Triath

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A character in the Barrowmaze Labyrinth Lord Campaign.

Triath the Mage

  • Lawful M-U 5
  • XP: 20,400/40,001
  • Backstory: Little is known of Triath except he has a reputation for competence and is considered a bit of a mercenary. He cares little for anything except the accumulation of wealth and power. He is loyal to his fellow explorers so long as they demonstrate competence.

Attributes

  • STR 14 (+1 to hit and dmg in melee)
  • DEX 10
  • CON 13 (+1 HP per die)
  • INT 9
  • WIS 9
  • CHA 12 (retainer morale 7)

Special Abilities

Savant - Identify magic items - takes 1 hour and 100 gp. Must be done in town, and has a base 75% chance.

Combat

  • HP: 16/16
  • AC: 9/9
  • Attack: THAC0 18, Dagger 1d4 dmg
  • Movement: 90'
  • Treasure-bearing movement:
  • Saves:
    • 13 Death Ray or Poison
    • 13 Magic Wands
    • 13 Paralysation or Petrification
    • 16 Dragon Breath
    • 14 Rod, Stave, or Spell:

Equipment (24.2 lbs)

  • Continual Light coin on a leather neckstrap
  • Silvered dagger (1 lb, in boot)
  • Sling (on belt)
  • Case, scroll (1 lb, on belt)
  • Belt pouch x2
    • Bullets x20 (10 lbs, pouch 1)
    • Flint and steel (pouch 2)
    • 42 gp (4.2 lbs, pouch 2)
  • Backpack (8 lbs)
    • Candles x10
    • Mirror, steel
    • Oil flask x4
    • Ink vial
    • Quill pen
    • Sack, large x2
    • Waterskin
    • Trail rations x7
    • Spellbook
    • Torches x8
    • Potion

Treasure

  • 42 gp
  • 250 gp on account in Helix
  • 200 gp in the possession of Walteph

Magical Items

Potion of Flying

Scroll of Protection from Evil

Scroll of Magic Missile, Detect Magic

Spells

1st level

Hold Portal

Magic Missile (mem x2)

Protection from Evil

Shield

Sleep

Ventriloquism


2nd Level

ESP

Invisibility (mem)

Web (mem)


3rd Level

Hold Person (mem)

Sterling, War Horse

Encumbrance 54/200 lbs

  • Saddle (25 lbs)
  • Pick (10 lbs)
  • Sledgehammer (10 lbs)
  • Saddle bag x2 (9 lbs)
    • Bedroll
    • Blanket, winter