Difference between revisions of "Triath"

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A character in the [[Barrowmaze]] Labyrinth Lord Campaign.
 
A character in the [[Barrowmaze]] Labyrinth Lord Campaign.
  
== Triath ==
+
== Triath the Mage ==
 
*Lawful M-U 5
 
*Lawful M-U 5
*XP: 20,001/40,001
+
*XP: 20,400/40,001
*Backstory: 50 word maximum.
+
*Backstory: Little is known of Triath except he has a reputation for competence and is considered a bit of a mercenary.  He cares little for anything except the accumulation of wealth and power.  He is loyal to his fellow explorers so long as they demonstrate competence.
  
 
== Attributes ==
 
== Attributes ==
Line 14: Line 14:
 
*WIS 9  
 
*WIS 9  
 
*CHA 12 (retainer morale 7)
 
*CHA 12 (retainer morale 7)
 +
 +
== Special Abilities ==
 +
 +
'''Savant''' - Identify magic items - takes 1 hour and 100 gp. Must be done in town, and has a base 75% chance.
  
 
== Combat ==
 
== Combat ==
  
*HP:  
+
*HP: 16/16
*AC: 10 (?)
+
*AC: 9/9
*Attack:  
+
*Attack: THAC0 18, Dagger 1d4 dmg
*Movement:  
+
*Movement: 90'
 
*Treasure-bearing movement:  
 
*Treasure-bearing movement:  
 
*Saves:  
 
*Saves:  
**Death Ray or Poison  
+
**13 Death Ray or Poison  
**Magic Wands  
+
**13 Magic Wands  
**Paralysation or Petrification
+
**13 Paralysation or Petrification
**Dragon Breath  
+
**16 Dragon Breath  
**Rod, Stave, or Spell:  
+
**14 Rod, Stave, or Spell:
 +
 
 +
== Equipment (24.2 lbs) ==
 +
*''Continual Light'' coin on a leather neckstrap
 +
*Silvered dagger (1 lb, in boot)
 +
*Sling (on belt)
 +
*Case, scroll (1 lb, on belt)
 +
*Belt pouch x2
 +
**Bullets x20 (10 lbs, pouch 1)
 +
**Flint and steel (pouch 2)
 +
**42 gp (4.2 lbs, pouch 2)
 +
*Backpack (8 lbs)
 +
**Candles x10
 +
**Mirror, steel
 +
**Oil flask x4
 +
**Ink vial
 +
**Quill pen
 +
**Sack, large x2
 +
**Waterskin
 +
**Trail rations x7
 +
**Spellbook
 +
**Torches x8
 +
**Potion
 +
 
 +
== Treasure ==
 +
*42 gp
 +
*250 gp on account in Helix
 +
*200 gp in the possession of Walteph
 +
 
 +
== Magical Items ==
 +
 
 +
Potion of Flying
 +
 
 +
Scroll of Protection from Evil
 +
 
 +
Scroll of Magic Missile, Detect Magic
 +
 
 +
== Spells ==
 +
 
 +
'''1st level'''
 +
 
 +
Hold Portal
 +
 
 +
Magic Missile (mem x2)
 +
 
 +
Protection from Evil
 +
 
 +
Shield
 +
 
 +
Sleep
 +
 
 +
Ventriloquism
 +
 
 +
 
 +
'''2nd Level'''
 +
 
 +
ESP
 +
 
 +
Invisibility (mem)
 +
 
 +
Web (mem)
 +
 
 +
 
 +
'''3rd Level'''
 +
 
 +
Hold Person (mem)
 +
 
 +
== ''Sterling'', War Horse ==
 +
 
 +
Encumbrance 54/200 lbs
  
== Equipment ==
+
*Saddle (25 lbs)
*
+
*Pick (10 lbs)
*
+
*Sledgehammer (10 lbs)
*
+
*Saddle bag x2 (9 lbs)
*
+
**Bedroll
*
+
**Blanket, winter
*
 
*
 
*
 

Latest revision as of 08:19, 6 February 2015

A character in the Barrowmaze Labyrinth Lord Campaign.

Triath the Mage[edit]

  • Lawful M-U 5
  • XP: 20,400/40,001
  • Backstory: Little is known of Triath except he has a reputation for competence and is considered a bit of a mercenary. He cares little for anything except the accumulation of wealth and power. He is loyal to his fellow explorers so long as they demonstrate competence.

Attributes[edit]

  • STR 14 (+1 to hit and dmg in melee)
  • DEX 10
  • CON 13 (+1 HP per die)
  • INT 9
  • WIS 9
  • CHA 12 (retainer morale 7)

Special Abilities[edit]

Savant - Identify magic items - takes 1 hour and 100 gp. Must be done in town, and has a base 75% chance.

Combat[edit]

  • HP: 16/16
  • AC: 9/9
  • Attack: THAC0 18, Dagger 1d4 dmg
  • Movement: 90'
  • Treasure-bearing movement:
  • Saves:
    • 13 Death Ray or Poison
    • 13 Magic Wands
    • 13 Paralysation or Petrification
    • 16 Dragon Breath
    • 14 Rod, Stave, or Spell:

Equipment (24.2 lbs)[edit]

  • Continual Light coin on a leather neckstrap
  • Silvered dagger (1 lb, in boot)
  • Sling (on belt)
  • Case, scroll (1 lb, on belt)
  • Belt pouch x2
    • Bullets x20 (10 lbs, pouch 1)
    • Flint and steel (pouch 2)
    • 42 gp (4.2 lbs, pouch 2)
  • Backpack (8 lbs)
    • Candles x10
    • Mirror, steel
    • Oil flask x4
    • Ink vial
    • Quill pen
    • Sack, large x2
    • Waterskin
    • Trail rations x7
    • Spellbook
    • Torches x8
    • Potion

Treasure[edit]

  • 42 gp
  • 250 gp on account in Helix
  • 200 gp in the possession of Walteph

Magical Items[edit]

Potion of Flying

Scroll of Protection from Evil

Scroll of Magic Missile, Detect Magic

Spells[edit]

1st level

Hold Portal

Magic Missile (mem x2)

Protection from Evil

Shield

Sleep

Ventriloquism


2nd Level

ESP

Invisibility (mem)

Web (mem)


3rd Level

Hold Person (mem)

Sterling, War Horse[edit]

Encumbrance 54/200 lbs

  • Saddle (25 lbs)
  • Pick (10 lbs)
  • Sledgehammer (10 lbs)
  • Saddle bag x2 (9 lbs)
    • Bedroll
    • Blanket, winter