To Catch the Setting Sun/Kyrioch

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  • Kyrioch, the Dark Lady of Metal and Conquest
  • Caste: SLAYER
  • Concept: Shining Glorious Icon of Yozi Power + Ruvelia's Reincarnation + Metal Monster
  • Appearance: While she can look like anything she wishes with the aid of the Loom-Snarling Deception Charm, in her natural state Kyrioch is a beautiful, pale-skinned young woman with waist-length red hair, dressed in an elaborate suit of brass-tinged orichalcum armor. Her skin and her is tinged silver and her hair burns with an inner fire when she spends Essence. Kyrioch carries herself with an easy, confident demeanor that suggests that she considers nothing in the world as a threat to herself; it invites by not being guarded, persuading even strangers to wonder why someone can walk with such careless ease.

Motivation[edit]

  • Surround herself with worthy minions and allies

Urge[edit]

  • Carve out an empire in the West

Intimacies[edit]

Natural[edit]

Negative[edit]

Restraint Self-Restraint Underwear (unless it's exciting) Cowards Traitors Loneliness

Positive[edit]

Gathering Allies/Minions Second Chances Worthy Opponents Rocking Out Sex Showing Off Apples

Anima[edit]

SLAYER:

Banner:

Attributes[edit]

Physical[edit]

  • Strength 5 +4 UBOS
  • Dexterity 5
  • Stamina 1 +4 UBOS

Social[edit]

  • Charisma 5
  • Manipulation 1
  • Appearance 3

Mental[edit]

  • Perception 1
  • Intelligence 5
  • Wits 1

Abilities[edit]

Caste[edit]

Archery 5 (Energy Weapons +3, DIT)
Melee 5 (Power Attacks +3, DIT)
War 5 (Rule The Battlefield +1)


Favored[edit]

Performance 5 (Metal +3)
Integrity 5 (vs Essence Channellers +3) (1.5 BP)
Resistance 5

Occult 5 (Yozi Charms +3) (6.5 BP)

Awareness 3 (3 BP)

Bureaucracy 3 (Efficient Administration +2) (4 BP)

Unfavored[edit]

Lore 1 (1 BP)

Linguistics 1 (1 BP)

Awareness 3 (3 BP)

Charms[edit]

Each Ability or Attribute[edit]

Malfeas[edit]

First Malfeas Excellency (gratis)

Ablation of Brass and Fire (gratis)

Beauty Without Malice/The Power Of Rock (3 BP)
Insignificant Embers Intuition (3 BP)
Green Sun Nimbus Flare (3 BP)

Cecelyne[edit]

First Cecelyne Excellency (gratis)
Cecelyne Mythos Exultant (gratis)
Effortless Cecelyne Dominance (3 BP)
Cecelyne Inevitability Technique (3 BP)

Transcendent Desert Creature (3 BP)
Verdant Emptiness Endowment (3 BP)
Bestowal of Accursed Fortune (3 BP)
Miracle Gift Mastery (3 BP)
Gifts of Greater Glory
Fine Print Bequest

Sorcerous Initiation of Cecelyne (Emerald)
Sorcerous Initiation of Cecelyne (Sapphire)

She Who Lives In Her Name[edit]

Factual Determination Analysis
Essence-Dissecting Stare
Cosmic Transcendence of Conviction
Mind-Hand Manipulation
Force-Suppression Barrier
Unseen Force Application

Chirality Prohibition Index

Ebon Dragon[edit]

Loom-Snarling Deception
Eldritch Secrets Mastery

Spells:

Slave-Spawn Summons
Unbreakable Bones of Basalt

Fiend-Vassal Conscription
Swift Spirit of Winged Transportation

Backgrounds[edit]

Each Background[edit]

Automatic Infernal backgrounds:

Cult 1 (Avatar of Yozi Glory)[edit]

Backing 1 (Malfeas)[edit]

Influence 1 (Malfeas)[edit]

Infamy 5[edit]

As one of the first and most visible of the Green Sun Princes, Kyrioch enjoys a great deal of attention from Second Circle citizens and the Unquestionable. But where many Slayers distinct themselves by the sheer atrocities they committed with the advent of their power, Kyrioch's reputation was cemented in a rather less martial form; during her initiatory Thing, her skill with the iron sanxian inspired the jouten of Malfeas himself to dance; a peerless honor for any musician of the Demon Realm, and one that had various high-ranking members of the aristocracy of Hell scrambling to court her favor. Her strident declaration that she would subjugate the West and then the rest of Creation only raised their expectations of her higher; it remains to be seen whether she can deliver on her promise.

Leveraging her success, she has managed to requisition the sanxian (The Iron Butterfly) she charmed Malfeas with, as well as a Pectoral of Resplendent Speeches with which to drown out the noise of her thronging audience or to effortlessly quash the wheedling arguments of those who would resist her.

