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==Stat Block==
  
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{| {{table}}
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| align="center" style="background:#f0f0f0;"|'''STR'''
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| align="center" style="background:#f0f0f0;"|'''DEX'''
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| align="center" style="background:#f0f0f0;"|'''CON'''
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| align="center" style="background:#f0f0f0;"|'''INT'''
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| align="center" style="background:#f0f0f0;"|'''WIS'''
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| align="center" style="background:#f0f0f0;"|'''CHA'''
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|-
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|10|| 14|| 14|| 12|| 8|| 16
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|-
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| align="center" style="background:#f0f0f0;"|'''+0'''
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| align="center" style="background:#f0f0f0;"|'''+2'''
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| align="center" style="background:#f0f0f0;"|'''+2'''
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| align="center" style="background:#f0f0f0;"|'''+1'''
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| align="center" style="background:#f0f0f0;"|'''-1'''
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| align="center" style="background:#f0f0f0;"|'''+3'''
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|}
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*Class: Bard 4
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*College of Valor
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*Human
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*Urban Bounty Hunter
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*Alignment: Neutral Good
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*Proficiency bonus: +2
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*Total Hit Points: 25
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*Passive Perception: 9
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*Armor Class: 18
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==Proficiencies and Skills==
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<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
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*'''Acrobatics''' (Dex) +4
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*Animal Handling (Wis) +0
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*Arcana (Int) +2
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*Athletics (Str) +1
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*'''Deception''' (Cha) +5
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*History (Int) +2
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*Insight (Wis) +0
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*Intimidation'' (Cha) +4
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*'''''Investigation''''' (Int) +5
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*'''Medicine''' (Wis) +1
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*Nature (Int) +2
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*Perception (Wis) +0
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*Performance (Cha) +4
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*'''Persuasion''' (Cha) +5
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*Religion (Int) +2
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*Sleight of Hand (Dex) +3
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*'''''Stealth''''' (Dex) +7
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*Survival (Wis) +0
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</div>
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*Saving Throws: Dexterity, Charisma
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*Languages: Common, Elvish, +1
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*Tools: Thieves Tools, Pan Flute, Lute, Drum
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*Armor: Light Armor, Medium Armor, Shields
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*Weapons: Simple Weapons, Martial Weapons
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==Spells and Features==
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*'''Darkvision:''' 60ft of you as if it were bright light, and in darkness as if it were dim light.
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*'''Fey Ancestry:''' You have advantage on saving throws against being charmed, and magic can't put you to sleep.
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*'''Ear to the Ground:'''
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*'''Spellcasting:'''
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*'''Bardic Inspiration:''' 3 times per long rest (1d6)
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*'''Jack of All trades:''' +1 half of your proficiency bonus (rounded down) to any ability check you make that doesn't already have a proficiency bonus.
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*'''Song of Rest:'''
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*'''Expertise:''' Intimidation and Stealth
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*'''Combat Inspiration'''
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== Feats ==
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'''Magic Initiate: Sorcerer: '''
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Access to Booming Blade, Lightning Lure, and Shield.
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'''War Caster'''
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*Advantage on Constitution saving throws that you make to maintain your concentration aon a spell when you take damage
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*You can perform the somatic component of spells even when you have weapons or a shield in one or both hands.
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*When a hostile creature's movement provokes an attack of opportunity, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
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==Weapons and Armor==
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*Rapier
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**+4 to hit
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**1d8+2 damage
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*Dagger
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**+4 to hit
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**1d4+2 damage
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**Range 20/60
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== Spells: ==
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'''Cantrips Known:''' 3
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'''Spells Known:''' 7
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*Friends
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*Minor Illusion
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*Prestidigitation
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*''Booming Blade''
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*''Lightning Lure''
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'''1st Level''' Slots: 4
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*Dissonant Whispers
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*Faerie Fire
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*Healing World
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*Unseen Servant
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*Shield (x1 per long rest)
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'''2nd Level''' Slots: 3
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*Calm Emotions
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*Enhance Ability
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*Lesser Restoration
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==Gear (worn)==
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*appropriate clothes
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*Mithral Scale Armor (uncommon magic item)
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*rapier
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*dagger
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*shield
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*coin pouch
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== Equipment (carried) ==
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*backpack
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*bedroll
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*costumes (2)
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*disguise kit
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*5 candles
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*5 days of rations
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*waterskin
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*pan flute
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*leather armor
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==Money==
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'''Gold:''' 60
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'''Silver:''' 00

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