Difference between revisions of "Thomas Crocker"

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(Statistics)
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|'''Strength'''
 
|'''Strength'''
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|10
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|'''Constitution'''
 
|'''Constitution'''
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|10
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|50
 
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|'''Dexterity'''
 
|'''Dexterity'''
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|8
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|40
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|Essential tremor in the hands
 
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|'''Intelligence'''
 
|'''Intelligence'''
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|17
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|85
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|Thinks for a long time before answering questions
 
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|'''Power'''
 
|'''Power'''
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|14
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|70
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|Intense stare
 
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|'''Charisma'''
 
|'''Charisma'''
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|13
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|65
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|Dresses well
 
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|'''Hit Points (HP)'''
 
|'''Hit Points (HP)'''
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|10
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|10
 
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|'''Willpower (WP)'''
 
|'''Willpower (WP)'''
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|14
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|14
 
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|'''Sanity (SAN)'''
 
|'''Sanity (SAN)'''
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|70
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|70
 
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|'''Breaking Point (BP)'''
 
|'''Breaking Point (BP)'''
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|56
 
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|''adapted''
 
|''adapted''
 
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=Bonds=
 
=Bonds=

Revision as of 16:30, 25 March 2016

Agent Name: Thomas Crocker
Code Name: WHETSTONE
Profession: Anthropologist
Nationality: USA
Sex (Age): Male (36)
Education:


Statistics

Score x5 What Others Notice
Strength 10 50
Constitution 10 50
Dexterity 8 40 Essential tremor in the hands
Intelligence 17 85 Thinks for a long time before answering questions
Power 14 70 Intense stare
Charisma 13 65 Dresses well


Derived Attributes

Current Maximum
Hit Points (HP) 10 10
Willpower (WP) 14 14
Sanity (SAN) 70 70
Breaking Point (BP) 56

Incidents of SAN loss without going insane

Violence O O O adapted
Helplessness O O O adapted

Bonds

Score
Bond 1 Not very much
Bond 2 Even less

Motivations and Mental Disorders

Skills



Total Total Total
Accounting (10%) First Aid (10%) Science (0%)
Alertness (20%) Forensics (0%) Search (20%)
Anthropology (0%) Heavy Weapons (0%) SIGINT (0%)
Archeology (0%) History (10%) Stealth (10%)
Art (0%): HUMINT (10%) Surgery (0%)
Artillery (0%) Law (0%) Survival (10%)
Athletics (30%) Medicine (0%) Swim (20%)
Bureaucracy (10%) Melee Weapons (30%) Unarmed Combat (40%)
Computer Science (0%) Military Science (0%): Unnatural (0%)
Craft (0%) Foreign Languages and Other Skills:
Criminology (10%) Navigate (10%)
Demolitions (0%) Occult (10%)
Disguise (10%) Persuade (20%)
Dodge (30%) Pharmacy (0%)
Drive Auto (20%) Pilot (0%):
Drive Heavy Machine (10%) Psychotherapy (10%)
Firearms (20%) Ride (10%)

Physical Injuries and Ailments




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment




Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.

Weapons

Skill % Base Range Damage Armor Piercing Kill Damage Kill Radius Shots

Personal Details, Work Performance, Special Training and Other Notes

Homeward Bound