Editing Trasidy
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Electrical light works, at approximately 1900 level of incandescent light. There is no widespread energy grid. Many energy sources have been imported from outside of the realm. Common light sources include a specially treated lichen that emits light and heat just below the level of a candle. Candles are ubiquitous. Oil Lights are Ubiquitous. Cottage industries exist for the production of Lichen, Candle and Oil lights. | Electrical light works, at approximately 1900 level of incandescent light. There is no widespread energy grid. Many energy sources have been imported from outside of the realm. Common light sources include a specially treated lichen that emits light and heat just below the level of a candle. Candles are ubiquitous. Oil Lights are Ubiquitous. Cottage industries exist for the production of Lichen, Candle and Oil lights. | ||
*There is a Night/Day cycle but no visible light source: No sun. It simply gets lighter and darker with light filtering down from above to allow for shadows and shade. This is caused by a cycling heat source far above the surface of the realm that maneuvers in an erratic manner. | *There is a Night/Day cycle but no visible light source: No sun. It simply gets lighter and darker with light filtering down from above to allow for shadows and shade. This is caused by a cycling heat source far above the surface of the realm that maneuvers in an erratic manner. | ||
β | *Weather is regional and tends to travel around the flat plain in relation to the meandering heat source. This tends to make | + | *Weather is regional and tends to travel around the flat plain in relation to the meandering heat source. This tends to make . |
β | |||
==='''Metals'''=== | ==='''Metals'''=== |