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*33 Days Old
+
A character for the [[RIFTS:Texas]] PBP campaign.
*Alignment: Unprincipled. Select final alignment by L3.
 
  
  
== Attributes ==
 
  
*IQ: 15
+
Royal Frilled Dragon Hatchling
*ME: 19 +2 save v/ psionic attack & insanity
+
L4. XP: 13k. Next level: 20k+1
*MA:  24 Trust/Intimidate 80%
+
Alignment: Unprincipled (???)
*PS: 24 (4d6+9 sdc on restrained punch, carry 1200 pounds, lift 2400)
 
*PP: 14
 
*PE: 15
 
*PB: 28 Charm/Impress 86%
 
*PS: 15 Running, 90 Flying (flies at a hair over 60mph)
 
<br/>
 
*ISP: 44
 
*PPE: 100
 
*MDC: 600
 
  
 +
Attributes
 +
IQ 20 +6%
 +
ME 19 +2 versus Psi or Insanity
 +
MA 21 Trust/Intimidate 65%
 +
PS 27 +12 SDC, carry 1350 lbs., lift 2700 lbs.
 +
PP 19 +2 P/D/S
 +
PE 22 +14% v. coma/death +4 v. magic/poison
 +
PB 30 Charm/Impress 92%
 +
SPD 14
 +
FLY 80 (about 55 mph)
  
 +
Combat:
 +
MDC: 530
 +
On SDC Worlds: 500 HP, 209 SDC, AR 13
 +
Restrained Punch 5d6 SDC, normal 3d6+2 MDC, Power 6d6 MDC+2
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Claws +3d6 MD
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Bite 2d6+2 MD
 +
Can cast 2 spells per melee round
 +
5 attacks per melee
 +
+2 initiative
 +
+1 Perception
 +
+4 Strike (+6 w/ sword)
 +
+7 Parry (+9 w/ sword)
 +
+7 Dodge,
 +
+5 to Pull Punch
 +
+5 to roll with impact
 +
+6 to save v. Horror Factor
 +
+5 to save v. psionics or +3 v. other mind control
 +
+14% Save v. Coma/Death
 +
+5 to save v. Magic/Poison
 +
+3 v. Insanity
 +
+1 to all other saves
  
 +
Racial Abilities:
 +
Horror Factor 11/13
 +
Night Vision 200ft
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See the Invisible
 +
Shadow Meld at will (20 minutes, as the spell)
 +
Resistant to Fire & Cold (even MD fire/plasma does half damage only)
 +
Impervious to all forms of paralysis
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Metamorphosis 16 hours per day, 1/2 melee to change shape
 +
Teleport 40%
 +
Poison Breath, save v. 16 or be paralyzed for 1d4+1 minutes
 +
Regenerate 1d10 per round
 +
Intuitively use all techno-wizard devices
 +
Recognize and use all other magic weapons
 +
Read Magic and use scrolls
 +
Recognize magic circles and enchantments 55%
 +
Sense ley lines & nexus points 20 miles
 +
Recognize other dragons on visual contact up to 4000 feet away
  
== Special Abilities ==
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Psi Powers:
 +
ISP: 91
 +
PSI: Exorcism, Psychic Diagnosis, Psychic Purification, Psychic Surgery, Stop Bleeding, Healing Touch, Speed Healing, Clairvoyance (66%), Machine Ghost, See Aura, Sixth Sense, Deaden Pain, Mask PPE, Mask ISP & Psionics
 +
Super-PSI: Telemechanics, Mind-Block auto-defense
  
