Difference between revisions of "Torhana"

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(Torhana (Tori) [PL12/180pp])
(Ice Elemental Form [PL12/180pp])
 
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:'''Growth 4 (Permanent, Innate)''' [8pp]
 
:'''Growth 4 (Permanent, Innate)''' [8pp]
 
:'''Ice Elemental Form (Morph 1, Metamorph)'''
 
:'''Ice Elemental Form (Morph 1, Metamorph)'''
:'''Regeneration 9''' [9pp]
 
  
 
:'''Ice And Cold Creation''' (Array 34 points) base- Hailstorm 10 (Cloud Area Ranged Damage (cold and bludgeoning), Indirect 2, Selective (2 pts + 4 pts per rank)(Damage+1 rank; Area+1 rank (cloud), Increased Range+1 rank, Selective+1 rank, Indirect+2 flat)
 
:'''Ice And Cold Creation''' (Array 34 points) base- Hailstorm 10 (Cloud Area Ranged Damage (cold and bludgeoning), Indirect 2, Selective (2 pts + 4 pts per rank)(Damage+1 rank; Area+1 rank (cloud), Increased Range+1 rank, Selective+1 rank, Indirect+2 flat)
Line 90: Line 89:
 
But not before Torhana (Tori to her friends!) decided that the world they had come from was much more interesting than her home plane, and decided to go with them!
 
But not before Torhana (Tori to her friends!) decided that the world they had come from was much more interesting than her home plane, and decided to go with them!
  
==Torhana (Tori) [PL12/180pp]==
+
==Ice Elemental Form [PL12/180pp]==
'''Real Name''': She uses her her real name as her ‘super’ name
 
  
'''Appearance''': Shaggy mammoth like animal with short tusks, about the size of a large draft horse.
+
'''Appearance''': A humanoid form of ice with six arms
  
===ATTRIBUTES [54pp]===
+
===ATTRIBUTES [48pp]===
:'''Strength (STR)''' 5
+
:'''Strength (STR)''' 2
:'''Stamina (STA)''' 10
+
:'''Stamina (STA)''' 8
:'''Agility (AGL)''' 2
+
:'''Agility (AGL)''' 5
 
:'''Dexterity (DEX)''' 2
 
:'''Dexterity (DEX)''' 2
 
:'''Fighting (FGT)''' 0
 
:'''Fighting (FGT)''' 0
 
:'''Intelligence (INT)''' 4
 
:'''Intelligence (INT)''' 4
:'''Awareness (AWE)''' 2
+
:'''Awareness (AWE)''' 1
 
:'''Presence (PRE)''' 0
 
:'''Presence (PRE)''' 0
  
===POWERS [74]===
+
===POWERS [71] ===
:'''Growth 4 (Permanent, Innate)''' [8pp]
+
 
:'''Ice Elemental Form (Morph 1, Metamorph)'''
+
 
:'''Regeneration 9''' [9pp]
+
:'''Elongation 3''' [3pp]
 +
:'''Extra Limbs 6''' [6pp]
 +
 
 +
:'''Feature (change colour of ice''' 1pp]
 +
 
 +
:'''Main Form (Morph 1, Metamorph)'''
  
 
:'''Ice And Cold Creation''' (Array 34 points) base- Hailstorm 10 (Cloud Area Ranged Damage (cold and bludgeoning), Indirect 2, Selective (2 pts + 4 pts per rank)(Damage+1 rank; Area+1 rank (cloud), Increased Range+1 rank, Selective+1 rank, Indirect+2 flat)
 
:'''Ice And Cold Creation''' (Array 34 points) base- Hailstorm 10 (Cloud Area Ranged Damage (cold and bludgeoning), Indirect 2, Selective (2 pts + 4 pts per rank)(Damage+1 rank; Area+1 rank (cloud), Increased Range+1 rank, Selective+1 rank, Indirect+2 flat)
Line 123: Line 126:
 
::alt. power (1) '''''Ice Walking''''': Ice Walking: Movement 9 (Environmental Adaptation: Ice)
 
::alt. power (1) '''''Ice Walking''''': Ice Walking: Movement 9 (Environmental Adaptation: Ice)
  
:'''Speed 4 (30 miles an hour)''' [4pp]
+
:'''Quickness 6 (physical only)''' [3 pp]
 +
 
 
:'''Thermal Vision: senses (Infravision)''' [1pp]
 
:'''Thermal Vision: senses (Infravision)''' [1pp]
  
  
===ADVANTAGES [7pp]===
+
===ADVANTAGES [11 pp]===
 
:Favoured Environment (Extreme Cold)
 
