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The general technological level is early electronic age with some exception. | The general technological level is early electronic age with some exception. | ||
− | *Gunpowders, in many forms, do not work here. Neither do lasers or focused energy weapons | + | *Gunpowders, in many forms, do not work here. Neither do lasers or focused energy weapons. |
===Transportation=== | ===Transportation=== | ||
*The Speed of light is a hard limit restricting starships. | *The Speed of light is a hard limit restricting starships. | ||
− | *There are few powered forms of air travel. Hot Air balloons and blimps are used as are certain types of gliders. However there are few | + | *There are few powered forms of air travel. Hot Air balloons and blimps are used as are certain types of gliders. However there are few moutains so gliding usually takes off from towers or structures, making them poor transportation. |
*Camels, horse, Dottles, and other mounts are common. Their urine and defecation is often collected for other uses | *Camels, horse, Dottles, and other mounts are common. Their urine and defecation is often collected for other uses | ||
*'''Passage Portals''' There are Temples of the Priests of Rosada placed around the realm that have doors allowing transportation to other Passage Portals. Use is free. | *'''Passage Portals''' There are Temples of the Priests of Rosada placed around the realm that have doors allowing transportation to other Passage Portals. Use is free. | ||
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*Frequent Urala use colors the lips, tongue, and inner mouth and nasal passages. | *Frequent Urala use colors the lips, tongue, and inner mouth and nasal passages. | ||
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==[[File:TrasidySymbol.jpg]]'''Government of Trasidy'''[[File:TrasidySymbol.jpg]]== | ==[[File:TrasidySymbol.jpg]]'''Government of Trasidy'''[[File:TrasidySymbol.jpg]]== | ||
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===Chamber of Review=== | ===Chamber of Review=== | ||
While there seem to be no formal overall government there are Consuls who settle conflicts and complaints and their ruling is law. A '''Chamber of Review''' of 12 Consuls, including a Chief Consul, can over-rule a judgment, sending it back for further review. A unanimous decision can not be over-ruled. | While there seem to be no formal overall government there are Consuls who settle conflicts and complaints and their ruling is law. A '''Chamber of Review''' of 12 Consuls, including a Chief Consul, can over-rule a judgment, sending it back for further review. A unanimous decision can not be over-ruled. | ||
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*'''Standing Structures:''' In a city of buildings each structure, regardless of size, is called a '''Standing Structure'''. Each Standing Structure has a Factor, a representative for whatever needs the residents have. After a Factor is elected by a Standing structure's residents they can attempt to convince the inhabitants of surrounding Standing Structures to elect them as well. Powerful Factors might oversee 100 or more Standing Structures. | *'''Standing Structures:''' In a city of buildings each structure, regardless of size, is called a '''Standing Structure'''. Each Standing Structure has a Factor, a representative for whatever needs the residents have. After a Factor is elected by a Standing structure's residents they can attempt to convince the inhabitants of surrounding Standing Structures to elect them as well. Powerful Factors might oversee 100 or more Standing Structures. | ||
+ | =='''Significant Locations'''== | ||
+ | |||
+ | ==='''Plaza Magdal'''=== | ||
+ | [[File:1-plaza magdal.jpg|200 px]]] | ||
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+ | ==='''Col Adrazic'''=== | ||
+ | [[File:2-Col Adrazic.jpg|200 px]] | ||
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+ | This Tavern and managing facility rests at the col of the entrance into the realm. Traditionally the arduous climb on the exterior of the realm to the Col and the equally steep but much shorter descent into the realm were muddy and dangerous roads. With the advent of a small Jeweled Road up and down the the trail merchant business has increased. However, the road is only 10' wide, so the use of the trail has become more organized. | ||
