Difference between revisions of "Tiger Praxis"

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(Created page with "A character for the RIFTS:Texas PBP campaign. Royal Frilled Dragon Hatchling L4. XP: 13k. Next level: 20k+1 Alignment: Unprincipled (???) Attributes IQ 20 +6% ME 19 +2 ve...")
 
 
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A character for the [[RIFTS:Texas]] PBP campaign.
+
*33 Days Old
 +
*Alignment: Unprincipled. Select final alignment by L3.
  
  
 +
== Attributes ==
  
Royal Frilled Dragon Hatchling
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*IQ: 15
L4. XP: 13k. Next level: 20k+1
+
*ME: 19 +2 save v/ psionic attack & insanity
Alignment: Unprincipled (???)
+
*MA:  24 Trust/Intimidate 80%
 +
*PS: 24 (4d6+9 sdc on restrained punch, carry 1200 pounds, lift 2400)
 +
*PP: 14
 +
*PE: 15
 +
*PB: 28 Charm/Impress 86%
 +
*PS: 15 Running, 90 Flying (flies at a hair over 60mph)
 +
<br/>
 +
*ISP: 44
 +
*PPE: 100
 +
*MDC: 600
  
Attributes
 
IQ 20 +6%
 
ME 19 +2 versus Psi or Insanity
 
MA 21 Trust/Intimidate 65%
 
PS 27 +12 SDC, carry 1350 lbs., lift 2700 lbs.
 
PP 19 +2 P/D/S
 
PE 22 +14% v. coma/death +4 v. magic/poison
 
PB 30 Charm/Impress 92%
 
SPD 14
 
FLY 80 (about 55 mph)
 
  
Combat:
 
MDC: 530
 
On SDC Worlds: 500 HP, 209 SDC, AR 13
 
Restrained Punch 5d6 SDC, normal 3d6+2 MDC, Power 6d6 MDC+2
 
Claws +3d6 MD
 
Bite 2d6+2 MD
 
Can cast 2 spells per melee round
 
5 attacks per melee
 
+2 initiative
 
+1 Perception
 
+4 Strike (+6 w/ sword)
 
+7 Parry (+9 w/ sword)
 
+7 Dodge,
 
+5 to Pull Punch
 
+5 to roll with impact
 
+6 to save v. Horror Factor
 
+5 to save v. psionics or +3 v. other mind control
 
+14% Save v. Coma/Death
 
+5 to save v. Magic/Poison
 
+3 v. Insanity
 
+1 to all other saves
 
  
Racial Abilities:
 
Horror Factor 11/13
 
Night Vision 200ft
 
See the Invisible
 
Shadow Meld at will (20 minutes, as the spell)
 
Resistant to Fire & Cold (even MD fire/plasma does half damage only)
 
Impervious to all forms of paralysis
 
Metamorphosis 16 hours per day, 1/2 melee to change shape
 
Teleport 40%
 
Poison Breath, save v. 16 or be paralyzed for 1d4+1 minutes
 
Regenerate 1d10 per round
 
Intuitively use all techno-wizard devices
 
Recognize and use all other magic weapons
 
Read Magic and use scrolls
 
Recognize magic circles and enchantments 55%
 
Sense ley lines & nexus points 20 miles
 
Recognize other dragons on visual contact up to 4000 feet away
 
  
Psi Powers:
+
== Special Abilities ==
ISP: 91
 
PSI: Exorcism, Psychic Diagnosis, Psychic Purification, Psychic Surgery, Stop Bleeding, Healing Touch, Speed Healing, Clairvoyance (66%), Machine Ghost, See Aura, Sixth Sense, Deaden Pain, Mask PPE, Mask ISP & Psionics
 
