Difference between revisions of "Trinity:Avaos"

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   ''Causal:'' When you would be able to expend Trigger Slots to use a causal use of an avao, you may instead use any other causal
 
   ''Causal:'' When you would be able to expend Trigger Slots to use a causal use of an avao, you may instead use any other causal
 
   use of an avao.
 
   use of an avao.
 +
 +
  ''Precausal:'' This avao has no precausal use.
 +
</div>
 +
 +
<div id="Chaos">
 +
'''Chaos'''
 +
  '''Grade:''' Overwhelming
 +
  '''Active Use Time:''' See text
 +
  '''Range:''' See text
 +
  '''Effect:''' See text
 +
  '''Duration:''' See text
 +
  '''Saving Throw:''' See text
 +
  '''Chaos Opposition:''' See text
 +
 +
  ''Active:'' You reach into the swirling, teeming mass that is Chaos, and pull forth a truly random effect.
 +
 +
  Roll 1d% and consult the following table.
 +
 +
  '''10's''' '''1's'''
 +
  00 No effect 0 0-level / Subtle
 +
  10 Magic 1 1st / Subtle
 +
  20 Psionics 2 2nd / Subtle
 +
  30 Technology 3 3rd / Lesser
 +
  40 Blue 4 4th / Lesser
 +
  50 Time 5 5th / Lesser
 +
  60 Chaos 6 6th / Greater
 +
  70 Divine 7 7th / Greater
 +
  80 Nature 8 8th / Greater
 +
  90 Void 9 9th / Overwhelming
 +
 +
  '''Note:''' Jikuu scale from 1 - 10, so if you roll a 50, add one level to the result in the 1's column.
 +
 +
  Once you have determined the Force and level, determine the caster level of the effect.
 +
 +
  '''Effect Caster'''
 +
  '''Level Level'''
 +
  0 2 +/- 1
 +
  1st 2 +/- 1
 +
  2nd 3 +/- 1d2
 +
  3rd 5 +/- 1d3
 +
  4th 7 +/- 1d4
 +
  5th 9 +/- 1d6
 +
  6th 11 +/- 1d8
 +
  7th 13 +/- 1d10
 +
  8th 15 +/- 1d12
 +
  9th 17 +/- 2d8
 +
 +
  Roll 1d%. If the result is 50 or less, then add the indicated amount to the caster level. If it is 51 or higher, then subtract
 +
  the indicated amount from the caster level.
 +
 +
  Once you have determined the Force and level, determine a random effect of that level from that Force. Once you know the effect,
 +
  you may make decisions for the effect as though you had known you were using that effect the entire time.
 +
 +
  After you use this avao, you cannot use it again for 1d4+1 rounds, as it strains your connection to Chaos.
 +
 +
  ''Causal:'' This avao has no causal use.
 
   
 
   
 
   ''Precausal:'' This avao has no precausal use.
 
   ''Precausal:'' This avao has no precausal use.

Revision as of 15:34, 6 October 2007

This is a list of Avaos for the Trinity campaign setting.

Avaos

The following is an alphabetical list of Avaos.

Butterfly Effect
  Grade: Overwhelming
  Active Use Time: ---
  Range: Personal
  Effect: See text
  Duration: Instantaneous
  Saving Throw: See text
  Chaos Opposition: See text

  Active: This avao has no active use.

  Causal: When you would be able to expend Trigger Slots to use a causal use of an avao, you may instead use any other causal
  use of an avao.

  Precausal: This avao has no precausal use.
Chaos
  Grade: Overwhelming
  Active Use Time: See text
  Range: See text
  Effect: See text
  Duration: See text
  Saving Throw: See text
  Chaos Opposition: See text

  Active: You reach into the swirling, teeming mass that is Chaos, and pull forth a truly random effect.

  Roll 1d% and consult the following table.

  10's			1's
  00	No effect	0	0-level	/ Subtle
  10	Magic		1	1st / Subtle
  20	Psionics	2	2nd / Subtle
  30	Technology	3	3rd / Lesser
  40	Blue		4	4th / Lesser
  50	Time		5	5th / Lesser
  60	Chaos		6	6th / Greater
  70	Divine		7	7th / Greater
  80	Nature		8	8th / Greater
  90	Void		9	9th / Overwhelming

  Note: Jikuu scale from 1 - 10, so if you roll a 50, add one level to the result in the 1's column.

  Once you have determined the Force and level, determine the caster level of the effect.
  Effect	Caster
  Level	Level
  0	2 +/- 1
  1st	2 +/- 1
  2nd	3 +/- 1d2
  3rd	5 +/- 1d3
  4th	7 +/- 1d4
  5th	9 +/- 1d6
  6th	11 +/- 1d8
  7th	13 +/- 1d10
  8th	15 +/- 1d12
  9th	17 +/- 2d8

  Roll 1d%. If the result is 50 or less, then add the indicated amount to the caster level. If it is 51 or higher, then subtract
  the indicated amount from the caster level.

