Tiger Praxis

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Tiger Praxis

  • Level 1 Royal Frilled Dragon Hatchling
  • XP: 0/3000

Attributes

  • IQ: 16: +2%
  • ME: 18: Save v. psionics or insanity +2
  • MA: 27: Trust/Intimidate 92%
  • PS: 27: +12
  • PP: 20: +3
  • PE: 23
  • PB: 27: Charm/Impress 83%
  • SPD: 17
  • Flight: 100kph

Combat

  • Horror Factor: 11
  • MDC: 500
  • 3 Attacks per melee
  • +2 initiative
  • +5 to strike (+6 with sword)
  • +6 to parry or dodge
  • +4 to pull punch
  • +3 to roll with impact
  • Regular Punch: 3d6 MD
  • Restrained Punch: 5d6+12 SDC

Dragon Combat

  • Claws: 6d6 MD
  • Bite: 2d6 MD
  • 4 attacks per melee
  • +5 to roll with impact
  • +5 to pull punch
  • 1 full melee to transform.

Saves

  • +6 to save v. Horror Factor
  • +5 to save v. psionics or mind control
  • +3 to save v. insanity
  • +1 to all other saves
  • +16% v. coma/death
  • +5 to save v. Magic/Poison

Bonuses & Miscellanea

  • +1 Perception
  • Carry up to 1350 pounds

Skills

  • Language & Literacy: Elven/Dragonese
  • Basic Math (47+5/level)%
  • Language: English (52+3/level)%
  • Special Interest: Literacy: English (47+5/level)%
  • WP: Sword

Spell Magic

  • PPE: 100
  • Can learn spells normally starting at 2nd level
  • By third level, will learn 2d4+2 spells of level 1-3.
  • 2 spells per melee.

First Level Spells

  • See Aura
  • Sense Evil
  • Sense Magic

Second Level Spells

  • Cleanse
  • Extinguish Fire
  • Detect Concealment

Psi

  • ISP: 66
  • Psychic Diagnosis
  • Psychic Purification
  • Psychic Surgery
  • Stop Bleeding
  • Exorcism
  • Healing Touch
  • Increased Healing
  • Detect Psionics
  • Alter Aura
  • Sixth Sense
  • Telepathy
  • Mask ISP & Psionics
  • Mask PPE
  • SUPER: Mind Block Auto-Defense
  • SUPER: Telekinetic Force Field

Dragon Abilities

  • Night Vision 200ft
  • See the Invisible
  • Shadow Meld at-will, 20 minute duration
  • Resistant to fire and cold, even MD fire and plasma do only half damage
  • Immune to all forms of paralysis
  • Bio-regenerate 1d10 per round
  • Metamorphosis: 4 hours per level
  • Paralysis Breath: 60 foot range, 12 foot area, Independent oxygen required for immunity, save difficulty of 16+, failures are paralyzed 1d4+1 minutes. Gas lingers for *8 seconds, can be used once per melee.
  • Use any techno-wizard device without instruction
  • Understand and use any magic item
  • Read magic
  • Use scrolls
  • Recognize magic circles & enchantments (40+5%/level)
  • Sense Ley Lines & Nexus Points (20 miles)
  • Recognize other dragons on visual contact up to 4,000 feet, even if metamorphosed