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*33 Days Old
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'''Tiger Praxis'''
*Alignment: Unprincipled. Select final alignment by L3.
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*Level 1 Royal Frilled Dragon Hatchling
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*XP: 0/3000
  
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'''Attributes'''
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*IQ: 16: +2%
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*ME: 18: Save v. psionics or insanity +2
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*MA: 27: Trust/Intimidate 92%
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*PS: 27: +12
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*PP: 20: +3
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*PE: 23
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*PB: 27: Charm/Impress 83%
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*SPD: 17
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*Flight: 100kph
  
== Attributes ==
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'''Combat'''
 
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*Horror Factor: 11
*IQ: 15
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*MDC: 500
*ME: 19 +2 save v/ psionic attack & insanity
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*3 Attacks per melee
*MA:  24 Trust/Intimidate 80%
 
*PS: 24 (4d6+9 sdc on restrained punch, carry 1200 pounds, lift 2400)
 
*PP: 14
 
*PE: 15
 
*PB: 28 Charm/Impress 86%
 
*PS: 15 Running, 90 Flying (flies at a hair over 60mph)
 
<br/>
 
*ISP: 44
 
*PPE: 100
 
*MDC: 600
 
 
 
 
 
 
 
 
 
== Special Abilities ==
 
 
 
*Nightvision 200ft
 
*See the Invisible
 
*Shadow Meld as spell, at will, 20 minutes duration
 
*Resistant to normal fire and cold, half from MDC fire/plasma
 
*Shapeshift 4hrs per day/level
 
*Impervious to all forms of paralysis
 
*Regenerates 1d10 MDC per melee round, 1d4x10 per minute
 
*Teleport: 34 (+2/level)% chance. 5 mile range, self only, failure indicates no teleport occurs rather than a lethal accident, may only attempt every other melee round. May attempt dimensional teleport at half odds at a ley line or nexus
 
*Poison Breath: 1/melee, 60 ft range, 12 ft area. Cloud lasts 8 seconds. Independent air supply renders immune, filtration isn’t enough. Save v. poison 16+ or be paralyzed for 1d4+1 minutes. Anyone who saves is immune for 24 hours.
 
*Full understanding of magic. May use all techno-wizard devices without instruction, as well as recognize and use other magic weapons. Read magic & use scrolls. Recognize magic circles & enchantment (latter at 40+5%/level). Sense ley lines & nexus points at 20 miles. Recognize other dragons at visual contact up to 4,000 feet.
 
*Horror Factor: 11, 13 if he displays his frills in a threatening manner.
 
 
 
 
 
 
 
== RCC Bonuses ==
 
*+1 attack/melee
 
 
*+2 initiative
 
*+2 initiative
*+1 Perception
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*+5 to strike (+6 with sword)
*+2 to Strike
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*+6 to parry or dodge
*+3 to Parry/Dodge
 
 
*+4 to pull punch
 
*+4 to pull punch
*+3 to roll w/ impact
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*+3 to roll with impact
*+6 v. Horror Factor
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*Regular Punch: 3d6 MD
*+3 v. psionics and mind control
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*Restrained Punch: 5d6+12 SDC
*+1 all other saves
 
  
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'''Dragon Combat'''
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*Claws: 6d6 MD
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*Bite: 2d6 MD
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*4 attacks per melee
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*+5 to roll with impact
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*+5 to pull punch
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*1 full melee to transform.
  
== Dragon hand-to-hand ==
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'''Saves'''
*Bite 2d6
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*+6 to save v. Horror Factor
*Punch 2d6
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*+5 to save v. psionics or mind control
*Kick 2d6?
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*+3 to save v. insanity
*Claw Swipe 5d6
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*+1 to all other saves
*+2 roll w/ impact
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*+16% v. coma/death
*+1 to pull punch
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*+5 to save v. Magic/Poison
*Metamorphosis takes a full melee round
 
  
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'''Bonuses & Miscellanea'''
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*+1 Perception
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*Carry up to 1350 pounds
  
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'''Skills'''
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*Language & Literacy: Elven/Dragonese
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*Basic Math (47+5/level)%
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*Language: English (52+3/level)%
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*Special Interest: Literacy: English (47+5/level)%
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*WP: Sword
  
== Magic ==
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'''Spell Magic'''
*1st Level Spells: Blinding Flash, Globe of Daylight, Sense Evil
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*PPE: 100
*2nd Level Spells: Chameleon, Cleanse, Manipulate Object
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*Can learn spells normally starting at 2nd level
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*By third level, will learn 2d4+2 spells of level 1-3.
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*2 spells per melee.
  
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'''First Level Spells'''
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*See Aura
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*Sense Evil
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*Sense Magic
  
== Psionics ==
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'''Second Level Spells'''
*Healing: Deaden Pain, Exorcism, Healing Touch, Increased Healing, Induce Sleep, Psychic Diagnosis, Psychic Purification, Psychic Surgery, Stop Bleeding.
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*Cleanse
*Physical: Alter Aura
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*Extinguish Fire
*Sensitive: See Aura, Read Dimensional Portal
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*Detect Concealment
*Super Psychic: Mind Block Auto-Defense, Telekinetic Force Field
 
  
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'''Psi'''
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*ISP: 66
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*Psychic Diagnosis
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*Psychic Purification
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*Psychic Surgery
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*Stop Bleeding
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*Exorcism
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*Healing Touch
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*Increased Healing
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*Detect Psionics
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*Alter Aura
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*Sixth Sense
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*Telepathy
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*Mask ISP & Psionics
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*Mask PPE
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*SUPER: Mind Block Auto-Defense
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*SUPER: Telekinetic Force Field
  
 
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'''Dragon Abilities'''
== Skills ==
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*Night Vision 200ft
*Speak Elven/Dragon 98%
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*See the Invisible
*Read & Write Elven/Dragon 45%
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*Shadow Meld at-will, 20 minute duration
*Basic Math 45%
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*Resistant to fire and cold, even MD fire and plasma do only half damage
*Other Language: American
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*Immune to all forms of paralysis
*Play Musical Instrument: Guitar 35%
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*Bio-regenerate 1d10 per round
 
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*Metamorphosis: 4 hours per level
 
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*Paralysis Breath: 60 foot range, 12 foot area, Independent oxygen required for immunity, save difficulty of 16+, failures are paralyzed 1d4+1 minutes. Gas lingers for *8 seconds, can be used once per melee.
 
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*Use any techno-wizard device without instruction
== Equipment ==
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*Understand and use any magic item
*A Regular Sword
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*Read magic
*Clothes (Poncho, jeans, shirt, cowboy hat, cowboy boots)
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*Use scrolls
*Some books on how to play guitar, and some pre-disaster magazines.
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*Recognize magic circles & enchantments (40+5%/level)
*A suitcase
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*Sense Ley Lines & Nexus Points (20 miles)
*An acoustic guitar
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*Recognize other dragons on visual contact up to 4,000 feet, even if metamorphosed

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