:Favoured Environment (Extreme Cold)
 +
:Close Combat (Grappling) 2
 +
:Fast Grab
 
:Great Endurance
 
:Great Endurance
 +
:Improved Hold
 
:Luck 2
 
:Luck 2
 
:Move by Action
 
:Move by Action
Line 139: Line 146:
 
:Acrobatics (AGI) n/a
 
:Acrobatics (AGI) n/a
 
:Athletics (STR) (+4)
 
:Athletics (STR) (+4)
:Close Combat (FTG) Trampling(+4)
+
:Close Combat (FTG) Grappling (+4)
 
:Deception (PRE) (+0)
 
:Deception (PRE) (+0)
 
:Expertise (INT) (Magic) (+4)
 
:Expertise (INT) (Magic) (+4)
Line 155: Line 162:
 
:Vehicles (DEX) n/a (+1)
 
:Vehicles (DEX) n/a (+1)
  
===DEFENSIVE [27pp]===
+
===DEFENSIVE [28pp]===
:Dodge 8
+
:Dodge 10
:Parry 8
+
:Parry 10
:Fortitude 12
+
:Fortitude 10
:Toughness 14
+
:Toughness 12
 
:Will 11
 
:Will 11
  
Line 169: Line 176:
  
 
===Backdown===
 
===Backdown===
''Abilities 54 + Powers 74 + Advantages 7 + Skills 18 + Defences 27 = 180''
+
''Abilities 48 + Powers 71 + Advantages 7 + Skills 18 + Defences 28 = 180''
  
 
===Pesonality/Tactics===
 
===Pesonality/Tactics===
 
===History/Backstory===
 
 
Klarion the witchboy opened a gateway to a plane of elemental cold, meaning to unleash a new ice age on Earth. The Justice League went through the gate in order to gather information needed to stop it, and found aid in the form of Torhana and, together, they managed to close the gate
 
 
But not before Torhana (Tori to her friends!) decided that the world they had come from was much more interesting than her home plane, and decided to go with them!
 

Latest revision as of 19:05, 15 June 2021

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Torhana (Tori) [PL12/180pp][edit]

Real Name: She uses her her real name as her ‘super’ name

Appearance: Shaggy mammoth like animal with short tusks, about the size of a large draft horse.

ATTRIBUTES [54pp][edit]

Strength (STR) 5
Stamina (STA) 10
Agility (AGL) 2
Dexterity (DEX) 2
Fighting (FGT) 0
Intelligence (INT) 4
Awareness (AWE) 2
Presence (PRE) 0

POWERS [74][edit]

Growth 4 (Permanent, Innate) [8pp]
Ice Elemental Form (Morph 1, Metamorph)
Ice And Cold Creation (Array 34 points) base- Hailstorm 10 (Cloud Area Ranged Damage (cold and bludgeoning), Indirect 2, Selective (2 pts + 4 pts per rank)(Damage+1 rank; Area+1 rank (cloud), Increased Range+1 rank, Selective+1 rank, Indirect+2 flat)

Resistance on 25

alt. power (1) Ice Binding: Ice Binding 12: Ranged Damage Cumulative Affliction (ice; Resisted by Dodge; Overcome by Damage; Hindered and Vulnerable, Defenceless and Immobilised), Extra Condition, Limited Degree, Accurate 2 (2 pts per rank + 2) (26)
alt. power (1) Ice Shapes: Ice Shapes 9; Create Ice, Permanent, Impervious (3 pts per rank)
alt. power (1) Cold Projection: Cold Projection 9; (Environmental (Cold), Selective) (3pts per rank)
alt. power (1) Shape Ice: Shape Ice; Transform (Ice) 10 (Continuous) (3 pts per rank)
Ice Armour 4 (Protection 4; Sustained) [4pp]
Immunity (Environmental Cold, Environmental Heat, Cold Damage) (7) [7pp]
Ice Movement Array (Array 10 points) base- Ice Surfing 9 (Flight, platform of Ice) (9)
alt. power (1) Ice Walking: Ice Walking: Movement 9 (Environmental Adaptation: Ice)
Speed 4 (30 miles an hour) [4pp]
Thermal Vision: senses (Infravision) [1pp]


ADVANTAGES [7pp][edit]

Favoured Environment (Extreme Cold)
Great Endurance
Luck 2
Move by Action
Ritualist
Skill Mastery (Ice Sculpting)


SKILLS [18pp][edit]

