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=='''York'''== | =='''York'''== | ||
− | *York-A minor primal realm, created by a Shadow of the Jewel of Judgment, existing in the remaining shadows of a fallen Shade of Amber | + | *York-A minor primal realm, created by a Shadow of the Jewel of Judgment, existing in the remaining shadows of a fallen Shade of Amber. |
In the shadows of Amber are many [[Shade]] realms and in them many things have happened. York is the center of its realm of existence with a royal family led by [[Tolknor]] of York. It is a Primal Realm, created by [[Tolknor]] which existed before the Shade of Amber that was once the center of this shadow veil was destroyed. | In the shadows of Amber are many [[Shade]] realms and in them many things have happened. York is the center of its realm of existence with a royal family led by [[Tolknor]] of York. It is a Primal Realm, created by [[Tolknor]] which existed before the Shade of Amber that was once the center of this shadow veil was destroyed. | ||
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''*Koob and his war against a Shade Amber''. There is a long complex history of the wars between this Amber and High Lord Koob of Chaos. In the end Random was defeated and chased into exile where he took the name Hazarda[[https://wiki.rpg.net/index.php/H%26TE]]. He abdicated to [[Tolknor]] who lead a last ditch attempt to save the power artifacts of this Amber before creating a controlled destruction of the Pattern itself, transferring the powers of the pattern, with its permission, to the pattern of York. This allowed him to enact Founder's Right, perfectly protecting York from further assaults by Koob of Chaos. | ''*Koob and his war against a Shade Amber''. There is a long complex history of the wars between this Amber and High Lord Koob of Chaos. In the end Random was defeated and chased into exile where he took the name Hazarda[[https://wiki.rpg.net/index.php/H%26TE]]. He abdicated to [[Tolknor]] who lead a last ditch attempt to save the power artifacts of this Amber before creating a controlled destruction of the Pattern itself, transferring the powers of the pattern, with its permission, to the pattern of York. This allowed him to enact Founder's Right, perfectly protecting York from further assaults by Koob of Chaos. | ||
− | Lord Koob gave Tolknor, the last King of Amber, permission to let the people leave as long as the pattern was destroyed. After the war a new High Lord took over Chaos, named | + | Lord Koob gave Tolknor, the last King of Amber, permission to let the people leave as long as the pattern was destroyed. After the war a new High Lord took over Chaos, named Nur al Din El musifar- Nur the Traveler. Nur has a blood relationship with Tolknor and has assayed the Pattern of York. |
*A connection between the Tosain worlds and the new realms was created because of its proximity in shadow by the two creations of [[Plymouth]] and York. | *A connection between the Tosain worlds and the new realms was created because of its proximity in shadow by the two creations of [[Plymouth]] and York. | ||
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− | ==''' | + | =='''Tosa'''== |
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− | + | Cosmologically Tosa is a giant segment of shadow that probably interacted with the Shade of Amber that it is now linked to. However, when Tosa is spoken of it is one particular shadow that is generally being spoken of. Tosa Prime it is often called but that term is not used by its natives. The dynastic rise and fall of nations, tribes and empires led to one conquerer taking control of the planet and in time the surrounding worlds, by magical and technological travel. This conquerer is [[Alexandir Kos Korag]]. Born a blacksmith's son he became an adventurer and gained companions who used their varied powers to aid his rise. | |
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− | + | =='''The Neutral Place'''== | |
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+ | Further cosmological connections exist in connections to another location in shadow. The Neutral Place. This is a place certainly deep in shadow since it lacks elements outside itself like planets and worlds and such. It is a 500 mile long building with bars spread through many different architectural styles. Interior spaces, exterior spaces, different suns, different moons. The proprietor is called Mac, but he is a deity of this realm with unlimited powers. He is invariably friendly. | ||
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+ | A main feature of The Neutral Place is each area has great doors or archways, clearly designated as portals that passing through delivers the traveler to a different world, or different places in a world. The areas of the structure relate thematically to the doors available in a section. The traveler can purchase a Neutral Place ring for a single copper coin. In practice one passes through the door to transport to the planet, and calls on the ring to transport them to the Neutral Place. | ||
