Difference between revisions of "Tiger Praxis"
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− | + | *33 Days Old | |
− | * | + | *Alignment: Unprincipled. Select final alignment by L3. |
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− | + | == Attributes == | |
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− | *MDC: | + | *IQ: 15 |
− | * | + | *ME: 19 +2 save v/ psionic attack & insanity |
+ | *MA: 24 Trust/Intimidate 80% | ||
+ | *PS: 24 (4d6+9 sdc on restrained punch, carry 1200 pounds, lift 2400) | ||
+ | *PP: 14 | ||
+ | *PE: 15 | ||
+ | *PB: 28 Charm/Impress 86% | ||
+ | *PS: 15 Running, 90 Flying (flies at a hair over 60mph) | ||
+ | <br/> | ||
+ | *ISP: 44 | ||
+ | *PPE: 100 | ||
+ | *MDC: 600 | ||
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+ | == Special Abilities == | ||
+ | |||
+ | *Nightvision 200ft | ||
+ | *See the Invisible | ||
+ | *Shadow Meld as spell, at will, 20 minutes duration | ||
+ | *Resistant to normal fire and cold, half from MDC fire/plasma | ||
+ | *Shapeshift 4hrs per day/level | ||
+ | *Impervious to all forms of paralysis | ||
+ | *Regenerates 1d10 MDC per melee round, 1d4x10 per minute | ||
+ | *Teleport: 34 (+2/level)% chance. 5 mile range, self only, failure indicates no teleport occurs rather than a lethal accident, may only attempt every other melee round. May attempt dimensional teleport at half odds at a ley line or nexus | ||
+ | *Poison Breath: 1/melee, 60 ft range, 12 ft area. Cloud lasts 8 seconds. Independent air supply renders immune, filtration isn’t enough. Save v. poison 16+ or be paralyzed for 1d4+1 minutes. Anyone who saves is immune for 24 hours. | ||
+ | *Full understanding of magic. May use all techno-wizard devices without instruction, as well as recognize and use other magic weapons. Read magic & use scrolls. Recognize magic circles & enchantment (latter at 40+5%/level). Sense ley lines & nexus points at 20 miles. Recognize other dragons at visual contact up to 4,000 feet. | ||
+ | *Horror Factor: 11, 13 if he displays his frills in a threatening manner. | ||
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+ | == RCC Bonuses == | ||
+ | *+1 attack/melee | ||
*+2 initiative | *+2 initiative | ||
− | *+ | + | *+1 Perception |
− | *+ | + | *+2 to Strike |
+ | *+3 to Parry/Dodge | ||
*+4 to pull punch | *+4 to pull punch | ||
− | *+3 to roll | + | *+3 to roll w/ impact |
− | * | + | *+6 v. Horror Factor |
− | * | + | *+3 v. psionics and mind control |
+ | *+1 all other saves | ||
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− | + | == Dragon hand-to-hand == | |
− | * | + | *Bite 2d6 |
− | * | + | *Punch 2d6 |
− | * | + | *Kick 2d6? |
− | * | + | *Claw Swipe 5d6 |
− | *+ | + | *+2 roll w/ impact |
− | *+ | + | *+1 to pull punch |
+ | *Metamorphosis takes a full melee round | ||
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− | + | == Magic == | |
− | * | + | *1st Level Spells: Blinding Flash, Globe of Daylight, Sense Evil |
− | * | + | *2nd Level Spells: Chameleon, Cleanse, Manipulate Object |
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+ | == Psionics == | ||
+ | *Healing: Deaden Pain, Exorcism, Healing Touch, Increased Healing, Induce Sleep, Psychic Diagnosis, Psychic Purification, Psychic Surgery, Stop Bleeding. | ||
+ | *Physical: Alter Aura | ||
+ | *Sensitive: See Aura, Read Dimensional Portal | ||
+ | *Super Psychic: Mind Block Auto-Defense, Telekinetic Force Field | ||
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− | + | == Skills == | |
− | * | + | *Speak Elven/Dragon 98% |
− | * | + | *Read & Write Elven/Dragon 45% |
− | * | + | *Basic Math 45% |
+ | *Other Language: American | ||
+ | *Play Musical Instrument: Guitar 35% | ||
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− | + | == Equipment == | |
− | * | + | *A Regular Sword |
− | * | + | *Clothes (Poncho, jeans, shirt, cowboy hat, cowboy boots) |
− | + | *Some books on how to play guitar, and some pre-disaster magazines. | |
− | * | + | *A suitcase |
− | + | *An acoustic guitar | |
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Latest revision as of 09:58, 2 March 2019
- 33 Days Old
- Alignment: Unprincipled. Select final alignment by L3.