Manse 4: the Brazen Fane of Ormagoden, producing a Stone of Transgressive Excellence (in Skin-Mount Setting)[edit]

Built into the side of an active volcano in the Wavecrest Archipelago, the Brazen Fane resembles nothing so much as a three-hundred meter tall horned skull with fires burning within its eye sockets and lava pouring to sea from its snarling maw. Clever Essence engineering ensures that the rooms within remain cool and comfortable despite the extreme environments surrounding it. The jungles surrounding the volcano are home to tribes of superstitious natives who worship the Fane and its god, and supply minions and sacrifices to its glory.

The Fane was erected early in the Time of Glory and kept as a hidden base for a counterattack against the Exalted Host that never materialized. Still, the Manse and its supplicants endured through two Ages, until agents of the Yozis found the Fane once more and brought it to the ears of the Reclamation. Kyrioch swiftly brought the Manse under her control and her Primordial Essence soothed the wracked mind of Ormagoden, who thought that his patron had abandoned him all these years ago. With the help of Unity's PURE Corps, a naval base was swiftly fashioned in the shadow of the Fane, a berth for her mighty vessel from which she would begin her campaign against the West.

The Brazen Fane is bound inextricably to the metal-skinned beast called Ormagoden, the god of the volcano and the beating heart of the Manse. His death will precede the Manse's own by only a few moments. Ormagoden sends dreams of enlightened madness to the wise men and women of the tribes below him, and those who receive these dreams join him as the Manse's caretakers. Though cut off from society, ancient tradition forbids the sacrifice of caretakers to the Caldera, earning them a small measure of safety.

As a structure designed for war, the Brazen Fane is armored as a mighty fortress and incorporates various volcanic and lava-based weapons to destroy possible intruders. The screams of the dying reach Malfeas in Hell and bring a smile to his face. TO facilitate an influx of reinforcements, the Fane also contained a Host-Binding Circle, attuned to Infernal sorcery. The massive blazing eyes of the Fane hold mighty lightning ballistae which can annihilate targets out to a kilometer away and can be fired from the air-conditioned comfort of the Manse's central command chamber. Kyrioch can also trigger the Manse's self-destruct sequence when its termination would prove useful or in a fit of pique, though that would be a childish thing to do.

Vulnerability 1
Maintenance 4

Self Destruct Sequence 0
Host Binding Circle 1
Central Control 2
Comfort Zone 2
Fortress 2
Bound Guardian (The Metal Beast Ormagoden) 3
Integrated Essence Artillery 4

Artifact 5: Corrupted Orichalcum Battle Armor "Mark V"[edit]

A glorious prize captured from the armories of the Exalted during the Usurpation, the Mark V is one of a long series of celestial battle armors created by a playboy inventor Twilight, who was consumed with the need to constantly improve and perfect his craft. When asked to accoutre Kyrioch with appropriate arms and armor, Ligier produced this piece from his armories, stating that it would be the Slayer's sword and shield both while he labored on a real prize for her.

The Mark V incorporates the miniaturized flight systems so common among late-First Age orichalcum battle armors. This example does not project wings of Essence, but rather, an elaborate mandala that floats in the air behind the armor like a surrogate anima banner and changes in response to environmental stimuli. Its advanced trauma management systems makes its wearer nigh-invulnerable to minor damage and can it even heal lethal wounds if given enough time. Finally, the armor incorporates an experimental (and extensive) set of Essence emitters throughout its full length. This intricate network of microscopic Essence conduits allows Kyrioch to charge the armor's gauntlets and vambraces up with deadly killing force, or to manifest small hard-light constructs around the hands and forearms. She can also use it to project energy beams, powerballs, and even a crude form of Essence lightning. All of these attack modes function similarly to a power mace in terms of range, power and mote consumption.

Artifact 2: Skin-Mount Setting[edit]

Artifact 1: DIT (Archery Specialty: Energy Weapons +3)[edit]

This tattoo is crafted from the chalcanth of a tomescu who favored advanced First Age energy weaponry, and stole from a Second Circle citizen to replace the weapons in its limbs. It is now a graceful tattoo flowing down her left arm.

Artifact 1: DIT (Melee Specialty: Power Attacks +3)[edit]

Derived from the chalcanth of an erymanthus sentenced to rendering for a crime it did not commit, this tattoo runs down Kyrioch's right arm and aids her forceful blows.

Allies 1: Tya Lim[edit]

Both a Tya and a Dawn Caste Solar, Kyrioch and Lim first met in a Coral bar where the latter tried to pick the former up. The two of them were quite compatible, though Lim didn't quite seem to understand that her bedmate was a Green Sun Prince and the latter was not quite inclined to spell it out to her. Lim sails on a captured Lintha vessel and practically dares the demon pirates to take it back. Kyrioch finds the situation amusing and has no particular love for the Lintha, in any case.