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+ | Mac has one idiosyncrasy. For reasons he refuses to discuss if a Xenomorph {creature in the Alien franchise} enters the Neutral Place it is immediately confiscated and pressed into service. They become scrupulously clean, polite, speak the common tongue. Realm lords have complained to no effect. ((GMs and Players learned to not test me on bringing them in)) | ||
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+ | =='''[[CHAD]]-Clean Halls and Dens'''== | ||
+ | This is a Mercenary Guild based in the City of Wall on the planet of New Wall, a realm connected to the Neutral Place. It numbers millions of troops and hires troops with many specialties. Many of the members are Adventurers from a wide range of Gamer Worlds connected to the Neutral Place. | ||
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− | + | ((GM-Note: Clearly these were the game worlds of a dozen or so different GMs. I worked in a game store in the early to mid '80s and managed one from the early to mid 90s. PCs from various worlds used the Neutral Place to travel from game world to game world. Its how things get done. | |
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+ | These are two great sections of shadow that were merged by the frequent exchange of its residents and the general proximity of the shadow systems. | ||
− | == | + | =='''History of Tosa'''== |
− | + | Tosa is the center of a large cluster of multiverses surrounding a gigantic realm and its surrounding star systems. The world is lead by its conqueror King Alexandir Kos Korag. The riegn of King Alexandir is currently 2000 years old. | |
− | + | Tosa is a large world with a number of city sates that became the centers of first small nations, then through the process of war and conquest great nations. | |
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− | + | It is the birth-world of [[Tolknor]], founder of York. | |
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− | + | The City of Wall, Tosa is the birthplace of the [[Palace Commons]] and [[CHAD]] | |
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− | + | *[[Fairhand's Folly]] The Adventurers Quarters established by Jeremy Fairhand. | |
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+ | ---- | ||
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=='''[[Saint of Battle]]'''== | =='''[[Saint of Battle]]'''== | ||
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=='''Crowned Bards'''== | =='''Crowned Bards'''== | ||
− | + | In the Tosian/York realms a Bard received his first crown upon the completion of special rites.(23rd level) | |
From there is was a matter of politics if further crowns were awarded. | From there is was a matter of politics if further crowns were awarded. | ||
− | + | Another crown would be rewarded if one became the Arch-Bard of a realm. Such as Venki Fairhand for The Empire of Tosa and Fortunadas Enright for Kingdom of York. | |
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− | + | A third crown, creating a Thrice Crowned Bard, would mean the bard was the chief bard of a spacial realm, such as the Tosian Multiverse or the York Shadow Realms. | |
− | + | Such titles might only be temporary but once awarded remained part of the Bardic legend. As is the case for both Fotunadas and Venki, niether of whom are national or spacial prime bards any longer. | |
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=='''Realm Specific Elements and Magical Artifacts'''== | =='''Realm Specific Elements and Magical Artifacts'''== | ||
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==='''Swords of Colossal Excavation'''=== | ==='''Swords of Colossal Excavation'''=== | ||
− | [[File: | + | [[File:Swordofcollassalexevaction.jpg]] |
*A Tosian weapon-maker of the Dolsin region, Ugala Nok, received a boon from a archmage and by mangling his request he gained the power to create one type of magical item in only two form. The two forms were spade and sword. The magic he could imbue was colossal excavation. In a spade it could help create a hole quickly, though it was tiring to use. In a sword it had unexpected results. The sword cut huge swaths from foes. It tears apart armor at the rivets, shreds leather, passes through chainmail like butter, magical armors only slowing them a little. On flesh it does something approximate to 5 times the damage a normal blade of its size and form. The wielder of the blade received magical healing equal to the damage he inflicts. Is immune to decapitation. They receive energy, and a glee in battle. Often the wielder is unable to stop