Super-PSI: Telemechanics, Mind-Block auto-defense
 
  
Magic:
+
*Nightvision 200ft
PPE: 140
+
*See the Invisible
Plus 2 spells of levels 1-3
+
*Shadow Meld as spell, at will, 20 minutes duration
Level 1: Globe of Daylight, Sense Evil, Sense Magic, Thunderclap, Blinding Flash, Lantern Light, Cloud of Smoke
+
*Resistant to normal fire and cold, half from MDC fire/plasma
Level 2: Cleanse, Extinguish Fire, Turn Dead, Cloak of Darkness, Manipulate Object, Cleanse, Heavy Breathing
+
*Shapeshift 4hrs per day/level
Level 3: Impervious to Poison, Breathe without Air, Ignite Fire, Fuel Flame, Mystic Fulcrum
+
*Impervious to all forms of paralysis
Level 4: Swim as a Fish
+
*Regenerates 1d10 MDC per melee round, 1d4x10 per minute
Level 7: Lightblade
+
*Teleport: 34 (+2/level)% chance. 5 mile range, self only, failure indicates no teleport occurs rather than a lethal accident, may only attempt every other melee round. May attempt dimensional teleport at half odds at a ley line or nexus
 +
*Poison Breath: 1/melee, 60 ft range, 12 ft area. Cloud lasts 8 seconds. Independent air supply renders immune, filtration isn’t enough. Save v. poison 16+ or be paralyzed for 1d4+1 minutes. Anyone who saves is immune for 24 hours.
 +
*Full understanding of magic. May use all techno-wizard devices without instruction, as well as recognize and use other magic weapons. Read magic & use scrolls. Recognize magic circles & enchantment (latter at 40+5%/level). Sense ley lines & nexus points at 20 miles. Recognize other dragons at visual contact up to 4,000 feet.
 +
*Horror Factor: 11, 13 if he displays his frills in a threatening manner.
  
Skills:
 
Speak Dragonese/Elven: 105%
 
Literacy: Dragonese/Elven 61%
 
Other Language: English 59%
 
Literacy: English 66%
 
Basic Math 66%
 
Play Musical Instrument: 51%
 
Sing: 56%
 
Lore: Demons & Monsters 41%
 
Lore: Magic 31%
 
Lore: Psychics & Psionics 31%
 
WP: Sword: +2 Strike & Parry
 
  
Equipment:
+
 
Normal Clothing, Black Duster
+
== RCC Bonuses ==
Backpack full of pre-RIFTS entertainment magazines, paperback How to Play Guitar books, and the OED.
+
*+1 attack/melee
1000 universal credit chips
+
*+2 initiative
Large diamond worth 800,000 credits.
+
*+1 Perception
MDC Cowboy Hat (10)
+
*+2 to Strike
Guitar
+
*+3 to Parry/Dodge
Katana (2d6 SDC)
+
*+4 to pull punch
 +
*+3 to roll w/ impact
 +
*+6 v. Horror Factor
 +
*+3 v. psionics and mind control
 +
*+1 all other saves
 +
 
 +
 
 +
== Dragon hand-to-hand ==
 +
*Bite 2d6
 +
*Punch 2d6
 +
*Kick 2d6?
 +
*Claw Swipe 5d6
 +
*+2 roll w/ impact
 +
*+1 to pull punch
 +
*Metamorphosis takes a full melee round
 +
 
 +
 
 +
 
 +
== Magic ==
 +
*1st Level Spells: Blinding Flash, Globe of Daylight, Sense Evil
 +
*2nd Level Spells: Chameleon, Cleanse, Manipulate Object
 +
 
 +
 
 +
== Psionics ==
 +
*Healing: Deaden Pain, Exorcism, Healing Touch, Increased Healing, Induce Sleep, Psychic Diagnosis, Psychic Purification, Psychic Surgery, Stop Bleeding.
 +
*Physical: Alter Aura
 +
*Sensitive: See Aura, Read Dimensional Portal
 +
*Super Psychic: Mind Block Auto-Defense, Telekinetic Force Field
 +
 
 +
 
 +
 
 +
== Skills ==
 +
*Speak Elven/Dragon 98%
 +
*Read & Write Elven/Dragon 45%
 +
*Basic Math 45%
 +
*Other Language: American
 +
*Play Musical Instrument: Guitar 35%
 +
 
 +
 
 +
 
 +
== Equipment ==
 +
*A Regular Sword
 +
*Clothes (Poncho, jeans, shirt, cowboy hat, cowboy boots)
 +
*Some books on how to play guitar, and some pre-disaster magazines.
 +
*A suitcase
 +
*An acoustic guitar

Latest revision as of 09:58, 2 March 2019

  • 33 Days Old
  • Alignment: Unprincipled. Select final alignment by L3.


