Difference between revisions of "To Build A Nation: Sugul"

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m (SUGUL)
m (Ogre/Ogre Novice(L1,2)/Ogre Expert(L4,5)/Oracle(L3,6) L6)
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'''Intellect''' 8 <br>
 
'''Intellect''' 8 <br>
 
'''Will''' 10
 
'''Will''' 10
* Changes to atributes: (Ogre L1) Increase 2 by 1 each – possibly Intellect & Will; (Oracle L3) Increase two by 1 – Will & ?
+
* Changes to atributes: (Ogre L1) Increase 2 by 1 each – possibly Intellect & Will; (Oracle L3) Increase two by 1 – Will & Str?
  
 
'''Perception:''' (=intellect) | '''Defense:''' (=Agility) | '''Health:''' (Strength +24 [+24 L1/2/4&5])| '''Healing Rate:''' Health/4 rnd down <br>
 
'''Perception:''' (=intellect) | '''Defense:''' (=Agility) | '''Health:''' (Strength +24 [+24 L1/2/4&5])| '''Healing Rate:''' Health/4 rnd down <br>
Line 20: Line 20:
 
*Y
 
*Y
  
'''Languages:''' <br>
+
'''Languages:''' Goblin; Iron Tongue<br>
'''Professions:''' Category | Specific (Ex: Scholar | Medicine)
+
'''Professions:''' Martial | Soldier: Iron Legion
  
 
===Talents===
 
===Talents===

Revision as of 23:29, 9 November 2020

SUGUL

Character description and short introduction

Ogre/Ogre Novice(L1,2)/Ogre Expert(L4,5)/Oracle(L3,6) L6

Strength 13
Agility 9
Intellect 8
Will 10

  • Changes to atributes: (Ogre L1) Increase 2 by 1 each – possibly Intellect & Will; (Oracle L3) Increase two by 1 – Will & Str?

Perception: (=intellect) | Defense: (=Agility) | Health: (Strength +24 [+24 L1/2/4&5])| Healing Rate: Health/4 rnd down
Size: 2 | Speed: 10 | Power 0

  • Oracle (L3): Health +3, Power +1 Oracle (L6): Health +3
  • Ogre moement my be restricted by space (SotDL p38) | Size 1/2 and smaller creatures can freely move through your space (SotDL, page 38)

Insanity: 0 | Corruption: 0
Madness/Quirks:

  • X
  • Y

Languages: Goblin; Iron Tongue
Professions: Martial | Soldier: Iron Legion

Talents

  • X
  • Y
  • Z

Spell Traditions:
Spells:

Interesting Things: (we'll work on together, if already rolled then enter)

Equipment

(we'll work on together, if already rolled then enter)

Lifestyle: Destitute, Poor, Getting By, Comfortable, Wealthy, or Rich
Worn:
Pack:

Background

Generated background:

  • X
  • Y
  • Z

Generated personality:

  • X
  • Y
  • Z

Weapons + Damage

  • Weapon 1
  • Weapon 2

Notes/Story