fighting till all foes are defeated. After which they often lapse into exhaustion. | *A Tosian weapon-maker of the Dolsin region, Ugala Nok, received a boon from a archmage and by mangling his request he gained the power to create one type of magical item in only two form. The two forms were spade and sword. The magic he could imbue was colossal excavation. In a spade it could help create a hole quickly, though it was tiring to use. In a sword it had unexpected results. The sword cut huge swaths from foes. It tears apart armor at the rivets, shreds leather, passes through chainmail like butter, magical armors only slowing them a little. On flesh it does something approximate to 5 times the damage a normal blade of its size and form. The wielder of the blade received magical healing equal to the damage he inflicts. Is immune to decapitation. They receive energy, and a glee in battle. Often the wielder is unable to stop fighting till all foes are defeated. After which they often lapse into exhaustion. | ||
*The swords of Colossal Excavation became prized heirlooms. Many families used them as swords of state. | *The swords of Colossal Excavation became prized heirlooms. Many families used them as swords of state. | ||
− | *A Pandybat is a weapon more dangerous to the user then the foe. The Swords of Colossal Excavation have always had that reputation, but they still have a reputation as a weapon of terror on the field. | + | *A Pandybat is a weapon more dangerous to the user then the foe. The Swords of Colossal Excavation have always had that reputation, but they still have a reputation as a weapon of terror on the field. |
==='''Rearden Metal'''=== | ==='''Rearden Metal'''=== | ||
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**Rearden Metal has a certain cultural cache in Yorkian shadows where some groups idolize it for numerous reasons. Jake Whitetail[[https://wiki.rpg.net/index.php/Jake_and_Kirgor]] has a hard shock troop of Centaurs armed in Rearden breastplates. | **Rearden Metal has a certain cultural cache in Yorkian shadows where some groups idolize it for numerous reasons. Jake Whitetail[[https://wiki.rpg.net/index.php/Jake_and_Kirgor]] has a hard shock troop of Centaurs armed in Rearden breastplates. | ||
− | =='''Monsters of York'''== | + | ==='''Monsters of York'''=== |
− | + | *'''''Ravers'''''. | |
There are 3 elemental creatures that generate withing the realms despite being repeatedly destroyed. The Ravers Kagath, Dreal, and Gandat are beleived to be part of the divergence of the Pattern of York from the Shade of Amber-Fallen and its difference from the true pattern of Amber. | There are 3 elemental creatures that generate withing the realms despite being repeatedly destroyed. The Ravers Kagath, Dreal, and Gandat are beleived to be part of the divergence of the Pattern of York from the Shade of Amber-Fallen and its difference from the true pattern of Amber. | ||
Beasts of great power, they are able to posses and control other creatures and are extraordinarily difficult to defeat. | Beasts of great power, they are able to posses and control other creatures and are extraordinarily difficult to defeat. | ||
Once defeated the victor is imprinted by the forces of the universe with a green mithril tree on their forehead. They can be removed by the King of York using the Yorkian Jewel of Judgment. | Once defeated the victor is imprinted by the forces of the universe with a green mithril tree on their forehead. They can be removed by the King of York using the Yorkian Jewel of Judgment. | ||
− | + | *'''''Jeweled Trolls''''' | |
− | Jeweled Trolls | + | Jeweled Trolls are war trolls that have a power stone mounted in their forehead. This allows them to use magical attacks. These stone eating Trolls live in a region where these powerful stones exist. As they devour stone they eat the stones and they move to th front of their head and have a direct connection to their brain. These are extremely dangerous creatures in and incredibly dangerous region. |
− | *Red: Fire Balls | + | *Red: Fire Balls |
*Blue: Lighting Bolts | *Blue: Lighting Bolts | ||
*Green: Acid Blast | *Green: Acid Blast | ||
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*Crackled: a Mixture of 2 or 3 of the other stones. | *Crackled: a Mixture of 2 or 3 of the other stones. | ||
− | + | ==='''Xenomorph'''=== | |
+ | In the Tosian/York universes the creatures called xenomorphs, from the movie Aliens disappear as soon as the enter the realms by what ever method they come. | ||
+ | *They immediately teleport to [[Mac's Bar]], where Mac uses his powers to clean them up and make them bartender/security guards/custodians. | ||
− | + | ==[[Mac's Bar]]== | |
− | + | The main bridge between the York & Tosa multiverses | |
− | == | + | ==[[Fairhand's Folly]]== |
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