Difference between revisions of "To Catch the Setting Sun/Unity of Flames"

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m (Created page with "Return To_Catch_the_Setting_Sun *'''Unity of Flames''' *Caste: Defiler *Concept: Erudite SysAdmin *''First Impression and Appearance Text'' =Motivation= * =Intimacies= ==Nat...")
 
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*Caste: Defiler
 
*Caste: Defiler
 
*Concept: Erudite SysAdmin
 
*Concept: Erudite SysAdmin
*''First Impression and Appearance Text''
+
*''Unity is tall and slim, with long black-green hair pulled back into a high pony tail.  Her bronze tinged skin and green eyes indicate an Eastern background.  She is dressed in layers of gossamer and ash, with nodules of spherical crystal imbedded in her flesh in small clusters.''
 
=Motivation=
 
=Motivation=
*
+
*To remake Creation such that what happened to her is never allowed to happen again
 +
==Urge==
 +
Pyrian
 
=Intimacies=
 
=Intimacies=
 
==Natural==
 
==Natural==
 
===Negative===
 
===Negative===
 
===Positive===
 
===Positive===
 +
SWLIHN
 
==Supernatural==
 
==Supernatural==
 
===Negative===
 
===Negative===
 
===Positive===
 
===Positive===
 
=Anima=
 
=Anima=
Describe here in full your Caste anima power. Also tell us your totemic form.
+
By spending five motes, a Defiler may add (Essence) automatic successes on any (Intelligence + Occult) roll to identify a Charm or to analyze it with Essence sight, and on any (Perception + Awareness) roll made to notice a magical effect or Charm. In addition, this supernatural perception easily pierces through deception, adding a +3 bonus to the Infernal's Dodge MDV against unnatural Illusions. These effects come into play automatically once 11+ motes of Peripheral Essence are spent.
 +
 
 +
 
 
=Attributes=
 
=Attributes=
 
==Physical==
 
==Physical==
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==Social==
 
==Social==
 
*Charisma 2
 
*Charisma 2
*Manipulation  
+
*Manipulation 2
 
*Appearance 3
 
*Appearance 3
 
==Mental==
 
==Mental==
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=Abilities=
 
=Abilities=
 
==Caste==
 
==Caste==
For Example, Melee 5 (Swords +3)
+
Investigation 5
 +
Medicine 1
 +
Lore 5
 +
Occult 5
 +
 
 
==Favored==
 
==Favored==
For Example, Melee 5 (Swords +3)
+
Archery 5 (+3 Hell Cannons)
 +
Awareness 5
 +
Bureaucracy 5
 +
Dodge 5
 +
Linguistics 3
 +
 
 
==Unfavored==
 
==Unfavored==
For Example, Melee 5 (Swords +3)
+
Athletics 3
 +
Integrity 3 (+1 Essence Users)
 +
Presence 1
 +
Resistance 1
 +
Ride 1
 +
Sail 1
 +
Socialize 1
 +
War 1
 +
 
 
=Backgrounds=
 
=Backgrounds=
==Each Background==
+
Backing (SWLIHN) 1
How much you have in it, and describe it
+
Cult (Champion of Hell) 1
=Merits=
+
Influence (SWLIHN-derived demons) 1
==Each Merit==
+
 
Describe the Merit and it's cost
+
Unwoven Coadjutor 5: Ember-Born (+2 social against demons, +2 social/spot cults, +2 Perception, +4 join battle, +1 hell specialty)
=Flaws=
+
 
==Each Flaw==
+
Artifact 4: Infernal Essence Pulse Cannon
*Describe the Flaw and it's cost
+
*Mini-cannon:  8L/12B due to their reduced size.
 +
*Siege Devastators take the opposite approach, with oversized cannons that impose a -2 mobility penalty that stacks with any from armor and blasts that ignore the soak of non-magical metal armor entirely. Targets are also hurled back and suffer injury if slammed into objects as though the attack was enhanced by Heaven Thunder Hammer (see Exalted, p. 242), though knockback damage caps at 25L.
 +
 
 +
*Essence Pulse Cannon: Speed 6, Accuracy +2, Damage 10L/15B, Rate 3, Range 100, Tags F, P, O 2, reduce nonmagic armor by 6
 +
*Siege Devastator: Speed 6, Accuracy +0, Damage 15L/20B, Rate 1, Range 200, Tags F, P
 +
 
 +
*So, the suggestion is for a vitriolic orichalcum EPC, with the ability to switch between the three different variants as a miscellaneous action (counts as drawing a weapon). Its covert form is an elaborate bracer that fits over the arm and fires little chibi green Ligier blasts. Its normal form is a teodozjia-headed fireball-spewing blaster. The "kill every motherfucker in the room" mode is six feet long and looks like a roaring erymanthus.
 +
 
