Theogony

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Characters At A Glance

Character High Concept Player Moxie Conditions
TBD TBD TBD
TBD TBD TBD
TBD TBD TBD
TBD TBD TBD
TBD TBD TBD
TBD TBD TBD

The Current Scene

Location

  • Descriptors/Modifiers

NPC 1

  • Descriptors/Modifiers

Important Links

  • In-character Thread
  • Out-of-character Thread
  • Recruitment Thread

Character Creation

Character creation in Freeform Universal is very simple. There is a Character Template for your convenience, but you aren't required to use it. (Changeable stats like Conditions and Moxie we will track here on the main page instead of on the character sheets.)

  • First, your character needs a High Concept - this is the kernel of who or what the character is, and should be summed up in just a few words or a phrase. Barsoomian Revolutionary, Cephalopod Uplift Pilot, something like that.
  • Fill out your biographical details: name, basic biography, etc.
  • Answer the questions related to your individual Drives. Every character wants something that they can't immediately get. The three questions are:
    • What do you want?
    • What is stopping you?
    • What will you do?
  • The mechanical core of your character is 6 Descriptors. These are single-words or short phrases that describe the relevant aspect of your character. The 6 Descriptors that we'll use for this game are:
    • Morph - relates to the morph your PC is currently wearing
    • Mind - relates to your PC's nonphysical characteristics
    • Muse - relates to your PC's Muse. If you don't want a Muse, it relates to why you don't have one.
    • Rep - relates to your PC's Rep with a particular network - which network, and why is it the way that it is?
    • Edge - an advantage that your character has.
    • Flaw - a disadvantage that your character has.
  • Your character also has 2 pieces of Gear. Of course, your character may fictionally be lugging around other stuff, but these are the two pieces of Gear that you look at as your signature items. Batman's Utility Belt, John Wick's Fashionable Suit Armor, etc. While other items (called "props" in the game) may be important from time to time, these are the pieces of Gear that you want to regularly have a mechanical impact.
  • Last, Relationships. All of your PCs are on the same Gatecrashing team, but please describe the particular relationships that you have with 2 other PCs. These can be positive or negative, so long as the negative doesn't impede the game.

Rules Notes

How do I do stuff?

  • Pose a closed (i.e., yes/no) question about what your character is attempting. Can I land the ship safely? Do I complete the hack before the IC gets to me? Etc.
  • Start with 1 d6 as an Action die. Add another die for every positive Descriptor, Condition, piece of Gear, or other modifier that helps your attempt. Remove a die for every negative Descriptor, Condition, piece of Gear, etc. that hinders your attempt. (This includes not just your character's modifiers, but also the NPC's or location's or scene's - whatever is relevant. When in doubt, I'll have the final word on what applies or doesn't, but fundamentally if I let you in the game I trust your judgment so just be reasonable.)
    • If you're left with a positive number of dice, roll that many d6s and take the highest result.
    • If you're left with a negative number of dice, roll that many d6s and take the lowest result.
  • That result tells you the answer to your question:
    • 6 = Yes, and
    • 5 = Yes
    • 4 = Yes, but
    • 3 = No, but
    • 2 = No
    • 1 = No, and
  • The GM will (pending some reasonable negotiation) decide on what the "ands" and "buts" mean.

What can I do with Moxie?

  • Add a bonus die before the roll
  • Re-roll any one die after seeing the result
  • Elevate a Prop - turn a Prop into Gear for 1 Scene (meaning that it can be added to your die pool when relevant)

How do I earn Moxie?

  • Refresh. When the characters have the chance to take a break, they'll return to 2 FU points if they had less.
  • Take a hit. Voluntarily accept a "No, and" result on a roll and gain 1 FU point.
  • Complete bonus tasks. Every so often, I will offer bonus RP tasks that can be completed to earn FU points. I'm doing this as a more objective version of earning FU points for doing cool things as described in the book.

What are Conditions?

  • Conditions are temporary Descriptors that apply to your character and are mechanically important. They may be Positive or Negative. Maybe you're Concussed from a fight with an Uplifted Gorilla. Or maybe you're wearing a Jovian Battlesuit for a scene.
  • From time to time, you'll get Conditions from successes or failures on Roles, or maybe just from the fiction itself.