Acrobatics (AGI) n/a
Athletics (STR) (+4)
Close Combat (FTG) Trampling(+4)
Deception (PRE) (+0)
Expertise (INT) (Magic) (+4)
Expertise (INT) (Survivalist) (+2)
Insight (AWE) n/a
Intimidation (PRE) n/a
Investigation (INT)
Perception (AWE) (+4)
Persuasion (PRE)
Ranged Combat (Ice Binding) (+10)
Sleight of Hand (DEX) n/a
Stealth (AGI)
Technology (INT) (+2)
Treatment (INT)
Vehicles (DEX) n/a (+1)

DEFENSIVE [27pp][edit]

Dodge 8
Parry 8
Fortitude 12
Toughness 14
Will 11

OFFENSIVE[edit]

Complications[edit]

Motivation: Curiosity
Motivation: Empathy

Backdown[edit]

Abilities 54 + Powers 74 + Advantages 7 + Skills 18 + Defences 27 = 180

Pesonality/Tactics[edit]

History/Backstory[edit]

Klarion the witchboy opened a gateway to a plane of elemental cold, meaning to unleash a new ice age on Earth. The Justice League went through the gate in order to gather information needed to stop it, and found aid in the form of Torhana and, together, they managed to close the gate

But not before Torhana (Tori to her friends!) decided that the world they had come from was much more interesting than her home plane, and decided to go with them!

Ice Elemental Form [PL12/180pp][edit]

Appearance: A humanoid form of ice with six arms

ATTRIBUTES [48pp][edit]

Strength (STR) 2
Stamina (STA) 8
Agility (AGL) 5
Dexterity (DEX) 2
Fighting (FGT) 0
Intelligence (INT) 4
Awareness (AWE) 1
Presence (PRE) 0

POWERS [71][edit]

Elongation 3 [3pp]
Extra Limbs 6 [6pp]
Feature (change colour of ice 1pp]
Main Form (Morph 1, Metamorph)
Ice And Cold Creation (Array 34 points) base- Hailstorm 10 (Cloud Area Ranged Damage (cold and bludgeoning), Indirect 2, Selective (2 pts + 4 pts per rank)(Damage+1 rank; Area+1 rank (cloud), Increased Range+1 rank, Selective+1 rank, Indirect+2 flat)

Resistance on 25

alt. power (1) Ice Binding: Ice Binding 12: Ranged Damage Cumulative Affliction (ice; Resisted by Dodge; Overcome by Damage; Hindered and Vulnerable, Defenceless and Immobilised), Extra Condition, Limited Degree, Accurate 2 (2 pts per rank + 2) (26)
alt. power (1) Ice Shapes: Ice Shapes 9; Create Ice, Permanent, Impervious (3 pts per rank)
alt. power (1) Cold Projection: Cold Projection 9; (Environmental (Cold), Selective) (3pts per rank)
alt. power (1) Shape Ice: Shape Ice; Transform (Ice) 10 (Continuous) (3 pts per rank)
Ice Armour 4 (Protection 4; Sustained) [4pp]
Immunity (Environmental Cold, Environmental Heat, Cold Damage) (7) [7pp]
Ice Movement Array (Array 10 points) base- Ice Surfing 9 (Flight, platform of Ice) (9)
alt. power (1) Ice Walking: Ice Walking: Movement 9 (Environmental Adaptation: Ice)
Quickness 6 (physical only) [3 pp]
Thermal Vision: senses (Infravision) [1pp]


ADVANTAGES [11 pp][edit]

Favoured Environment (Extreme Cold)
Close Combat (Grappling) 2
Fast Grab
Great Endurance
Improved Hold
Luck 2
Move by Action
Ritualist
Skill Mastery (Ice Sculpting)


SKILLS [18pp][edit]

Acrobatics (AGI) n/a
Athletics (STR) (+4)
Close Combat (FTG) Grappling (+4)
Deception (PRE) (+0)
Expertise (INT) (Magic) (+4)
Expertise (INT) (Survivalist) (+2)
Insight (AWE) n/a
Intimidation (PRE) n/a
Investigation (INT)
Perception (AWE) (+4)
Persuasion (PRE)
Ranged Combat (Ice Binding) (+10)
Sleight of Hand (DEX) n/a
Stealth (AGI)
Technology (INT) (+2)
Treatment (INT)
Vehicles (DEX) n/a (+1)

DEFENSIVE [28pp][edit]

Dodge 10
Parry 10
Fortitude 10
Toughness 12
Will 11

OFFENSIVE[edit]

Complications[edit]

Motivation: Curiosity
Motivation: Empathy

Backdown[edit]

Abilities 48 + Powers 71 + Advantages 7 + Skills 18 + Defences 28 = 180

Pesonality/Tactics[edit]