 +
*Ex2.5 reduced the damage of most MELEE weapons, but left ranged weapons largely untouched. To bring the EPCs in line with other ranged weapons, they should have the Overwhelming (2 damage) tag. EPCs should reduce non-magical metallic armor soak by 6 instead of 4, while SD blasts halve non-magical armor instead of ignoring it. Also, Siege Devastator blasts should cost more (3m). Apart from that I think it can be used as is.
 +
 
 +
Ally 5: 3rd Circle Demon
 +
 
 +
Command 4: PURE
 +
*Pyrian Urban Renewal Engineers (PURE).  A horde of hopping puppeteers, firmin (for their resin) and other 1st circle demons useful in building a city.
 +
 
 +
 
 
=Charms=
 
=Charms=
==Each Ability or Attribute==
+
==She Who Lives In Her Name==
Charms for that Ability/Attribute (include short description and page #)
+
First SWLIHN Excellency
 +
Effortless SWLIHN Dominance
 +
Counter Conceptual Interposition
 +
 
 +
Factual Determination Analysis
 +
Analytic Modeling
 +
Essence-Dissecting Stare
 +
Counter-Point Inquisition
 +
Ego Infused Pattern
 +
Pattern Reassertion
 +
Wholeness Assumed: Bashing Damage
 +
Mind-Hand Manipulation
 +
Crystal Fire Barrier
 +
Ascendant Objectivity
 +
 
 +
21 bp spent:
 +
Principle Onslaught
 +
Force-Suppression Barrier
 +
Unseen Force Application
 +
Will Crushing
 +
Hollow Presence
 +
Flames Lit Within (+10 peripheral essence)
 +
Wholeness Assumed: Sickness (because I don't want to get hit with Green Sun Wasting, thank you)
 +
 
 
=Essence=
 
=Essence=
*Essence:  
+
*Essence: 4
*Personal: /
+
*Personal: 22/22
*Peripheral: /
+
*Peripheral: /50
 
*Committed to Charms:
 
*Committed to Charms:
 
*Committed to artifacts:
 
*Committed to artifacts:
*Willpower: /
+
*Willpower: 10/19
 
*Anima status:
 
*Anima status:
 
==Virtues==
 
==Virtues==
*Compassion:  
+
*Compassion: 2
*Conviction:  
+
*Conviction: 5
*Temperance:  
+
*Temperance: 5
*Valor:  
+
*Valor: 2
 
*(Virtue channels used: None)
 
*(Virtue channels used: None)
 
===Limit Break===
 
===Limit Break===
Line 66: Line 126:
 
=Conflict=
 
=Conflict=
 
==Physical==
 
==Physical==
*Join Battle:  
+
*Join Battle: 7
*Dodge DV:  
+
*Dodge DV: 7
 
*Parry DV:
 
*Parry DV:
*Soak: L/B/A
+
*Soak: 1L/2B/0A
 
===Movement===
 
===Movement===
 
*Move:  
 
*Move:  
 
*Dash:  
 
*Dash:  
 
==Social==
 
==Social==
*Join Debate:  
+
*Join Debate: 7
*Dodge MDV:  
+
*Dodge MDV: 9  (8 for non-essence users)
*Parry MDV:
+
*Parry MDV: 4
 
==Health Levels==
 
==Health Levels==
 
*-0, -1, -1, -2, -2, -4, Incapacitated
 
*-0, -1, -1, -2, -2, -4, Incapacitated
 
*(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>)
 
*(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>)
 
=Equipment=
 
=Equipment=
List your stuff here, including combat stats if you have weapons
+
 
 
=History=
 
=History=
*Give us at least two or three short paragraphs
+
 
 
=Personality=
 
=Personality=
 
*Give at least one short paragraph
 
*Give at least one short paragraph

Revision as of 14:20, 1 August 2012

Return To_Catch_the_Setting_Sun

  • Unity of Flames
  • Caste: Defiler
  • Concept: Erudite SysAdmin
  • Unity is tall and slim, with long black-green hair pulled back into a high pony tail. Her bronze tinged skin and green eyes indicate an Eastern background. She is dressed in layers of gossamer and ash, with nodules of spherical crystal imbedded in her flesh in small clusters.

Motivation

  • To remake Creation such that what happened to her is never allowed to happen again

Urge

Pyrian

Intimacies

Natural

Negative

Positive

SWLIHN

Supernatural

Negative

Positive

Anima

By spending five motes, a Defiler may add (Essence) automatic successes on any (Intelligence + Occult) roll to identify a Charm or to analyze it with Essence sight, and on any (Perception + Awareness) roll made to notice a magical effect or Charm. In addition, this supernatural perception easily pierces through deception, adding a +3 bonus to the Infernal's Dodge MDV against unnatural Illusions. These effects come into play automatically once 11+ motes of Peripheral Essence are spent.


