Editing The other side of Godtime

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 3: Line 3:
 
==The other sphere of the balance==
 
==The other sphere of the balance==
  
'''The Quest-World.'''
+
* It is a world in which Law and chaos are different in their natures and the gods are more removed.  
This is the reality that lies on the other side of the godplane, a mirror of glorantha if you will, but a blurred one...
+
* It is the opposite of glorantha in that it represents a land where Chaos is an integral part of creation, but is highly bound by law.  
* It is a world in which Law and Chaos are different in their natures, part of a cycle of compromise that creates reality at its most fundamental...rather than two seperate principles battling for domination, they are the energy and driving force of Cosmos [Infinity]...which in this realm is opposed by the rune of Entropy.
+
* It is a world of evolution, where the raw, reality altering and developing power of chaos and magic have been more supressed. Hence, rather than the 1600 years of gloranthas existence, you have a planet millions of years in evolution, according to natural laws.
* The gods are more removed from direct manifestations. Gods are generally worshipped in pantheons and the more approachable gods are the risen mortals of myth and legend that join these pantheons.  
+
* Glorantha has had an influence here, as there have been a steady trickle of lost heroquesters, tribes removed by very great magics or things swept up in the eternal battle or other points where godtime intrudes into the middle world.
* It is a world of physical law and evolution, where the raw, reality altering and developing power of chaos and magic have been more covert and innate than directly manifested. In the case of exotic creatures that bend or defy the natural world and the laws it contains, magic is manifest in their evolution and is innate.
+
*It is less overtly magical but more subtly so...all the mechanical aspects of gloranthan magic are the same, it is just that they are a different type of magics to others practiced in the Quest-World.
 
 
'''Characteristics'''
 
 
 
Rather than the 1600 years of Gloranthas existence, Quest-World has gone through millions of years of evolution, according to natural laws...in the same timespan.
 
 
*It is a sphere that orbits a star and has four moons [though three are small and distant enough to be seen as stars].
 
*It is a sphere that orbits a star and has four moons [though three are small and distant enough to be seen as stars].
 
*It has seasons based on axial tilt and distance from the sun.  
 
*It has seasons based on axial tilt and distance from the sun.  
 
*However, all of these impersonal forces are, in some sense, also living entities, or gods.  
 
*However, all of these impersonal forces are, in some sense, also living entities, or gods.  
 
*Gods do not walk this world, Founders do not manifest and cacodemon cannot be brought into it. Lesser aspects of chaos [demons and the like] and law [divine servants/elementals] can be summoned.
 
*Gods do not walk this world, Founders do not manifest and cacodemon cannot be brought into it. Lesser aspects of chaos [demons and the like] and law [divine servants/elementals] can be summoned.
*It is less overtly magical but more subtly so...all the mechanical aspects of gloranthan magic are the same, it is just that they are a different type of magics to others practiced in the Quest-World.
 
 
'''Influences'''
 
*Glorantha has had an influence here, as there have been a steady trickle of lost heroquesters, tribes removed by very great magics or things swept up in the eternal battle or other points where godtime intrudes into the middle world.
 
*Other worlds impinge on the Quest-world from time to time...most, like Glorantha, are more magical in nature and see the Quest-World as a less overtly powerful place to be...
 
This bit is particularly important to discuss with you players...
 
  
 
==The lands==
 
==The lands==
Line 31: Line 21:
 
*There will be a range of magical and not-so-magical effects from transferring from Gloranthan to Quest-World reality.
 
*There will be a range of magical and not-so-magical effects from transferring from Gloranthan to Quest-World reality.
  
==The Leaving of Pavis==
+
==The Twinning of Pavis==
 
.
 
.
* The leaving of Pavis will take place on the dusk of the last day of sacred time.  
+
* The twinning of Pavis will take place on the dusk of the last day of sacred time.  
* All Pavis worshippers, even lay members, will leave. Any worshippers of gods caught up in his 'Pantheon' will leave. This includes enemies.
+
* All Pavis worshippers, even lay members, will be duplicated there. Any worshippers of gods caught up in his 'Pantheon' will be there. This includes enemies.
 
* Anyone within the confines of the zola fel river from the temple of the twins to the base of the grantlands will be drawn there. This includes all sentient lifeforms and spirits
 
* Anyone within the confines of the zola fel river from the temple of the twins to the base of the grantlands will be drawn there. This includes all sentient lifeforms and spirits
  
 
The New Valley
 
The New Valley
When Pavis is moved it will effect the entire of his claimed areas and deeds.  
+
When Pavis is twinned it will effect the entire of his claimed areas and deeds.  
 
*This includes, by extension, Pavis, New Pavis, Pavis county, Sun county and a fair portion of the zola fel river [as far as the grantlands]
 
*This includes, by extension, Pavis, New Pavis, Pavis county, Sun county and a fair portion of the zola fel river [as far as the grantlands]
 
*This could include other areas, including adari, the mountain of the faceless statue and the lands in which his power works, but these would involve other creatures consent, so are doubtful.
 
*This could include other areas, including adari, the mountain of the faceless statue and the lands in which his power works, but these would involve other creatures consent, so are doubtful.
Line 85: Line 75:
 
** Opili wallwalker
 
** Opili wallwalker
 
** Joraz Kyrem
 
** Joraz Kyrem
** Pavis Ancestors Lodge [Daka Fal/horned Man] Drospin
+
** Pavis Ancestors Lodge [Daka Fal/horned Man]
 
*Flintnail
 
*Flintnail
  
Line 91: Line 81:
 
** Erilista, mother of the Green. [Earth, Stasis, Life.]
 
** Erilista, mother of the Green. [Earth, Stasis, Life.]
 
** Erlastra, Earth huntress [Earth, Death, Harmony ]
 
** Erlastra, Earth huntress [Earth, Death, Harmony ]
** Dron, Spirit protector [Earth, Spirit, ]
+
** Dron, spirit king. [Earth, Spirit, Man, harmony ]
** Garn, Maker of homes.[Earth, Man, Mastery]
+
** Garn, Maker of homes.[Earth, man, harmony, mastery]
  
 
* Zola Fel
 
* Zola Fel

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)