To Build A Nation: Durvan

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Revision as of 22:47, 9 November 2020 by Atlictoatl (talk | contribs) (Talents)
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DURVAN

Character description and short introduction

Human, Vampire/Warrior/Prince of Darkness L6

Strength 14
Agility 12
Intellect 11
Will 12

Perception: 13 | Defense: 14 | Health: 45 | Healing Rate: 0
Size: 1 | Speed: 12 | Power 0
Insanity: 2 | Corruption: 6
Madness/Quirks:

  • X
  • Y

Languages:
Erenlander + 2 Professions: Martial | Soldier

Talents

  • Human
  • Vampire
  • Warrior
    • Catch Your Breath: You can use an action or a triggered action on your turn to heal damage equal to your healing rate.
 Once you use this talent, you 
cannot use it again until after you complete a rest.
    • Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon.
    • Combat Prowess: Your attacks with weapons deal 1d6 extra damage.
    • Forceful Strike When the total of your attack roll is 20 
or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage.
    • Combat Expertise When you use an action to attack with a weapon, you either deal 1d6 extra damage with that attack or make another attack against a different target at any point before the end of your turn.
  • Prince of Darkness

Interesting Things: (we'll work on together, if already rolled then enter)

Equipment

(we'll work on together, if already rolled then enter)

Lifestyle: Destitute, Poor, Getting By, Comfortable, Wealthy, or Rich
Worn:
Pack:

Background

Generated background:

  • X
  • Y
  • Z

Generated personality:

  • X
  • Y
  • Z

Weapons + Damage

  • Weapon 1
  • Weapon 2

Notes/Story