+ | ===Red Wall=== | ||
+ | [[File:3-Red Wall1.jpg|200 px]] | ||
+ | |||
+ | Red Wall is the accepted North of Trasidy. Compasses point the the North Red Wall Door. | ||
− | === | + | ===Plazas Krela & Zahali=== |
− | + | [[File:4-Plazas Krela & Zahali.jpg|200 px]] | |
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− | + | The entrances to these two Plaza are side by side and open pathways and shared areas between them. They share sports facilities down the center line dividing the two regions. | |
− | + | ===Plaza Cruzic=== | |
− | + | [[File:5-Plaza Cruzic.jpg|200 px]] | |
− | + | ===Hagia Rosada=== | |
− | + | [[File:trasidy1door1.jpg|200 px]] | |
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− | + | The Great Temple of the Hagia Rosada is the center of much of the Cultural and Economic activity in the realm. It is the location all traffic from outside Trasidy arrives. The Great Temple of the Hagia Rosada is the center of much of the Cultural and Economic activity in the realm. It is the location all traffic from outside Trasidy arrives. Merchant Caravans are met and led to the regional markets they are destined for Libraries, gardens, fountains, sculpture, glass work, and many other things of Trasidean beauty can be seen. Many foreign realms maintain small offices in the government area. | |
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− | + | ===Plaza Palitaza=== | |
− | + | [[File:7-Plaza Palitaza.jpg|200 px]]] | |
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− | + | ===Blue Wall== | |
− | + | [[File:8-blue wall.jpg|200 px]] | |
+ | |||
+ | The Blue Wall is the accepted South of the realm. Heading south | ||
+ | ===Yellow Wall=== | ||
+ | [[File:9-Yellow Wall.jpg|200 px]] | ||
+ | ===House of Four Waters=== | ||
+ | [[File:10-House of Four Waters.jpg|200 px]] | ||
+ | ===Green Wall=== | ||
+ | [[File:11-Green Wall.jpg|200 px]] | ||
+ | ===Crizada Tras=== | ||
+ | [[File:12-Crizada Tras.jpg|200 px]] | ||
==='''Residents-Sentient'''=== | ==='''Residents-Sentient'''=== | ||
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<span Style=color:Blue></span> | <span Style=color:Blue></span> | ||
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*<span Style=color:Blue>''Transport Domes''</span>:There are domed structures called Transport Domes. They include up to 20 portals allowing travel to other Domes nearby. Movement to regions across the realm is expressed in how many Domes must be passed through. While surface roads exist, they are often narrow and twisting, and maze-like.They are managed by the Priests of Trasidy. | *<span Style=color:Blue>''Transport Domes''</span>:There are domed structures called Transport Domes. They include up to 20 portals allowing travel to other Domes nearby. Movement to regions across the realm is expressed in how many Domes must be passed through. While surface roads exist, they are often narrow and twisting, and maze-like.They are managed by the Priests of Trasidy. | ||
− | * | + | *Trump Cards based on the sigil of Trasidy, are commonly available and allow transport between regions. |
*<span Style=color:Blue>''Religions''</span>:Nearly any religion in shadow can be found here and often that is a criteria for the Priests of Hagia Rosada to send one to a particular area. The Priests of Rosada though, are an odd mixture of monastics and librarians. | *<span Style=color:Blue>''Religions''</span>:Nearly any religion in shadow can be found here and often that is a criteria for the Priests of Hagia Rosada to send one to a particular area. The Priests of Rosada though, are an odd mixture of monastics and librarians. | ||
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*<span Style=color:Blue>''Currency''</span>While gold, silver, copper, electrum, platinum, gemcoins, gems, and other shadow currency is commonly used, barter is by far the most common form of exchange. A general 10 copper to 1 silver/10 silver to 1 gold/10 gold to 1 platinum/ exchange rate exists. Electrum coins are generally considered 1/3 to 1/2 of a gold coin. Mitril are generally rated as worth 1000 gold. Gemcoins, a common chaos sway currency are readily accepted and have a complicated exchange system based on the central gem and the surrounding metals. | *<span Style=color:Blue>''Currency''</span>While gold, silver, copper, electrum, platinum, gemcoins, gems, and other shadow currency is commonly used, barter is by far the most common form of exchange. A general 10 copper to 1 silver/10 silver to 1 gold/10 gold to 1 platinum/ exchange rate exists. Electrum coins are generally considered 1/3 to 1/2 of a gold coin. Mitril are generally rated as worth 1000 gold. Gemcoins, a common chaos sway currency are readily accepted and have a complicated exchange system based on the central gem and the surrounding metals. | ||
