Editing They Came from the North

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===Elves===
 
===Elves===
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Shamanistic woodland hunter-gatherers. Elves have keen senses and light builds, well suited to their mobile arboreal lifestyle. They live in traveling tribes of variable sizes anywhere there are deep woods to hunt and forage in. Indifferent metal workers at best, they get their metal weapons and tools mostly in trade for precious furs and skins; however, their artisans are highly skilled with leather, bone and carved wood, and flint knapping is a valued and prestigious (though mostly obsolete) skill. Elven mages are typically shamans and spiritists with the Arcane Background (Miracles).
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Shamanistic woodland hunter-gatherers. Elves have keen senses and light builds, well suited to their mobile arboreal lifestyle. They live in traveling tribes of variable sizes anywhere there are deep woods to hunt and forage in. Indifferent metal workers at best, they get their metal weapons and tools mostly in trade for precious furs and skins; however, their artisans are highly skilled with leather, bone and carved wood, and flint knapping is a valued (though mostly obsolete) skill.
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Elven mages are typically shamans and spiritists with the Arcane Background (Miracles).
  
 
* starting Agility d6
 
* starting Agility d6
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===Humans===
 
===Humans===
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They're everywhere, like cockroaches - in large part because they're also about as tenacious and adaptable. Concentrated along trade routes and bodies of water, large human cities dot the western plains and south-east coastal regions, while nomadic tribes roam the arid eastern steppes and islanders sail all along the southern coast and even into the Outer Ocean. Most human communities also include important minority groups of other races, present for various economical, political and personal reasons. Practically all wizards of any race have studied the arcane arts in human academies, and most human mages have the Arcane Background (Magic).
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They're everywhere, like cockroaches - in large part because they're also about as tenacious and adaptable. Concentrated along trade routes and bodies of water, large human cities dot the western plains and south-east coastal regions, while nomadic tribes roam the arid eastern steppes and islanders sail all along the southern coast and even into the Outer Ocean. Most human communities also include important minority groups of other races, present for various economical, political and personal reasons.
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Practically all wizards of any race have studied the arcane arts in human academies, and most human mages have the Arcane Background (Magic).
  
 
* starting Vigor d6
 
* starting Vigor d6

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