Thing

From RPGnet
Revision as of 14:44, 8 May 2006 by 201.43.211.23 (talk)
Jump to: navigation, search

Real Name: Benjamin J. Grimm

First Appearance: Fantastic Four #1 (Nov, 1961)

Creators: Stan Lee and Jack Kirby

Capsule:


The Thing, PL 12

Str 40 [16] (+15), Dex 12 (+1), Con 40 [16] (+15), Int 12 (+1), Wis 13 (+1), Cha 15 (+2)

Skills: Bluff 4 (+6), Climb 0 (+9), Craft (mechanical) 4 (+5), Gamble 7 (+8), Intimidate 7 (+9), Knowledge (popular culture) 5 (+6), Knowledge (streetwise) 4 (+5), Knowledge (tactics) 4 (+5), Notice 4 (+5), Pilot 14 (+15), Profession (astronaut) 7 (+8), Profession (military pilot) 7 (+8), Sense Motive 4 (+5)

Feats: All-Out Attack, Attack Specialization (unarmed), Benefit (FF member), Benefit (wealth), Critical Strike, Endurance, Improved Block, Improved Critical (unarmed), Improved Grab, Improved Initiative, Improved Pin, Improved Sunder, Power Attack, Renown 3, Seize Initiative, Startle, Takedown Attack, Taunt, Teamwork, Ultimate Save (Will)

Powers:

  • Density 6 (500 lbs, Extra: Continuous, Flaw: Permanent, Note: Traits derived from this power are already added to his other traits)
  • Enhanced Constitution 24
  • Enhanced Strength 24
  • Immovable 4
  • Impervious Toughness 12
  • Sensory Shield 2 (Auditory)
  • Super-Strength 9 (Heavy Load: 1600 tons, Power Feat: Groundstrike)

Combat: Attack +7 (+9 unarmed), Grapple +32, Damage +15 (unarmed), Defense +7 (+3 flat-footed), Knockback -18, Initiative +6

Saves: Toughness +17, Fortitude +15, Reflex +4, Will +8

Abilities 24 + Skills 18 (71 ranks) + Feats 22 + Powers 83 + Combat 28 + Saves 10 = Total 185

Complications: Fame, Prejudice, Temper


Abilities: The Thing is a more or less straightforward example of the Powerhouse archetype. Perhaps the only things that distinguish him from other Powerhouses are his fighting skills (represented by his collection of Combat Feats), and his expertise as one of the greatest pilots of the world.