Difference between revisions of "Thousand Cities:Hearthstones"

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(Level 2)
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==Level 2==
 
==Level 2==
 
  
 
;Air
 
;Air
 
+
:'''Crystal of the Frozen North''' (OC:86)
 +
:Currently held by Skadi, this translucent white crystal protects her from all forms of natural cold. Skadi may also use the stone to create magical cold by touch, spending essence to cool red-hot metal or freeze water.
  
 
;Earth
 
;Earth
 
+
:'''Stone of the Earthweb''' (OC:90)
 +
:An Exalt bearing this stone can sense everything touching the ground within 10 yards, instinctively knowing the size, approximate weight and movements of all such objects.
  
 
;Fire
 
;Fire
 
+
:'''Jewel of the Forge'''
 +
:This vivid orange-red garnet draws heat and flame into itself, giving the bearer Hardness 6 against fire damage.
  
 
;Water
 
;Water
 
+
:'''Gem of Youth''' (OC:96)
 +
:This smooth black lens contains a fossil shell at its centre. Anyone bearing the stone ceases to visibly age, although the stone does not increase their natural lifespan.
  
 
;Wood
 
;Wood
 +
:'''Opal of the Hunted''' (OC:99)
 +
:This polished green-and-violet opal givs its bearer +2 dice to Wits or Perception rolls to detect an ambush; +1DV against unexpected attacks, and +3 dice to all rolls to evade tracking or pursuit.
  
 +
:'''Stone of Mending Flaws''' (OC:99)
 +
:This heathstone mends small tears, cracks, flaws or blemishes in non-living material with a touch.
  
 
;Celestial
 
;Celestial
 +
:'''Jewel of the Graceful Courtier''' (OC:103)
 +
This opalescent oval jewel allows its bearer to blend effortlessly into any social situation; adding one bonus success to all Socialise rolls.
  
 +
:'''Sphere of Courtesan's Constellation''' (OC:106)
 +
:This gold-flecked, orange globe raises its user's Appearance to 3, and adds 2 dice to all Performance and Presence rolls.
  
 
==Level 3==
 
==Level 3==

Revision as of 21:26, 29 December 2007

This page will compile details on player-created hearthstones. It's unlikely to have much content prior to the campaign beginning, but will start to fill up during play.

Level 1

Air


Earth


Fire


Water


Wood


Celestial


Level 2

Air
Crystal of the Frozen North (OC:86)
Currently held by Skadi, this translucent white crystal protects her from all forms of natural cold. Skadi may also use the stone to create magical cold by touch, spending essence to cool red-hot metal or freeze water.
Earth
Stone of the Earthweb (OC:90)
An Exalt bearing this stone can sense everything touching the ground within 10 yards, instinctively knowing the size, approximate weight and movements of all such objects.
Fire
Jewel of the Forge
This vivid orange-red garnet draws heat and flame into itself, giving the bearer Hardness 6 against fire damage.
Water
Gem of Youth (OC:96)
This smooth black lens contains a fossil shell at its centre. Anyone bearing the stone ceases to visibly age, although the stone does not increase their natural lifespan.
Wood
Opal of the Hunted (OC:99)
This polished green-and-violet opal givs its bearer +2 dice to Wits or Perception rolls to detect an ambush; +1DV against unexpected attacks, and +3 dice to all rolls to evade tracking or pursuit.
Stone of Mending Flaws (OC:99)
This heathstone mends small tears, cracks, flaws or blemishes in non-living material with a touch.
Celestial
Jewel of the Graceful Courtier (OC:103)

This opalescent oval jewel allows its bearer to blend effortlessly into any social situation; adding one bonus success to all Socialise rolls.

Sphere of Courtesan's Constellation (OC:106)
This gold-flecked, orange globe raises its user's Appearance to 3, and adds 2 dice to all Performance and Presence rolls.

Level 3

Air


Earth


Fire


Water


Wood


Celestial


Level 4

Air


Earth


Fire


Water


Wood


Celestial


Level 5

Air


Earth


Fire


Water


Wood


Celestial


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