Editing The other side of Godtime

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==The other sphere of the balance==
 
==The other sphere of the balance==
  
'''The Quest-World.'''
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* It is a world in which Law and chaos are different in their natures and the gods are more removed.  
This is the reality that lies on the other side of the godplane, a mirror of glorantha if you will, but a blurred one...
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* It is the opposite of glorantha in that it represents a land where Chaos is an integral part of creation, but is highly bound by law.  
* It is a world in which Law and Chaos are different in their natures, part of a cycle of compromise that creates reality at its most fundamental...rather than two seperate principles battling for domination, they are the energy and driving force of Cosmos [Infinity]...which in this realm is opposed by the rune of Entropy.
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* It is a world of evolution, where the raw, reality altering and developing power of chaos and magic have been more supressed. Hence, rather than the 1600 years of gloranthas existence, you have a planet millions of years in evolution, according to natural laws.
* The gods are more removed from direct manifestations. Gods are generally worshipped in pantheons and the more approachable gods are the risen mortals of myth and legend that join these pantheons.  
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* Glorantha has had an influence here, as there have been a steady trickle of lost heroquesters, tribes removed by very great magics or things swept up in the eternal battle or other points where godtime intrudes into the middle world.
* It is a world of physical law and evolution, where the raw, reality altering and developing power of chaos and magic have been more covert and innate than directly manifested. In the case of exotic creatures that bend or defy the natural world and the laws it contains, magic is manifest in their evolution and is innate.
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*It is less overtly magical but more subtly so...all the mechanical aspects of gloranthan magic are the same, it is just that they are a different type of magics to others practiced in the Quest-World.
 
 
'''Characteristics'''
 
 
 
Rather than the 1600 years of Gloranthas existence, Quest-World has gone through millions of years of evolution, according to natural laws...in the same timespan.
 
 
*It is a sphere that orbits a star and has four moons [though three are small and distant enough to be seen as stars].
 
*It is a sphere that orbits a star and has four moons [though three are small and distant enough to be seen as stars].
 
*It has seasons based on axial tilt and distance from the sun.  
 
*It has seasons based on axial tilt and distance from the sun.  
 
*However, all of these impersonal forces are, in some sense, also living entities, or gods.  
 
*However, all of these impersonal forces are, in some sense, also living entities, or gods.  
 
*Gods do not walk this world, Founders do not manifest and cacodemon cannot be brought into it. Lesser aspects of chaos [demons and the like] and law [divine servants/elementals] can be summoned.
 
*Gods do not walk this world, Founders do not manifest and cacodemon cannot be brought into it. Lesser aspects of chaos [demons and the like] and law [divine servants/elementals] can be summoned.
*It is less overtly magical but more subtly so...all the mechanical aspects of gloranthan magic are the same, it is just that they are a different type of magics to others practiced in the Quest-World.
 
 
'''Influences'''
 
*Glorantha has had an influence here, as there have been a steady trickle of lost heroquesters, tribes removed by very great magics or things swept up in the eternal battle or other points where godtime intrudes into the middle world.
 
*Other worlds impinge on the Quest-world from time to time...most, like Glorantha, are more magical in nature and see the Quest-World as a less overtly powerful place to be...
 
This bit is particularly important to discuss with you players...
 
  
 
==The lands==
 
==The lands==

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