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+ | ==='''Residents-Animals'''=== | ||
+ | Animal life is abundant. While the primary diet of the residents of Trasidy is heavy with fruits,vegetables and grains, about 20% of their diet is meat. Mostly fish, but some avian and white meat animals. A very tiny portion of the diet is red meat animals. | ||
+ | *<span Style=color:Blue>''Dive Turkeys''</span>: A bird disturbingly similar to Dreanan & Calrobon Dive Turkeys are plentiful, and as an avian pest are often hunted. Many people carry a thin net of strong cord, on their belts, ready for use against Dive Turkeys. They provide a regular protein to the diet. | ||
+ | *<span Style=color:Blue>''Great Hawks''</span>: The Great Hawks are the lords of the skies, only begrudging the glides and kites some grace to share the sky. Other birds try to accommodate the great hunting birds. The main foe of the Great Hawks are the Dive Turkeys and the crows. Great Hawks often roost with parrots whom they consider entertaining. | ||
+ | *<span Style=color:Blue>''Lizards & Snakes''</span>: Lizards and snakes are common and are a often in resident's diets as well as frequent pets. | ||
+ | *<span Style=color:Blue>''Trasidy War Pigs''</span>: A wild boar common to Trasidy. It has imported and went native. They are combative and territorial. They are also a common food. | ||
+ | *<span Style=color:Blue>''Fish''</span>: While there are few large bodies of water on Trasidy there are many narrow deep rivers and creeks. These are filled with a wide variety of fish. Most are small in the trout-salmon range. There is a breed of flying fish that is a subject of much poetry and mirth as they often jump out of streams onto dry land. Sardines and herring like fish are common. | ||
+ | **There are a vast number of small fish that are often eaten but are also prized as pets. Fish ponds are common. Many people domesticate fish in their structures. Many fountains and water features feature decorative fish. | ||
+ | *<span Style=color:Blue>''Turtles''</span>: Turtles are common but are most often treated as pets, both water and land species. Large tortoises are often treated as structure pets. Some giant Turtles are famous. Tortoises and Turtles are considered good luck and feature in the imagery of the priests of Trasidy. Still, there are many turtle recipes so many people do not consider them above the soup pot. | ||
+ | *<span Style=color:Blue>''Dogs & Cats</span>: Dogs and Cats are plentiful Both are eaten in some areas but for the most part are kept as pets. | ||
+ | **Farrel Cats are nearly always fed by structure residents to keep the vermin population under control. | ||
+ | **Service dogs are common. Guard Dogs, hunting dogs, truffle dogs. | ||
+ | **Fighting dogs is a common sport. Though it is not a respectable sport. | ||
+ | *<span Style=color:Blue>''Beholders''</span>: Beholders are a common pest. Unlike powerful beholders in other realms these are of animal intelligence usually and are generally annoying. They are often collected and exported for unknown reasons. | ||
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+ | *<span Style=color:Blue>''Insects''</span>: There are insects of types ubiquitous in Shadow. Many methods of keeping insects away are used. Many insects are used dietary and various insect flours are common. | ||
==='''Natives and Immigrants'''=== | ==='''Natives and Immigrants'''=== | ||
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[[File:Rewscavi.jpg]] [[File:Cradic.jpg]] [[File:Utaric.jpg]] [[File:Candal Rose Algala.jpg]] | [[File:Rewscavi.jpg]] [[File:Cradic.jpg]] [[File:Utaric.jpg]] [[File:Candal Rose Algala.jpg]] | ||
− | [[File:Melica roshala | + | [[File:Melica roshala.jpg]] |
*Ambassadors to Trasidy | *Ambassadors to Trasidy | ||
− | [[File:D- | + | [[File:D-dalt.jpg]] Ambassador from Amber |
[[]] Ambassador from Chaos | [[]] Ambassador from Chaos | ||
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*'''Melica roshala''': | *'''Melica roshala''': | ||