Contents
Attributes[edit]
- IQ: 15
- ME: 19 +2 save v/ psionic attack & insanity
- MA: 24 Trust/Intimidate 80%
- PS: 24 (4d6+9 sdc on restrained punch, carry 1200 pounds, lift 2400)
- PP: 14
- PE: 15
- PB: 28 Charm/Impress 86%
- PS: 15 Running, 90 Flying (flies at a hair over 60mph)
- ISP: 44
- PPE: 100
- MDC: 600
Special Abilities[edit]
- Nightvision 200ft
- See the Invisible
- Shadow Meld as spell, at will, 20 minutes duration
- Resistant to normal fire and cold, half from MDC fire/plasma
- Shapeshift 4hrs per day/level
- Impervious to all forms of paralysis
- Regenerates 1d10 MDC per melee round, 1d4x10 per minute
- Teleport: 34 (+2/level)% chance. 5 mile range, self only, failure indicates no teleport occurs rather than a lethal accident, may only attempt every other melee round. May attempt dimensional teleport at half odds at a ley line or nexus
- Poison Breath: 1/melee, 60 ft range, 12 ft area. Cloud lasts 8 seconds. Independent air supply renders immune, filtration isn’t enough. Save v. poison 16+ or be paralyzed for 1d4+1 minutes. Anyone who saves is immune for 24 hours.
- Full understanding of magic. May use all techno-wizard devices without instruction, as well as recognize and use other magic weapons. Read magic & use scrolls. Recognize magic circles & enchantment (latter at 40+5%/level). Sense ley lines & nexus points at 20 miles. Recognize other dragons at visual contact up to 4,000 feet.
- Horror Factor: 11, 13 if he displays his frills in a threatening manner.
RCC Bonuses[edit]
- +1 attack/melee
- +2 initiative
- +1 Perception
- +2 to Strike
- +3 to Parry/Dodge
- +4 to pull punch
- +3 to roll w/ impact
- +6 v. Horror Factor
- +3 v. psionics and mind control
- +1 all other saves
Dragon hand-to-hand[edit]
- Bite 2d6
- Punch 2d6
- Kick 2d6?
- Claw Swipe 5d6
- +2 roll w/ impact
- +1 to pull punch
- Metamorphosis takes a full melee round
Magic[edit]
- 1st Level Spells: Blinding Flash, Globe of Daylight, Sense Evil
- 2nd Level Spells: Chameleon, Cleanse, Manipulate Object
Psionics[edit]
- Healing: Deaden Pain, Exorcism, Healing Touch, Increased Healing, Induce Sleep, Psychic Diagnosis, Psychic Purification, Psychic Surgery, Stop Bleeding.
- Physical: Alter Aura
- Sensitive: See Aura, Read Dimensional Portal
- Super Psychic: Mind Block Auto-Defense, Telekinetic Force Field
Skills[edit]
- Speak Elven/Dragon 98%
- Read & Write Elven/Dragon 45%
- Basic Math 45%
- Other Language: American
- Play Musical Instrument: Guitar 35%
Equipment[edit]
- A Regular Sword
- Clothes (Poncho, jeans, shirt, cowboy hat, cowboy boots)
- Some books on how to play guitar, and some pre-disaster magazines.
- A suitcase
- An acoustic guitar