Editing Trade Goods

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 20: Line 20:
 
===Geegaws===
 
===Geegaws===
 
Geegaw. 1 load = 2 bags, encumbrance per load = 10 stone, base price 50 gp (see below). A load of geegaws consists of brightly colored glass beads, shells, polished rocks, flavored toothpicks, jumping beans and the like. Such goods are typically only desired by primitive or remote peoples, and are often not sold but exchanged for value of goods equal to the base price. In addition, upon spreading out a blanket and presenting the geegaws in an attractive fashion the DM will immediately make another reaction roll if the initial result was Indifferent or worse. If the new result, however, is Unfriendly, the other party is deeply offended and will likely attack. One load is enough to satisfy the curiosity of a Class VI village (with each additional category requiring an additional load), and for every load added past the minimum required add +1 to the reaction roll.
 
Geegaw. 1 load = 2 bags, encumbrance per load = 10 stone, base price 50 gp (see below). A load of geegaws consists of brightly colored glass beads, shells, polished rocks, flavored toothpicks, jumping beans and the like. Such goods are typically only desired by primitive or remote peoples, and are often not sold but exchanged for value of goods equal to the base price. In addition, upon spreading out a blanket and presenting the geegaws in an attractive fashion the DM will immediately make another reaction roll if the initial result was Indifferent or worse. If the new result, however, is Unfriendly, the other party is deeply offended and will likely attack. One load is enough to satisfy the curiosity of a Class VI village (with each additional category requiring an additional load), and for every load added past the minimum required add +1 to the reaction roll.
 
 
===Coal===
 
Coal is a mineral trade good worth a base of 75 gold per stone of weight. This puts it at a rough equivalence to gold ore at 50% purity (see ACKS mining). It can be mined at a rate of 50 stone per week per miner tree (one master miner, two journeymen, four apprentices and ten unskilled laborers). Coal does not need to be refined. It has the following uses:
 
 
*When used to run a smelter it increases the efficiency of the smelter by the following: small smelter x 100%, medium smelter 50% and a large smelter by 25%. In addition, it increases the yield of the smelter by 10% (to a maximum of 100%). It takes five stone of coal to run a small smelter for one week, twenty stone of coal to run a medium smelter and eighty stone of coal to run a large smelter.
 
 
*If used by a blacksmith, armorer or similar they have their output increased by 50% per month. A smithy will go through one stone of coal a week. In addition, the smith can produce the rare alloys needed to create masterwork or magical items.
 
 
*If used in an alchemists lab coal adds a +1 to any magical research throw that requires a reagent or consumable material. At least 1/6 stone per 250 gp of the project must be used to gain the bonus.
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)