Editing Treasure Islands
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*Fine pistols, a brace each for Ix and Maria and an extra for Woody. | *Fine pistols, a brace each for Ix and Maria and an extra for Woody. | ||
*Precious model pieces from the Temple Town Memory Model ; onyx, jasper and quartz pieces worth hundreds of PoE. | *Precious model pieces from the Temple Town Memory Model ; onyx, jasper and quartz pieces worth hundreds of PoE. | ||
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{| class="wikitable" style="text-align: left; width: 800px; height: 200px;" | {| class="wikitable" style="text-align: left; width: 800px; height: 200px;" | ||
− | |+ | + | |+ Multiplication table |
|- | |- | ||
− | ! Roll 2d6 | + | ! × |
− | ! | + | ! Roll 2d6 |
− | ! Details | + | ! Best Find |
+ | ! Details: Roll 2d6 again | ||
|- | |- | ||
! 2 | ! 2 | ||
− | | Peril || | + | | 2 || Peril || Yaaaargh! tidal wave or waterspout. 3-4 . Sea snatch. sea serpent, dragon turtle, giant squid, etc. 5-6 . Froglins 7-8 . Grabber crabs 9-10 . Jungle creature. Jaguar, large snake, giant bats, etc. 11-12 . Natural threat. Quicksand , rising tide, cliff fall |
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− | 3-4. Sea snatch. sea serpent, dragon turtle, giant squid, etc. | ||
− | 5-6. Froglins | ||
− | 7-8. Grabber crabs | ||
− | 9-10. | ||
− | 11-12. Natural threat. Quicksand , rising tide, cliff fall | ||
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|- | |- | ||
− | + | ! 3 | |
− | + | | 3 || Dead sea || 2-4 stinking seaweed 5-7 dead starfish, fish, squid, etc. 8-9 beached whale 10-11 whale corpse (oil, blubber) 12 monster corpse | |
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− | ! | + | ! 4 |
− | | Folk Encounter|| | + | | 4-5 || Folk Encounter|| 2 froglins 3-4 killer pirates, murderers 5 press gang 6 Castaway/ wreck survivor (roll 2d6 for import) 7 beachcombers 8 hunter, trader or explorer 9 digger 10 friendly natives 11 Local VIP 12 Worldwide VIP |
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|- | |- | ||
− | ! 7 | + | ! 4 |
− | | Driftwood || | + | | 6-7 || Driftwood || tinder wood, firewood 7-8 good wood (enough for implements) 9-10 good wood (enough for furniture) 11-12 fine timber (enough for building) |
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− | 7-8 | ||
− | 9-10 | ||
− | 11-12 | ||
|- | |- | ||
− | ! 8-9 | + | ! 4 |
− | | Natural bounty || | + | | 8-9 || Natural bounty || edible kelp 6 fish 7 eggs 8-9 fine seafood 10-11 delicacies 12 very fine, unusual delicacies |
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− | 7-9 | ||
− | 10-11 | ||
− | 12 | ||
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− | ! 10 | + | ! 4 |
− | | Wreckage || | + | | 10 || Wreckage || reparable nets 5 buoy 6-8 reparable sails 9 wreckage item: e.g. capstan, wheel, rudder 10 mast 11 wreck, barely reparable 12 wreck, reparable |
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− | 6-8 | ||
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|- | |- | ||
− | ! 11 | + | ! 4 |
− | | Cargo || | + | | 11 || Cargo || 2 bottle, beer |
− | 2 | + | 3 bottle, grog |
− | 3 | + | 4 bottle, good rum |
− | 4 | + | 5 bottle, fine liquor |
− | 5 | + | 6 barrel, good beer |
− | 6 | + | 7 barrel, good rum |
− | 7 | + | 7 crate, shoddy goods |
− | 8 | + | 8 crate, useful goods |
− | 9 | + | 9 crate, fine goods |
− | 10 | + | 10 beach full of cargo ; roll 0-2 of each above |
− | 11 | + | 11 chest , valuables |
− | 12 | + | 12 chest, treasure |
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− | ! 12 | + | ! 4 |
− | | Treasures and wonders || | + | | 12 || Treasures and wonders || |
− | 2-3 | + | 2-3 ambergris 4 message in a bottle (roll 2d6 for import) 5 sporting mermaids, nereids, etc 6 potion 7 genie in a bottle type business 8 magic staff, fiddle or such 9 sacred rockpool, glade, cove, etc. 10 sapient animal or friendly monster 11 supernatural entity, minor 12 supernatural entity, major |
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|} | |} |