Editing Trinity:Armor
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''' Armor Max Speed''' | ''' Armor Max Speed''' | ||
'''Armor Cost (GP) Bonus DEX ACP ASF 30 ft. 20 ft.''' | '''Armor Cost (GP) Bonus DEX ACP ASF 30 ft. 20 ft.''' | ||
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Barkskin Armor 12 +2 +7 -0 5% 30 20 | Barkskin Armor 12 +2 +7 -0 5% 30 20 | ||
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Sharkskin Armor 85 +3 +6 -1 10% 30 20 | Sharkskin Armor 85 +3 +6 -1 10% 30 20 | ||
Spidersilk 250 +3 +8 -1 10% 30 20 | Spidersilk 250 +3 +8 -1 10% 30 20 | ||
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<div id="Sharkskin_Armor"> | <div id="Sharkskin_Armor"> | ||
'''Sharkskin Armor''' | '''Sharkskin Armor''' | ||
− | : Sharkskin armor is similar to leather armor in appearance but is in fact slightly tougher. Developed by the [[Trinity:Selkie | selkies]], it is treated so that the sharp scales covering the skin remain attached to the outer surface of the armor. Additionally, shark teeth are embedded along the forearms, shoulders, and legs, which count as armor spikes. Sharkskin armor provides a + | + | : Sharkskin armor is similar to leather armor in appearance but is in fact slightly tougher. Developed by the [[Trinity:Selkie | selkies]], it is treated so that the sharp scales covering the skin remain attached to the outer surface of the armor. Additionally, shark teeth are embedded along the forearms, shoulders, and legs, which count as armor spikes. Sharkskin armor provides a +6 circumstance bonus on Escape Artist checks made when the armored individual is bound with ropes or similar easily cut materials. |
</div> | </div> | ||
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'''Spidersilk''' | '''Spidersilk''' | ||
: This exotic armor feels light and soft to wear, yet is strong and resilient. It is often used by [[Trinity:Lunari | lunari]]. | : This exotic armor feels light and soft to wear, yet is strong and resilient. It is often used by [[Trinity:Lunari | lunari]]. | ||
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</div> | </div> | ||