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== House Rules ==
 
== House Rules ==
 +
  
 
== Existing Characters ==
 
== Existing Characters ==
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'''Characteristics'''
 
'''Characteristics'''
 
*Class, Level, & Title 2nd-level magic-user
 
*Class, Level, & Title 2nd-level magic-user
*XP: 2,570 XP for Next Level: 5,000
+
*XP: 2,500 XP for Next Level: 5,000
 
*Alignment:
 
*Alignment:
  
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**Paralysis or Turn to Stone 13
 
**Paralysis or Turn to Stone 13
 
**Dragon Breath 16
 
**Dragon Breath 16
**Rod, Staff, or Spell 15
+
**Rod, Staff, or Spell 1
 
<br/>
 
<br/>
 
'''Race and Class Abilities'''
 
'''Race and Class Abilities'''
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*Gear
 
*Gear
 
*Coins:
 
*Coins:
**GP: 42
+
**GP
 
**EP
 
**EP
 
**SP
 
**SP
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'''Characteristics'''
 
'''Characteristics'''
 
*Class, Level, & Title: 2nd Level Cleric
 
*Class, Level, & Title: 2nd Level Cleric
*XP: 1803 XP for Next Level: 3000
+
*XP: XP for Next Level:
 
*Alignment:  
 
*Alignment:  
  
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*Armor: Chain mail, shield
 
*Armor: Chain mail, shield
 
*Weapons: Mace, sling
 
*Weapons: Mace, sling
*Gear: 50' of rope, holy symbol, 1 vial holy water, riding horse, saddle, bridle, saddlebags
+
*Gear: 50' of rope, holy symbol, 1 vial holy water
 
*Coins:
 
*Coins:
**GP: 37
+
**GP
 
**EP
 
**EP
 
**SP
 
**SP
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'''Characteristics'''
 
'''Characteristics'''
 
*Fighter 2, Warrior
 
*Fighter 2, Warrior
*XP: 2303 XP for Next Level: 4000
+
*XP: 2000 XP for Next Level: 4000
 
*Alignment: Neutral
 
*Alignment: Neutral
  
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*GearCrowbar, Backpack, 1 wk rations, bedroll, tinderbox w/flint and steel, 6 torches, roll of twine, hammer & 10 pitons, chalk, steel mirror, riding horse w/ normal tack, saddle, etc.
 
*GearCrowbar, Backpack, 1 wk rations, bedroll, tinderbox w/flint and steel, 6 torches, roll of twine, hammer & 10 pitons, chalk, steel mirror, riding horse w/ normal tack, saddle, etc.
 
*Coins:
 
*Coins:
**GP 152
+
**GP 10
 
**EP
 
**EP
 
**SP
 
**SP
 
**CP
 
**CP
 
*Treasure
 
*Treasure
 
==Experience Points and Treasure==
 
*First Session: 60 XP for subduing dwarves, 4 GP, 6 mail shirts, 6 shields, 6 shortswords (distributed: 70 XP and 42 GP to each)
 
*Second Session: 15 XP for stolen hatpin + 150 XP for opium + 300 XP for collecting ransom, 100 GP for sale of opium + 300 GP for ransom
 
  
 
== Blank Character Sheet ==
 
== Blank Character Sheet ==

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