  Once you have determined the Force and level, determine a random effect of that level from that Force. Once you know the effect,
  you may make decisions for the effect as though you had known you were using that effect the entire time.

  After you use this avao, you cannot use it again for 1d4+1 rounds, as it strains your connection to Chaos.

  Causal: This avao has no causal use.

  Precausal: This avao has no precausal use.
Chaos Nova
  Grade: Lesser
  Active Use Time: 1 standard action
  Range: Personal
  Area: 10-ft. radius burst, centered on you
  Duration: Instantaneous
  Saving Throw: Reflex half
  Chaos Opposition: Yes

  Active: You expel a blast of chaotic energy from yourself, dealing 1d6 points of chaotic damage to all creatures within ten
  feet. A successful Reflex save halves this damage.

  Causal: When you reach -10 hit points and die, you cause yourself to explode in a massive burst of chaotic energy, dealing
  1d6/level points of chaotic damage to all creatures within 10 feet. A successful Reflex save halves this damage.

  Precausal: You explode in a massive burst of chaotic energy, dealing 1d6/level points of chaotic damage to all creatures
  within 10 feet; a successful Reflex save halves this damage. You take 6/level points of chaotic damage from the effect, and are
  not allowed a Reflex save.
Chaosflame
  Grade: Subtle
  Active Use Time: 1 standard action
  Range: Personal
  Effect: See text
  Duration: 1 round/level; see text
  Saving Throw: None
  Chaos Opposition: Yes

  Active: You infuse your hands with chaos, allowing you to form fiery balls of chaotic energy. You can throw these energy
  balls at creatures with a ranged touch attack. If they hit, the balls deal 1d6 points of damage, half of which is fire and half
  of which is chaotic; the ball deals an additional +1d6 points of damage for every four anarch levels you have (so 2d6 at 4th, 3d6
  at 8th, 4d6 at 12th, 5d6 at 16th, and 6d6 at 20th). Forming an energy ball takes a move action. This ability lasts for 1
  round/level.

  Causal: When you take fire damage, you may wreathe yourself in fiery chaotic energy. At the beginning of your turn, all
  creatures within 10 feet take 1d6 points of damage plus an additional 1d6 for every six anarch levels (so 2d6 at 6th, 3d6 at 12th,
  and 4d6 at 18th), half of which is fire damage and half of which is chaotic damage. A successful Reflex save halves the damage.

  In addition, at the beginning of each of your turns, you suffer 1d4 points of fire damage.

  Precausal: You wreath yourself in fire, as the causal application of this avao. When you do so, you take 2d6 points of
  fire damage.
Deny Gravity
  Grade: Subtle
  Active Use Time: 1 move action
  Range: Personal
  Target: You
  Duration: 10 minutes/level
  Saving Throw: None
  Chaos Opposition: No

  Active: You use chaotic power to ignore the tug of gravity. For the duration, she can float a foot above the ground. Instead
  of walking she glides along, unconcerned with the hard earth or difficult terrain. While she remains within 1 foot of a flat
  surface of any solid or liquid, she can take normal actions and make normal attacks, and can move at her normal speed (she can
  even “run” at four times her normal speed). However, at distances higher than 1 foot above any surface, her speed diminishes to 10
  feet per round.

  Causal: When you fall, you may fall slower, as though using feather fall with a duration of "until landing."

  Precausal: You benefit from feather fall. However, while you do so, you are also affected by a reverse gravity effect. This
  effect lasts one round per level.
Entropic Shield
  Grade: Subtle
  Active Use Time: 1 full-round action
  Range: Personal
  Target: You
  Duration: 1 minute/level
  Saving Throw: None
  Chaos Opposition: No

  Active: You use chaos to blur your appearance, making you difficult to target with ranged weapons. Ranged attacks against
  you suffer a 20% miss chance, as though you had concealment.

  Causal: If you get hit by any attack, you may use chaos to completely distort how you appear to others, granting you a 20%
  miss chance against any attack rolls made against you. This effect lasts 1 round/level.

  Precausal: You may use chaos to completely distort your appearance, granting you a 20% miss chance against any attack rolls
  made against you; this effect lasts 1 round/level. The next attack that you would suffer automatically hits.
Escape Bonds
  Grade: Lesser
  Active Use Time: 1 standard action
  Range: Personal
  Target: You
  Duration: 1 day
  Saving Throw: None
  Chaos Opposition: No

  Active: You gain a +4 chaotic bonus on Escape Bond checks, grapple checks, and to your touch AC.

