Difference between revisions of "Tiger Praxis"

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'''Tiger Praxis'''
 
'''Tiger Praxis'''
Level 1 Royal Frilled Dragon Hatchling
+
*Level 1 Royal Frilled Dragon Hatchling
XP: 0/3000
+
*XP: 0/3000
  
 
'''Attributes'''
 
'''Attributes'''
IQ: 16: +2%
+
*IQ: 16: +2%
ME: 18: Save v. psionics or insanity +2
+
*ME: 18: Save v. psionics or insanity +2
MA: 27: Trust/Intimidate 92%
+
*MA: 27: Trust/Intimidate 92%
PS: 27: +12
+
*PS: 27: +12
PP: 20: +3
+
*PP: 20: +3
PE: 23
+
*PE: 23
PB: 27: Charm/Impress 83%
+
*PB: 27: Charm/Impress 83%
SPD: 17
+
*SPD: 17
Flight: 100kph
+
*Flight: 100kph
  
 
'''Combat'''
 
'''Combat'''
Horror Factor: 11
+
*Horror Factor: 11
MDC: 500
+
*MDC: 500
3 Attacks per melee
+
*3 Attacks per melee
+2 initiative
+
*+2 initiative
+5 to strike (+6 with sword)
+
*+5 to strike (+6 with sword)
+6 to parry or dodge
+
*+6 to parry or dodge
+4 to pull punch
+
*+4 to pull punch
+3 to roll with impact
+
*+3 to roll with impact
Regular Punch: 3d6 MD
+
*Regular Punch: 3d6 MD
Restrained Punch: 5d6+12 SDC
+
*Restrained Punch: 5d6+12 SDC
  
 
'''Dragon Combat'''
 
'''Dragon Combat'''
Claws: 6d6 MD
+
*Claws: 6d6 MD
Bite: 2d6 MD
+
*Bite: 2d6 MD
4 attacks per melee
+
*4 attacks per melee
+5 to roll with impact
+
*+5 to roll with impact
+5 to pull punch
+
*+5 to pull punch
1 full melee to transform.
+
*1 full melee to transform.
  
 
'''Saves'''
 
'''Saves'''
+6 to save v. Horror Factor
+
*+6 to save v. Horror Factor
+5 to save v. psionics or mind control
+
*+5 to save v. psionics or mind control
+3 to save v. insanity
+
*+3 to save v. insanity
+1 to all other saves
+
*+1 to all other saves
+16% v. coma/death
+
*+16% v. coma/death
+5 to save v. Magic/Poison
+
*+5 to save v. Magic/Poison
  
 
'''Bonuses & Miscellanea'''
 
'''Bonuses & Miscellanea'''
+1 Perception
+
*+1 Perception
Carry up to 1350 pounds
+
*Carry up to 1350 pounds
  
 
'''Skills'''
 
'''Skills'''
Language & Literacy: Elven/Dragonese
+
*Language & Literacy: Elven/Dragonese
Basic Math (47+5/level)%
+
*Basic Math (47+5/level)%
Language: English (52+3/level)%
+
*Language: English (52+3/level)%
Special Interest: Literacy: English (47+5/level)%
+
*Special Interest: Literacy: English (47+5/level)%
WP: Sword
+
*WP: Sword
  
 
'''Spell Magic'''
 
'''Spell Magic'''
PPE: 100
+
*PPE: 100
Can learn spells normally starting at 2nd level
+
*Can learn spells normally starting at 2nd level
By third level, will learn 2d4+2 spells of level 1-3.
+
*By third level, will learn 2d4+2 spells of level 1-3.
2 spells per melee.
+
*2 spells per melee.
  
 
'''First Level Spells'''
 
'''First Level Spells'''
See Aura
+
*See Aura
Sense Evil
+
*Sense Evil
Sense Magic
+
*Sense Magic
  
 
'''Second Level Spells'''
 
'''Second Level Spells'''
Cleanse
+
*Cleanse
Extinguish Fire
+
*Extinguish Fire
Detect Concealment
+
*Detect Concealment
  
 
'''Psi'''
 
'''Psi'''
ISP: 66
+
*ISP: 66
Psychic Diagnosis
+
*Psychic Diagnosis
Psychic Purification
+
*Psychic Purification
Psychic Surgery
+
*Psychic Surgery
Stop Bleeding
+
*Stop Bleeding
Exorcism
+
*Exorcism
Healing Touch
+
*Healing Touch
Increased Healing
+
*Increased Healing
Detect Psionics
+
*Detect Psionics
Alter Aura
+
*Alter Aura
Sixth Sense
+
*Sixth Sense
Telepathy
+
*Telepathy
Mask ISP & Psionics
+
*Mask ISP & Psionics
Mask PPE
+
*Mask PPE
SUPER: Mind Block Auto-Defense
+
*SUPER: Mind Block Auto-Defense
SUPER: Telekinetic Force Field
+
*SUPER: Telekinetic Force Field
  
 
'''Dragon Abilities'''
 
