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| [[File:TheGreatCrag.png]] | | [[File:TheGreatCrag.png]] |
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− | [https://forum.rpg.net/index.php?threads/interest-recruitment-eberron-with-cortex.860953/ Recruitment] [https://forum.rpg.net/index.php?threads/cortex-prime-droaam-to-build-a-nation.862084/ OOC] [https://forum.rpg.net/index.php?threads/cortex-prime-droaam-to-build-a-nation.862211/ IC]
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| ==Characters== | | ==Characters== |
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| ===Assets=== | | ===Assets=== |
− | *''The Medusa Has Your Number 1d4'' (vs Ushnar)
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− | *''Lost in His Thoughts d10'' (vs Varl)
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| ===Complications=== | | ===Complications=== |
− | *''No Clear Pecking Order 1d8'' (Black Tongue)
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− | *''Ushnar Answered All Your Questions 1d8'' (Black Tongue)
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− | *''Slippery Doesn't Sell d6'' (Orophea)
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| ===Plot Points=== | | ===Plot Points=== |
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| | Orophea | | | Orophea |
− | | 2 | + | | 1 |
− | | d10 x2 | + | | |
| |- | | |- |
| | Black Tongue | | | Black Tongue |
− | | 3 | + | | 1 |
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| |- | | |- |
| | GM | | | GM |
− | | 3 | + | | 2 |
− | | | + | | |
| |} | | |} |
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| ===NPCs=== | | ===NPCs=== |
− | *Human man
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− | *5d8 Wolves
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− | ===Cleared===
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− | *''Everyone's Distracted 1d8'' (everyone)
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| ===Rules=== | | ===Rules=== |
− | ====Skills====
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− | List of skills:
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− | *'''Craft:''' Crafting things, includes building, assembling, or creating stuff.
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− | *'''Drive:''' Steeds and wagons/carriages. Requires specialization for flight or sailing.
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− | *'''Fight:''' All kinds of close-combat, including weapons or fists.
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− | *'''Fix:''' Repairing things.
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− | *'''Focus:''' Concentrating on something, to study or steel your will or whatever.
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− | *'''Influence:''' Making others do, think, act, or feel the way you want them to.
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− | *'''Know:''' General knowledge and recall. Use specialties to cover specific areas: Business, Navigation, Religion, Animals, Fine Arts.
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− | *'''Labor:''' Carrying out tasks of manual labor, lifting, pushing, digging, pulling, hauling.
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− | *'''Move:''' Running, jumping, climbing trees.
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− | *'''Notice:''' Spotting, sensing, or hearing things.
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− | *'''Operate:''' Using gadgets and devices. Requires specialization or an appropriate Distinction.
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− | *'''Perform:''' Acting, putting on a show.
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− | *'''Shoot:''' Things that you point and shoot.
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− | *'''Sneak:''' Sneaking around. Sneakily.
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− | *'''Survive:''' Surviving in the outdoors or wherever.
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− | *'''Throw:''' Throwing things.
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− | *'''Treat:''' Taking care of people. Heal, treatment of injury, but also counseling.
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− | *'''Trick:''' Deceiving or conning somebody, sleight of hand, using spin.
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− | '''Drive''' and '''Operate''' are special cases. Every PC is competent at riding a steed or driving a wagon/carriage. Sailing or Flying require specialization, though. You'll have d4 in them if you attempt to sail or fly without a background in it. For Operate: in Eberron, items which would need to be operated are specialized items, therefore people who "operate" things would be specialists.
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− | *'''d4: Untrained.''' You have no idea what you’re doing, and you’re likely to create trouble when you try it, but who knows.
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− | *'''d6: Competent.''' Sufficient training to get by. You’re comfortable doing this.
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− | *'''d8: Expert.''' Able to do this for a living. This is second nature to you.
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− | *'''d10: Master.''' One of the best in the field. Likely known to others who possess the skill.
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− | *'''d12: Grandmaster.''' One of the best in the world. Known even to those outside the field.
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− | By default, PCs in this game are competent at all things, and expert in a few, which expertise partially defines them.
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| ====Hero Dice as Effect Dice==== | | ====Hero Dice as Effect Dice==== |
| With this mod, hero dice may also be spent to substitute for low effect dice from dice rolls. Used this way, the player spends a plot point and uses the hero die as the effect die instead of one of the dice from the roll. If this application of hero dice is used in a game, the heroic success does not also step up this new effect die. That only applies to effect dice sourced from the die roll itself. | | With this mod, hero dice may also be spent to substitute for low effect dice from dice rolls. Used this way, the player spends a plot point and uses the hero die as the effect die instead of one of the dice from the roll. If this application of hero dice is used in a game, the heroic success does not also step up this new effect die. That only applies to effect dice sourced from the die roll itself. |
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| *[https://forum.rpg.net/index.php?threads/interest-recruitment-eberron-with-cortex.860953/post-23189254 cheat sheet for SFX] | | *[https://forum.rpg.net/index.php?threads/interest-recruitment-eberron-with-cortex.860953/post-23189254 cheat sheet for SFX] |
| *[http://archive.wizards.com/default.asp?x=dnd/ebds/20050307a moons of Eberron] | | *[http://archive.wizards.com/default.asp?x=dnd/ebds/20050307a moons of Eberron] |
− | *[https://forum.rpg.net/index.php?threads/cortex-prime-learning-and-application.861270/post-23218172 design comment from Angille:] as for the impact of the spell, the rating of the effect matters imo.
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− | **a d6 for a simple suggestion, d10 for a command, d12+ for full-on mind-control.
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− | **a d6 for an icy bolt, d10 for a minor blizzardy effect, d12+ to encase in a block of ice.
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− | **a d6 to pick up someone's trail, d10 to see and hear them, d12+ for a peek into their past and future.
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