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'''Knows His/Her Beetles''' (Novice, Sm or Sp d6, Gambling d6) The character gets a free re-roll on gambling beetle races and fights, an important form of gambling among pirates and the local civilisations.
 
'''Knows His/Her Beetles''' (Novice, Sm or Sp d6, Gambling d6) The character gets a free re-roll on gambling beetle races and fights, an important form of gambling among pirates and the local civilisations.
  
'''Castaway (was Old Salt)''' (Novice, Sm d6, Boating d6, Survival d6; character cannot be youthful) The character has endured a hard long life on the ocean wave and become only too familiar with its reefs and islands. You get +2 for survival rolls made in sea, coastal or island environs. This roll can be used for instrument-less navigation and ropework involving devious knots. The usual +2 for Common Knowledge bonus applies regarding currents, stars, nautical howdeyedo, maritime and island fauna, plants, poisons, native cultures etc.
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'''Old Salt''' (Novice, Sm d6, Boating d6, Survival d6; character cannot be youthful) The character has endured a hard long life on the ocean wave and become only too familiar with its reefs and islands. You get +2 for survival rolls made in sea, coastal or island environs. This roll can be used for instrument-less navigation and ropework involving devious knots. The usual +2 for Common Knowledge bonus applies regarding currents, stars, nautical howdeyedo, maritime and island fauna, plants, poisons, native cultures etc.
  
 
'''Sea Legs''' (Novice, Sm d6, Ag d6) This person may have lost some of their sea legs (or not quite yet gained them), but knows their way round a ship. Can use their Agility at -1 die, for Boating and Climbing rigging; and their Smarts -1 die for Notice and Repair when these skills are used for on-board activities like scanning the horizon, and tying ropes.
 
'''Sea Legs''' (Novice, Sm d6, Ag d6) This person may have lost some of their sea legs (or not quite yet gained them), but knows their way round a ship. Can use their Agility at -1 die, for Boating and Climbing rigging; and their Smarts -1 die for Notice and Repair when these skills are used for on-board activities like scanning the horizon, and tying ropes.

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