'''Dragon Abilities'''
Night Vision 200ft
+
*Night Vision 200ft
See the Invisible
+
*See the Invisible
Shadow Meld at-will, 20 minute duration
+
*Shadow Meld at-will, 20 minute duration
Resistant to fire and cold, even MD fire and plasma do only half damage
+
*Resistant to fire and cold, even MD fire and plasma do only half damage
Immune to all forms of paralysis
+
*Immune to all forms of paralysis
Bio-regenerate 1d10 per round
+
*Bio-regenerate 1d10 per round
Metamorphosis: 4 hours per level
+
*Metamorphosis: 4 hours per level
Paralysis Breath: 60 foot range, 12 foot area, Independent oxygen required for immunity, save difficulty of 16+, failures are paralyzed 1d4+1 minutes. Gas lingers for 8 seconds, can be used once per melee.
+
*Paralysis Breath: 60 foot range, 12 foot area, Independent oxygen required for immunity, save difficulty of 16+, failures are paralyzed 1d4+1 minutes. Gas lingers for *8 seconds, can be used once per melee.
Use any techno-wizard device without instruction
+
*Use any techno-wizard device without instruction
Understand and use any magic item
+
*Understand and use any magic item
Read magic
+
*Read magic
Use scrolls
+
*Use scrolls
Recognize magic circles & enchantments (40+5%/level)
+
*Recognize magic circles & enchantments (40+5%/level)
Sense Ley Lines & Nexus Points (20 miles)
+
*Sense Ley Lines & Nexus Points (20 miles)
Recognize other dragons on visual contact up to 4,000 feet, even if metamorphosed
+
*Recognize other dragons on visual contact up to 4,000 feet, even if metamorphosed

Revision as of 13:13, 14 March 2014

Tiger Praxis

  • Level 1 Royal Frilled Dragon Hatchling
  • XP: 0/3000

Attributes

  • IQ: 16: +2%
  • ME: 18: Save v. psionics or insanity +2
  • MA: 27: Trust/Intimidate 92%
  • PS: 27: +12
  • PP: 20: +3
  • PE: 23
  • PB: 27: Charm/Impress 83%
  • SPD: 17
  • Flight: 100kph

Combat

  • Horror Factor: 11
  • MDC: 500
  • 3 Attacks per melee
  • +2 initiative
  • +5 to strike (+6 with sword)
  • +6 to parry or dodge
  • +4 to pull punch
  • +3 to roll with impact
  • Regular Punch: 3d6 MD
  • Restrained Punch: 5d6+12 SDC

Dragon Combat

  • Claws: 6d6 MD
  • Bite: 2d6 MD
  • 4 attacks per melee
  • +5 to roll with impact
  • +5 to pull punch
  • 1 full melee to transform.

Saves

  • +6 to save v. Horror Factor
  • +5 to save v. psionics or mind control
  • +3 to save v. insanity
  • +1 to all other saves
  • +16% v. coma/death
  • +5 to save v. Magic/Poison

Bonuses & Miscellanea

  • +1 Perception
  • Carry up to 1350 pounds

Skills

  • Language & Literacy: Elven/Dragonese
  • Basic Math (47+5/level)%
  • Language: English (52+3/level)%
  • Special Interest: Literacy: English (47+5/level)%
  • WP: Sword

Spell Magic

  • PPE: 100
  • Can learn spells normally starting at 2nd level
  • By third level, will learn 2d4+2 spells of level 1-3.
  • 2 spells per melee.

First Level Spells

  • See Aura
  • Sense Evil
  • Sense Magic

Second Level Spells

  • Cleanse
  • Extinguish Fire
  • Detect Concealment

Psi

  • ISP: 66
  • Psychic Diagnosis
  • Psychic Purification
  • Psychic Surgery
  • Stop Bleeding
  • Exorcism
  • Healing Touch
  • Increased Healing
  • Detect Psionics
  • Alter Aura
  • Sixth Sense
  • Telepathy
  • Mask ISP & Psionics
  • Mask PPE
  • SUPER: Mind Block Auto-Defense
  • SUPER: Telekinetic Force Field

Dragon Abilities

  • Night Vision 200ft
  • See the Invisible
  • Shadow Meld at-will, 20 minute duration
  • Resistant to fire and cold, even MD fire and plasma do only half damage
  • Immune to all forms of paralysis
  • Bio-regenerate 1d10 per round
  • Metamorphosis: 4 hours per level
  • Paralysis Breath: 60 foot range, 12 foot area, Independent oxygen required for immunity, save difficulty of 16+, failures are paralyzed 1d4+1 minutes. Gas lingers for *8 seconds, can be used once per melee.
  • Use any techno-wizard device without instruction
  • Understand and use any magic item
  • Read magic
  • Use scrolls
  • Recognize magic circles & enchantments (40+5%/level)
  • Sense Ley Lines & Nexus Points (20 miles)
  • Recognize other dragons on visual contact up to 4,000 feet, even if metamorphosed