Attributes[edit]

  • IQ: 15
  • ME: 19 +2 save v/ psionic attack & insanity
  • MA: 24 Trust/Intimidate 80%
  • PS: 24 (4d6+9 sdc on restrained punch, carry 1200 pounds, lift 2400)
  • PP: 14
  • PE: 15
  • PB: 28 Charm/Impress 86%
  • PS: 15 Running, 90 Flying (flies at a hair over 60mph)


  • ISP: 44
  • PPE: 100
  • MDC: 600



Special Abilities[edit]

  • Nightvision 200ft
  • See the Invisible
  • Shadow Meld as spell, at will, 20 minutes duration
  • Resistant to normal fire and cold, half from MDC fire/plasma
  • Shapeshift 4hrs per day/level
  • Impervious to all forms of paralysis
  • Regenerates 1d10 MDC per melee round, 1d4x10 per minute
  • Teleport: 34 (+2/level)% chance. 5 mile range, self only, failure indicates no teleport occurs rather than a lethal accident, may only attempt every other melee round. May attempt dimensional teleport at half odds at a ley line or nexus
  • Poison Breath: 1/melee, 60 ft range, 12 ft area. Cloud lasts 8 seconds. Independent air supply renders immune, filtration isn’t enough. Save v. poison 16+ or be paralyzed for 1d4+1 minutes. Anyone who saves is immune for 24 hours.
  • Full understanding of magic. May use all techno-wizard devices without instruction, as well as recognize and use other magic weapons. Read magic & use scrolls. Recognize magic circles & enchantment (latter at 40+5%/level). Sense ley lines & nexus points at 20 miles. Recognize other dragons at visual contact up to 4,000 feet.
  • Horror Factor: 11, 13 if he displays his frills in a threatening manner.


RCC Bonuses[edit]

  • +1 attack/melee
  • +2 initiative
  • +1 Perception
  • +2 to Strike
  • +3 to Parry/Dodge
  • +4 to pull punch
  • +3 to roll w/ impact
  • +6 v. Horror Factor
  • +3 v. psionics and mind control
  • +1 all other saves


Dragon hand-to-hand[edit]

  • Bite 2d6
  • Punch 2d6
  • Kick 2d6?
  • Claw Swipe 5d6
  • +2 roll w/ impact
  • +1 to pull punch
  • Metamorphosis takes a full melee round


Magic[edit]

  • 1st Level Spells: Blinding Flash, Globe of Daylight, Sense Evil
  • 2nd Level Spells: Chameleon, Cleanse, Manipulate Object


Psionics[edit]

  • Healing: Deaden Pain, Exorcism, Healing Touch, Increased Healing, Induce Sleep, Psychic Diagnosis, Psychic Purification, Psychic Surgery, Stop Bleeding.
  • Physical: Alter Aura
  • Sensitive: See Aura, Read Dimensional Portal
  • Super Psychic: Mind Block Auto-Defense, Telekinetic Force Field


Skills[edit]

  • Speak Elven/Dragon 98%
  • Read & Write Elven/Dragon 45%
  • Basic Math 45%
  • Other Language: American
  • Play Musical Instrument: Guitar 35%


Equipment[edit]

  • A Regular Sword
  • Clothes (Poncho, jeans, shirt, cowboy hat, cowboy boots)
  • Some books on how to play guitar, and some pre-disaster magazines.
  • A suitcase
  • An acoustic guitar