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==[[File:TrasidySymbol.jpg]]'''The Sigil of Trasidy and Powers.'''[[File:TrasidySymbol.jpg]]== | ==[[File:TrasidySymbol.jpg]]'''The Sigil of Trasidy and Powers.'''[[File:TrasidySymbol.jpg]]== | ||
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*'''There may be many shadows within this realm but if there are they are small pocketed ones and not separate worlds''' | *'''There may be many shadows within this realm but if there are they are small pocketed ones and not separate worlds''' | ||
− | ==='''Magics | + | ==='''Magics''=== |
Most magical systems work here though practitioners comment on the sticky nature of working magic here. As if there is a delay in magic's functions. | Most magical systems work here though practitioners comment on the sticky nature of working magic here. As if there is a delay in magic's functions. | ||
*Trumps from outside bring one to Hagia Rosada. Once inside, Trumps function extremely well, quickly. Trumps work in | *Trumps from outside bring one to Hagia Rosada. Once inside, Trumps function extremely well, quickly. Trumps work in | ||
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*Priests of Trasidy seem to be able to access powers through a connection to the Inscribed Squiggle of Trasidy. They create Trumps that facilitate the travel of residents. | *Priests of Trasidy seem to be able to access powers through a connection to the Inscribed Squiggle of Trasidy. They create Trumps that facilitate the travel of residents. | ||
*[[Continualism]] is a common form of magic used many ways. | *[[Continualism]] is a common form of magic used many ways. | ||
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==='''The Trasidy Deck'''=== | ==='''The Trasidy Deck'''=== | ||
The Trasidy Deck is a Deck of Transport Trumps that move one around the great City. The four Great Borders are depicted, as well as many important locations, such as the Hagia Rosada. | The Trasidy Deck is a Deck of Transport Trumps that move one around the great City. The four Great Borders are depicted, as well as many important locations, such as the Hagia Rosada. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | | [[File:1-plaza magdal.jpg| | + | | 1 Plaza Magdal[[File:1-plaza magdal.jpg|200 px]]] |
− | | [[File:2-Col Adrazic.jpg| | + | | 2 Col Adrazic[[File:2-Col Adrazic.jpg|200 px]] |
− | + | | 3-Red Wall[[File:3-Red Wall1.jpg|200 px]] | |
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− | | 3-Red Wall | ||
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|- | |- | ||
− | | 4 Plazas Krela & Zahali | + | | 4 Plazas Krela & Zahali [[File:4-Plazas Krela & Zahali.jpg|200 px]] |
− | | 5 Plaza Cruzic | + | | 5 Plaza Cruzic [[File:5-Plaza Cruzic.jpg|200 px]] |
− | | 6 Hagia Rosada | + | | 6 Hagia Rosada [[File:trasidy1door1.jpg|200 px]] |
|- | |- | ||
− | | [[File:7-Plaza Palitaza.jpg| | + | | 7 Plaza Palitaza [[File:7-Plaza Palitaza.jpg|200 px]]] |
− | | [[File:8-blue | + | | 8 Blue Wall [[File:8-blue wall.jpg|200 px]] |
− | | [[File:9-Yellow | + | | 9 Yellow Wall [[File:9-Yellow Wall.jpg|200 px]] |
|- | |- | ||
− | | | + | | 10 House of Four Waters[[File:10-House of Four Waters.jpg|200 px]] |
− | + | | 11 Green Wall [[File:11-Green Wall.jpg|200 px]] | |
− | + | | 12 Crizada Tras.jpg [[File:12-Crizada Tras.jpg|200 px]] | |
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− | | [[File:11-Green | ||
− | | [[File:12-Crizada Tras.jpg| | ||
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|} | |} | ||
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+ | NOT DONE YET | ||
==='''Map of Trasidy and its Curious Cosmology'''=== | ==='''Map of Trasidy and its Curious Cosmology'''=== | ||
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The realm of Trasidy is peculiar. As the map shows if the Blue Wall and the Red Wall are at the north and south are essentially the boundary of the realm but are also connected to each other. As are the Yellow Wall and the Green Wall. | The realm of Trasidy is peculiar. As the map shows if the Blue Wall and the Red Wall are at the north and south are essentially the boundary of the realm but are also connected to each other. As are the Yellow Wall and the Green Wall. | ||
− | [[File:Map Of | + | [[File:Map Of Trasidy.gif|200 px]] |
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===Gardens of Trasidy=== | ===Gardens of Trasidy=== |