Attributes

Physical

  • Strength 2
  • Dexterity 5
  • Stamina 2

Social

  • Charisma 2
  • Manipulation 2
  • Appearance 3

Mental

  • Perception 5
  • Intelligence 5
  • Wits 2

Abilities

Caste

Investigation 5 Medicine 1 Lore 5 Occult 5

Favored

Archery 5 (+3 Hell Cannons) Awareness 5 Bureaucracy 5 Dodge 5 Linguistics 3

Unfavored

Athletics 3 Integrity 3 (+1 Essence Users) Presence 1 Resistance 1 Ride 1 Sail 1 Socialize 1 War 1

Backgrounds

Backing (SWLIHN) 1 Cult (Champion of Hell) 1 Influence (SWLIHN-derived demons) 1

Unwoven Coadjutor 5: Ember-Born (+2 social against demons, +2 social/spot cults, +2 Perception, +4 join battle, +1 hell specialty)

Artifact 4: Infernal Essence Pulse Cannon

  • Mini-cannon: 8L/12B due to their reduced size.
  • Siege Devastators take the opposite approach, with oversized cannons that impose a -2 mobility penalty that stacks with any from armor and blasts that ignore the soak of non-magical metal armor entirely. Targets are also hurled back and suffer injury if slammed into objects as though the attack was enhanced by Heaven Thunder Hammer (see Exalted, p. 242), though knockback damage caps at 25L.
  • Essence Pulse Cannon: Speed 6, Accuracy +2, Damage 10L/15B, Rate 3, Range 100, Tags F, P, O 2, reduce nonmagic armor by 6
  • Siege Devastator: Speed 6, Accuracy +0, Damage 15L/20B, Rate 1, Range 200, Tags F, P
  • So, the suggestion is for a vitriolic orichalcum EPC, with the ability to switch between the three different variants as a miscellaneous action (counts as drawing a weapon). Its covert form is an elaborate bracer that fits over the arm and fires little chibi green Ligier blasts. Its normal form is a teodozjia-headed fireball-spewing blaster. The "kill every motherfucker in the room" mode is six feet long and looks like a roaring erymanthus.
  • Ex2.5 reduced the damage of most MELEE weapons, but left ranged weapons largely untouched. To bring the EPCs in line with other ranged weapons, they should have the Overwhelming (2 damage) tag. EPCs should reduce non-magical metallic armor soak by 6 instead of 4, while SD blasts halve non-magical armor instead of ignoring it. Also, Siege Devastator blasts should cost more (3m). Apart from that I think it can be used as is.

Ally 5: 3rd Circle Demon

Command 4: PURE

  • Pyrian Urban Renewal Engineers (PURE). A horde of hopping puppeteers, firmin (for their resin) and other 1st circle demons useful in building a city.


Charms

She Who Lives In Her Name

First SWLIHN Excellency Effortless SWLIHN Dominance Counter Conceptual Interposition

Factual Determination Analysis Analytic Modeling Essence-Dissecting Stare Counter-Point Inquisition Ego Infused Pattern Pattern Reassertion Wholeness Assumed: Bashing Damage Mind-Hand Manipulation Crystal Fire Barrier Ascendant Objectivity

21 bp spent: Principle Onslaught Force-Suppression Barrier Unseen Force Application Will Crushing Hollow Presence Flames Lit Within (+10 peripheral essence) Wholeness Assumed: Sickness (because I don't want to get hit with Green Sun Wasting, thank you)

Essence

  • Essence: 4
  • Personal: 22/22
  • Peripheral: /50
  • Committed to Charms:
  • Committed to artifacts:
  • Willpower: 10/19
  • Anima status:

Virtues

  • Compassion: 2
  • Conviction: 5
  • Temperance: 5
  • Valor: 2
  • (Virtue channels used: None)

Limit Break

Describe your flaw and record here your limit

Conflict

Physical

  • Join Battle: 7
  • Dodge DV: 7
  • Parry DV:
  • Soak: 1L/2B/0A

Movement

  • Move:
  • Dash:

Social

  • Join Debate: 7
  • Dodge MDV: 9 (8 for non-essence users)
  • Parry MDV: 4

Health Levels

  • -0, -1, -1, -2, -2, -4, Incapacitated
  • (wounds are designated as bashing, lethal or aggravated)

Equipment

History

Personality

  • Give at least one short paragraph

Goals

Family

Each Member

Circle

Each Circlemate

XP

  • Earned: #
  • Spent: # (make a list of all purchases here)
  • Unspent: #

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