Essence[edit]

  • Essence: 4
  • Personal: 22/22
  • Peripheral: 42/60
  • Committed to Charms: 6
  • Committed to artifacts: 12
  • Willpower: 10/10
  • Anima status:

Virtues[edit]

  • Compassion: 5
  • Conviction: 5
  • Temperance: 1
  • Valor: 3
  • (Virtue channels used: None)

Limit Break[edit]

Conflict[edit]

Physical[edit]

  • Join Battle: 4
  • Dodge DV: 5
  • Parry DV: 9 (Mind-Hands), 7 (Essence Gauntlets), Force-Suppression Barrier adds 4 to either.
  • Soak: 17L/19B/14A 9/9 Hardness
  • Essence Gauntlets Melee Mode(Power Fist, Lightning Claw, etc.) Speed 5 Acc 15 Dam 10L/4 or 15B/4 PDV 8 Rate 3 Tags O,P
  • Essence Gauntlets Ranged Mode (Eyebeams, Death Laser, etc.) Speed 5 Acc 13 Dam 10L/4 or 15B/4 Range 60/100 Rate 3 Tags O,P
  • TK Strike: Speed 5 Acc 18 Dam 4B/2 PDV 9 Range 14 Rate 4
  • TK Blade: Speed 5 Acc 18 Dam 4L/2 PDV 9 Range 14 Rate 4, Tags P
  • TK Clinch: Speed 6 Acc 18 Dam 4B/2 PDV N/A Range 14 Rate 1, Tags C,P

Movement[edit]

  • Move: 10
  • Dash: 22

Social[edit]

  • Join Debate: 4
  • Dodge MDV: 11
  • Parry MDV: 7
  • Performance Attack: Speed 6 Acc 13 PDV 7 Rate 1

Health Levels[edit]

  • -0, -1, -1, -2, -2, -4, Incapacitated
  • (wounds are designated as bashing, lethal or aggravated)

History[edit]

Once, there was a maiden...

...who was born to the king and queen of a small country in the Hundred Kingdoms. The maiden was beautiful and talented, and was raised by the finest tutors to be a wise and knowledgeable queen for her nation. However, the maiden was selfish and irresponsible, and instead of using her gifts to serve her people, she opted to leave her kingdom and go gallivanting off around the East as a mercenary, leveraging on her reputation as a princess to spread her fame. The maiden's actions saddened her parents, but they gamely soldiered on, believing that someday their daughter would see the light and return to claim her birthright.

Eventually, she returned. She'd heard the rumors that the Black Tear barbarians were on the warpath and were headed toward her kingdom. The maiden made all haste to return to her kingdom, only to find that she was too late, and the Black Tears had already begun their sack of her homeland. She tried to rally the peasants, but they had fled. She tried to unite the soldiers, but the Black Tears had smashed them and broken their morale. She tried to inspire the people to march under her banner, for she had learned of warcraft and practiced her trade as a commander while acting as a mercenary, but the people did not recognize her as their princess; after all, would a true heir to the throne have abandoned her kingdom for so long?

And then, as she was trying desperately to muster up resistance, the Black Tears came in force. She struck many of them down, but she was eventually overwhelmed and brought to their leader, who was lounging on the throne, the headless bodies of the maiden's parents at his feet. He took a shine to her looks, so he ordered her to be bound and stripped, and then the maiden suffered... indignities.

A week later, naked and beaten and violated, the maiden languished in the dungeons of her palace. Her guards would have their way with her before chaining her to a stake in a filthy cell, but they left her alone at night, for they had to sleep as well. During one of these nights, she heard a still, small voice, speaking to her of her foolishness... and offering a second chance. She had become this way because she was weak, and the voice offered a power to free herself, cast down her tormentors, and to eventually reshape the world. All she had to do was say one single word, and then she could have it.

And so, the beaten and bloodied wretch hissed her assent. The voice chuckled, and from the shadows stepped a gilmyne, who pressed her lips to the maiden's and then flowed over her like a tide of delicate silver fire, becoming a chrysalis and forge within which the maiden would shed her mortal weakness and be reborn as Kyrioch the Conqueror.

After five days, the chrysalis broke and Kyrioch stepped forth, naked and flawless, hateful green fire dancing at her fingertips and invisible arms of power sprouting from her shoulders. Her revenge on the Black Tears was more horrific than the fate they had visited on her country, or any other nation, for that matter. After her orgy of destruction and torment, she turned her back on the ruins of her kingdom and walked into Hell... and the rest is history.

Personality[edit]

Kyrioch could have turned out a hateful bitter wreck, but she chose to exorcise the memories from her mind to avoid being tormented by visions of powerlessness. She was weak once - she is strong now ,and she intends to make full use of that strength to attain her goals.

While a firm believer in the "might makes right" school of thought, she's willing to understand that her understanding is imcomplete, and is this willing to heed the counsel of allies, especially if they're specialized in a field she knows nothing about. Her failure to win over the people in her homeland struck her; Kyrioch of the present will not do it again. To this end, she embraces the philosophy of "defeat without destruction and domination without disgrace"; preferring to win her opponents over without a fight and convert them to her side.

Thoughts on the Reclamation[edit]

Goals[edit]

XP[edit]

  • Earned: 0
  • Spent: 0
  • Unspent: 0

BP[edit]

  • Abilities: 19
  • Charms: 27
  • Backgrounds: 4
  • Ess/WP: 10
  • Total: 60