Editing Trân Vân Olufemi
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*'''Gain 1 Plot Point when you roll a d4 instead of a d8.''' | *'''Gain 1 Plot Point when you roll a d4 instead of a d8.''' | ||
− | * | + | *Cortex Specter: Whenever anyone uses an information-based Asset against you, spend 1 PP to turn it into a No Data Found Complication of the same die rating. |
*Ghosts of Yesterday: Create a d8 Complication relating to your history to step up your Fight, Know, or Sneak for a scene. This Complication cannot be stepped back by spending PPs to activate Opportunities. | *Ghosts of Yesterday: Create a d8 Complication relating to your history to step up your Fight, Know, or Sneak for a scene. This Complication cannot be stepped back by spending PPs to activate Opportunities. | ||
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*'''Gain 1 Plot Point when you roll a d4 instead of a d8.''' | *'''Gain 1 Plot Point when you roll a d4 instead of a d8.''' | ||
*Now Is Not Your Time: When someone tries to attack you the first time in a scene, spend 1 PP to instead make them set the stakes against a Social + Influence intimidation Action. If you raise the stakes, they cannot attack you until you roll a jinx. | *Now Is Not Your Time: When someone tries to attack you the first time in a scene, spend 1 PP to instead make them set the stakes against a Social + Influence intimidation Action. If you raise the stakes, they cannot attack you until you roll a jinx. | ||
− | *Take Measure: When you come into conflict with someone for the first time, you may attempt to size them up with a Mental + Know Action. Create a Sized Up d8 Asset if you succeed or take an Overconfident d8 Complication if you fail. | + | *'''Take Measure:''' When you come into conflict with someone for the first time, you may attempt to size them up with a Mental + Know Action. Create a Sized Up d8 Asset if you succeed or take an Overconfident d8 Complication if you fail. |
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*'''Gain 1 Plot Point when you roll a d4 instead of a d8.''' | *'''Gain 1 Plot Point when you roll a d4 instead of a d8.''' | ||
*'''Secrets, Secrets:''' When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication. | *'''Secrets, Secrets:''' When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication. | ||
− | * | + | *Two Heads Are Better Than One: Once per scene, you may spend 1 PP to use the Skill of a Crewmember in the scene instead of your own. After the roll, take or step up a Complication to reflect their memories getting mixed up with your own. |
==Signature Assets== | ==Signature Assets== | ||
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==Episodes== | ==Episodes== | ||
− | + | Complete: [https://forum.rpg.net/showthread.php?761980-Firefly-The-Path-of-the-Righteous-Episode-2&p=21342058#post21342058 Episode 14: Heads Up] | |
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==Notes== | ==Notes== | ||
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**For consenting PCs when the 'secret' in question is plot-related, we'll use the mechanics. | **For consenting PCs when the 'secret' in question is plot-related, we'll use the mechanics. | ||
**For GMCs, we'll use the mechanics, unless I say otherwise for whatever reason (e.g., because whatever Olufemi is trying to Read isn't plot-relevant, etc.). | **For GMCs, we'll use the mechanics, unless I say otherwise for whatever reason (e.g., because whatever Olufemi is trying to Read isn't plot-relevant, etc.). | ||
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