Tinnuncula bani Bjornaer

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Description

Tinnuncula grew up as Madeline in the Gascony Region, a young girl with an affinity for animals. She was eschewed by other children and would wander the surrounding area, but found comfort in the animals she could coax from the trees understanding their melodies and calls. She was happened upon by the man that would become her Parens, who understood both her talent with beasts and the unnerving nature of her gift that kept the others away. He observed her for some months before he lured her away with the promises of people who understood the animals, like her, and if she was skilled enough she would understand them as never before. Madelaine was 8 years old.

Suffice to say, Buteo Bjornaer was a little unusual - Forward thinking Bjornaer trying to improve their image to the rest of the Order are still a new movement. But he was talented, and focused heavily on the Hermetic theory as well as the bestial nature of their order. The Apprentice Madelaine was initiated into the Order of Bjornaer when she was 15 - her Heartbeast taking the form of a raptor much like that of her parens, leading her to follow his naming convention and taking the Latin for her Heartbeast as her name.

Her inquisitive mind meant that she was occasionally less focused in her studies, developing a range of spells and talents and a breadth of Arts. Upon completing her apprenticeship, Tinnuncula stayed with her Parent for another year before heading out to a young covenant with a still-present rural surrounds to continue her own development.

Her carefree attitude and somewhat eclectic magical focus masks the heart of a true scholar - Tinnuncula loves magic, and discussing the philosophical ideas and Magic Theory of which, though not overly exceptional, she can be insightful with study. She also loves the wilds, and spends some time every day soaring over and through the forests of the covenant, seeing what new things may be found. The hawk-Bjornaer is very caring, but also a tad vain, and can often be swayed by charm, flattery, or seduction.

In apperance, Tinnuncular is about 5' 4, with dark-blonde hair. Her pointed nose and Amber eyes are striking, if not necessarily attractive, ad she smiles and laughs often. She has a slender, lithe form, echoing her Heartbeast's grace, and tends to wear a simple long dress, fairly worn, but easily disrobed from that she may take her heartbeast as it suites. Her kestrel Heartbeast has the same eyes, with the feathers taking a lighter brown near the head, mimicing her human hair, before merging into the dark browns and white of the female hawk.

Vital Statistics

  • Size: 0
  • Age: 24 (24)
  • Decrepitude: 0
  • Warping Score: 0
  • Confidence: 1 (3)
  • Sigil: Tinnincula's sigil is the sound of rapidly fluttering wings, as a Kestral hovering in flight.
Characteristics Score
Int +2
Per +1
Pre +2
Com +0
Str -3
Sta +3
Dex 0
Qik 0
Personality Reputation
Carefree +3
Patient +3
Compassionate +1

Virtues and Flaws

Virtues

Affinity With Rego (Minor, Hermetic), Animal Ken (minor, General), Hermetic Magus (Free, Social Status), Inoffensive to Animals (Minor, Hermetic), Secondary Insight (Major, Hermetic), Skilled Parens (Minor, Hermetic), Subtle Magic (Minor, Hermetic), Unchained Tongue (Minor, HoHMC, Hermetic), Hartbeast (Free [House], Hermetic)

Flaws

Carefree (minor, Personality), Compassionate (minor, personality), Deleterious Circumstances (in city limits) (Minor, Hermetic), Incompatible Arts (Perdo Corpus, Perdo Animal) (Minor, Hermetic), Study Requirement (Major, Hermetic), Weakness (flattery) (minor, General), Weird Magic (minor, Hermetic)

Combat Stats


Weapons: - none
Soak: +3 (+1 vs animals and human unarmed attacks, wooden or metal weapons, heat, cold, suffocation, weather, spellcasting damage)
Fatigue Levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Equipment: Wizardly Robes
Encumbrance: 1 (1)

Abilities

Name Speciality Score XP
Animal Handling Birds 2 15
Animal Ken Birds 2 15
Artes Liberales Ceremonial Casting 1 5
Area Lore Provencal Tribunal 1 5
Athletics running 2 15
Awareness Scouting 1 5
Finesse precision 1 5
Concentration casting 1 5
Finesse precision 1 5
Heartbeast (Kestral) - 2 15
House Bjornaer Lore Mysteries 1 5
Latin Hermetic usage 4 50
Magic Theory Inventing spells 3 30
Order of Hermes Lore Provencal Tribunal 1 5
Parma Magica Ignem 1 5
Philosophiae Ceremonial Magic 1 5
Stealth Hunting 1 5

Magic

Arts

Art Score XP
Creo 5 15
Intelligo 6 21
Muto 0 0
Perdo 4 10
Rego 10 37/55
Animal 3 6
Aquam 0 0
Auram 4 10
Corpus 4 10
Herbam 3 6
Ignem 4 10
Imaginem 4 10
Mentem 0 0
Terram 5 15
Vim 5 15

Spells

Animal Spells

Name CT Level Range Duration Target Mastery Short Description
Sooth the Ferocious Bear +16 ReAn 10 Voice Mom Individual 0 Calms an animal

Auram Spells

Name CT Level Range Duration Target Mastery Short Description
Whispering Winds +12 InAu 15 Sight Conc Individual 0 Can hear conversations from afar as long as can see speakers
Shield against Rain (Varient of Ward Against Rain) +17 ReAu 15 Touch Sun Individual 0 protects from rain

Corpus Spells

Name CT Level Range Duration Target Mastery Short Description
Curse the Unruly Tongue +17 ReCo 5 Sight Conc Individual 0 Target stutters & slurs words (Com -3, Casting -6)
Curse the Unruly Tongue +17 ReCo 5 Sight Conc Individual 0 Target stutters & slurs words (Com -3, Casting -6)
Lift the Dangling Puppet +17 ReCo 5 Voice Conc Individual 0 Lift's target into the Air.
Wizard's Leap +17 ReCo 15 Self Mom Individual 0 Teleports the caster 50 paces away. (reqs needed for clothing, held items ect)

Herbam Spells

Name CT Level Range Duration Target Mastery Short Description
Intuition of the Forest +12 InHe 10 Touch Sun Group 0 +3 to nature rolls

Imaginem Spells

Name CT Level Range Duration Target Mastery Short Description
Aura of Ennobled Presence +7 MuIm 10 Touch Sun Individual 0 +3 to lead, influence or convince
Preserve the Modesty of the Mortal's Form +12 CrIm 10 Touch Sun Individual 0 Creates an illusion of a simple, unadorned item of clothing that covers the individual. The illusion is only to the eyes - should someone attempt to touch the image, their hand will pass through and touch bare flesh, which has multiple consequences. This spell is seen as a temporary measure for the Bjornaer unable to conjure actual clothing. (Base +1 (sight only) +2 Sun, +1 Touch, +2 (complex, matches moves of the target).

Mental Spells

Name CT Level Range Duration Target Mastery Short Description
Call to Slumber +13 ReMe 10 Voice Mom Individual 0 Puts a target to sleep

Terram Spells

Name CT Level Range Duration Target Mastery Short Description
Fist of Shattering +12 PeTe 10 Voice Mom Individual 0 Breaks up to 1 pace of objects (reqs required)
Invisible sling of Vilano +18 ReTe 10 Touch Mom Individual 0 +5 dam rock, aiming required
Unseen Porter +17 ReTe 10 Voice Conc Individual 0 Move objects

Possessions

Vis

Notes