest-World.
 
  
'''Influences'''
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Things are different, but the same.
*Glorantha has had an influence here, as there have been a steady trickle of lost heroquesters, tribes removed by very great magics or things swept up in the eternal battle or other points where godtime intrudes into the middle world.
 
*Other worlds impinge on the Quest-world from time to time...most, like Glorantha, are more magical in nature and see the Quest-World as a less overtly powerful place to be...
 
This bit is particularly important to discuss with you players...
 
  
==The lands==
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The lands
The lands are largely uninhabited by humans [in any 'civilised' sense], except in distinct and discrete pockets.  
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The lands are largely uninhabited except in pockets.  
 
*Remnants of others who have been and gone here can be found.  
 
*Remnants of others who have been and gone here can be found.  
 
*Native sentient species run to tauren races, shapechangers and saurians.  
 
*Native sentient species run to tauren races, shapechangers and saurians.  
*Humans are fairly rare.The world is a hodgepodge of sucessful transplant human/other race cultures from Glorantha or the Low worlds, the other lands that contribute to the makeup of the odd castoffs that arrive in Quest-World.
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*Humans are fairly rare.  
*There are other races in the world, some from glorantha, some not. They are rarer than humans.
 
*There will be a range of magical and not-so-magical effects from transferring from Gloranthan to Quest-World reality.
 
 
 
==The Leaving of Pavis==
 
.
 
* The leaving of Pavis will take place on the dusk of the last day of sacred time.
 
* All Pavis worshippers, even lay members, will leave. Any worshippers of gods caught up in his 'Pantheon' will leave. This includes enemies.
 
* Anyone within the confines of the zola fel river from the temple of the twins to the base of the grantlands will be drawn there. This includes all sentient lifeforms and spirits
 
  
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The twinning of Pavis.
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*all pavis worshippers, even lay members, will be drawn there. Any worshippers of gods caught up in his associations will be there. Anyone within the confines of the zola fel river from the temple of the twins to the base of the grantlands will be drawn there. This includes all sentient lifeforms and spirits
 
The New Valley
 
The New Valley
When Pavis is moved it will effect the entire of his claimed areas and deeds.  
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When Pavis is twinned it will effect the entire of his claimed areas and deeds.  
 
*This includes, by extension, Pavis, New Pavis, Pavis county, Sun county and a fair portion of the zola fel river [as far as the grantlands]
 
*This includes, by extension, Pavis, New Pavis, Pavis county, Sun county and a fair portion of the zola fel river [as far as the grantlands]
 
*This could include other areas, including adari, the mountain of the faceless statue and the lands in which his power works, but these would involve other creatures consent, so are doubtful.
 
*This could include other areas, including adari, the mountain of the faceless statue and the lands in which his power works, but these would involve other creatures consent, so are doubtful.
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New pavis/old pavis.
 
New pavis/old pavis.
 
Everything is the same physically. The world it is that is different.
 
Everything is the same physically. The world it is that is different.
 
==Pantheon==
 
* Pavis the founder [ Earth, Man, Harmony, Stasis ]
 
** The seven Daughters
 
** Opili wallwalker
 
** Joraz Kyrem
 
** Pavis Ancestors Lodge [Daka Fal/horned Man] Drospin
 
*Flintnail
 
 
* The Twins cult
 
** Erilista, mother of the Green. [Earth, Stasis, Life.]
 
** Erlastra, Earth huntress [Earth, Death, Harmony ]
 
** Dron, Spirit protector [Earth, Spirit, ]
 
** Garn, Maker of homes.[Earth, Man, Mastery]
 
 
* Zola Fel
 
** Various water spirit cults.
 
 
==Lightbringers==
 
*The White Lady [subcults Mistress of mercy, Arroin, The dark protector. ]
 
*The Grey Sage [subcults The scribes of Learning, Lawspeakers, Sorceror-priests.]
 
*The Wayfinder [ subcults the market god, the heralds, the desert trackers ]
 
*The Stormlord [ subcults the rain god, the god of movement, the lord of the world ]
 
*The Trickster [subcults vary]
 
*The Mortal [Everyman] [related cults/spiritual paths - Shamanism, Daka Fal, spiritualism]
 
*The Mother [Nature]
 
 
==Odd Gods==
 
*Humath the lord of death and truth
 
*Yelmalio Frontier light god.
 
*Vinga Warrior woman
 
*Herd gods
 
*Sundragon
 
 
==Praxian gods==
 
Thunderbird
 
Sunhawk
 
Raven
 
Rainbow Girl
 
The Hunter
 
The horned man
 
The founders
 
The herd mother
 
The Storm Bull
 

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