*Nightvision 200ft
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Magic:
*See the Invisible
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PPE: 140
*Shadow Meld as spell, at will, 20 minutes duration
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Plus 2 spells of levels 1-3
*Resistant to normal fire and cold, half from MDC fire/plasma
+
Level 1: Globe of Daylight, Sense Evil, Sense Magic, Thunderclap, Blinding Flash, Lantern Light, Cloud of Smoke
*Shapeshift 4hrs per day/level
+
Level 2: Cleanse, Extinguish Fire, Turn Dead, Cloak of Darkness, Manipulate Object, Cleanse, Heavy Breathing
*Impervious to all forms of paralysis
+
Level 3: Impervious to Poison, Breathe without Air, Ignite Fire, Fuel Flame, Mystic Fulcrum
*Regenerates 1d10 MDC per melee round, 1d4x10 per minute
+
Level 4: Swim as a Fish
*Teleport: 34 (+2/level)% chance. 5 mile range, self only, failure indicates no teleport occurs rather than a lethal accident, may only attempt every other melee round. May attempt dimensional teleport at half odds at a ley line or nexus
+
Level 7: Lightblade
*Poison Breath: 1/melee, 60 ft range, 12 ft area. Cloud lasts 8 seconds. Independent air supply renders immune, filtration isn’t enough. Save v. poison 16+ or be paralyzed for 1d4+1 minutes. Anyone who saves is immune for 24 hours.
 
*Full understanding of magic. May use all techno-wizard devices without instruction, as well as recognize and use other magic weapons. Read magic & use scrolls. Recognize magic circles & enchantment (latter at 40+5%/level). Sense ley lines & nexus points at 20 miles. Recognize other dragons at visual contact up to 4,000 feet.
 
*Horror Factor: 11, 13 if he displays his frills in a threatening manner.
 
  
 +
Skills:
 +
Speak Dragonese/Elven: 105%
 +
Literacy: Dragonese/Elven 61%
 +
Other Language: English 59%
 +
Literacy: English 66%
 +
Basic Math 66%
 +
Play Musical Instrument: 51%
 +
Sing: 56%
 +
Lore: Demons & Monsters 41%
 +
Lore: Magic 31%
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Lore: Psychics & Psionics 31%
 +
WP: Sword: +2 Strike & Parry
  
 
+
Equipment:
== RCC Bonuses ==
+
Normal Clothing, Black Duster
*+1 attack/melee
+
Backpack full of pre-RIFTS entertainment magazines, paperback How to Play Guitar books, and the OED.
*+2 initiative
+
1000 universal credit chips
*+1 Perception
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Large diamond worth 800,000 credits.
*+2 to Strike
+
MDC Cowboy Hat (10)
*+3 to Parry/Dodge
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Guitar
*+4 to pull punch
+
Katana (2d6 SDC)
*+3 to roll w/ impact
 
*+6 v. Horror Factor
 
*+3 v. psionics and mind control
 
*+1 all other saves
 
 
 
 
 
== Dragon hand-to-hand ==
 
*Bite 2d6
 
*Punch 2d6
 
*Kick 2d6?
 
*Claw Swipe 5d6
 
*+2 roll w/ impact
 
*+1 to pull punch
 
*Metamorphosis takes a full melee round
 
 
 
 
 
 
 
== Magic ==
 
*1st Level Spells: Blinding Flash, Globe of Daylight, Sense Evil
 
*2nd Level Spells: Chameleon, Cleanse, Manipulate Object
 
 
 
 
 
== Psionics ==
 
*Healing: Deaden Pain, Exorcism, Healing Touch, Increased Healing, Induce Sleep, Psychic Diagnosis, Psychic Purification, Psychic Surgery, Stop Bleeding.
 
*Physical: Alter Aura
 
*Sensitive: See Aura, Read Dimensional Portal
 
*Super Psychic: Mind Block Auto-Defense, Telekinetic Force Field
 
 
 
 
 
 
 
== Skills ==
 
*Speak Elven/Dragon 98%
 
*Read & Write Elven/Dragon 45%
 
*Basic Math 45%
 
*Other Language: American
 
*Play Musical Instrument: Guitar 35%
 
 
 
 
 
 
 
== Equipment ==
 
*A Regular Sword
 
*Clothes (Poncho, jeans, shirt, cowboy hat, cowboy boots)
 
*Some books on how to play guitar, and some pre-disaster magazines.
 
*A suitcase
 
*An acoustic guitar
 

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