  Causal: When you are about to become immobilized, you may use the power of Chaos to free your body. This has several effects.

  This avao enables you or to move and attack normally for 1 round/level, even under the influence of magic that usually impedes
  movement, such as paralysis, solid fog, slow, and web. The subject automatically succeeds on any grapple check made to resist a
  grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a pin.

  The avao also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords
  or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than
  hurled. The avao does not, however, allow water breathing. 

  Precausal: This avao has no precausal use.
Free Mind
  Grade: Subtle
  Active Use Time: 1 standard action
  Range: Personal
  Target: You
  Duration: 1 day
  Saving Throw: None
  Chaos Opposition: No

  Active: You gain a +4 resistance bonus on Will saves against mind-influencing effects.

  Causal: When you are affected by a mind-influencing effect, you may gain immunity to mind-influencing effects for 1 round per
  level.

  Precausal: This avao has no precausal use.
Fumbling Strike
  Grade: Lesser
  Active Use Time: ---
  Range: Close (25 feet + 5 feet/2 levels)
  Target: One creature wielding a manufactured weapon
  Duration: Instantaneous
  Saving Throw: Will negates
  Chaos Opposition: Yes

  Active: This avao has no active use.

  Causal: When a creature fumbles, you may use your chaotic power to cause the thrown weapon to strike a nearby creature
  instead. Make a ranged attack roll as though you were using the weapon, against any creature within 30 feet of the creature that
  fumbled. If you hit the creature, you automatically score a critical hit on the creature.

  Precausal: When a creature criticals, you may use your chaotic power to cause the creature to lose its grasp on its weapon.
  Treat this as the creature fumbling. A successful Will save negates this effect.
Ice Fractal
  Grade: Lesser
  Active Use Time: 1 full-round action
  Range: Medium (100 feet + 10 feet/level)
  Area: One 5-foot square; see text
  Duration: Concentration + 1 round/level
  Saving Throw: None
  Chaos Opposition: No

  Active: You imbue the ground with chaotic ice, causing it to freeze in a fractal pattern. Moving over a square covered in ice
  requires 2 squares of movement, and the DC of Balance and Tumble checks are increased by 5. A DC 10 Balance check is required to
  run or charge against ice.

  Each round, so long as you concentrate, the ice expands in a fractal pattern. Each square that shares a side with the affected
  square becomes covered in ice. Each round that you concentrate on this effect, it continues to expand.

  Once you cease concentrating, the fractal no longer expands. The ice lasts for 1 round/level after you cease concentrating, after
  which it vanishes.

  You can use this effect to allow creatures to move over water, by freezing the water in a fractal pattern. When a square of ice
  is first covered, the ice is 1 inch thick; every round you concentrate thereafter, it becomes one category thicker.

		CREATURE SIZE
  ICE THICKNESS	Small		Medium		Large		Huge
  1"		At risk		Break		Break		Break
  2" - 3"	Safe		At risk		Break		Break
  4" - 6"	Safe		Safe		At risk		Break
  7" - 23"	Safe		Safe		Safe		At risk
  24"+		Safe		Safe		Safe		Safe

  Safe: The ice will not break.

  At Risk: Creatures who run, charge, or jump on the ice have a 50% chance to break it.

  Break: The ice breaks. The ice collapses in a 5-foot radius around where the creature was on the ice.

  Causal: Whenever you take cold damage, all creatures that occupy a square that shares a side with the square you are in suffer
  half the cold damage you did.

  For each additional Trigger Slot you expend, you can cause this effect to fractalize. Each creature that occupies a square that
  shares a side with a square occupied by a creature you caused to take cold damage from the initial effect, suffers a quarter of
  the cold damage you did.

  Precausal: You can cause all the creatures that occupy squares that share a side with your square to suffer 1d8/level (max
  10d8) points of cold damage. You suffer double this damage.
Know Chaos
  Grade: Subtle
  Active Use Time: 5 minutes
  Range: Touch
  Target: Touched item
  Duration: Instantaneous
  Saving Throw: None
  Chaos Opposition: No

  Active: You learn all the functions of a chaotic item.

  Causal: This avao has no causal use.

  Precausal: This avao has no precausal use.
Luck
  Grade: Subtle
  Active Use Time: 1 full-round action
  Range: Personal
  Effect: A single reroll; see text
  Duration: 1 round/level or 1 minute/level; see text
  Saving Throw: None
  Chaos Opposition: Yes

  Active: You infuse yourself with a small bit of Chaos. For the duration, you have access to a limited reroll. You may choose,
  at any time, to reroll a roll you must made, before hearing the results. If you do, however, you must keep the second roll.

  Causal: When you fail a roll (you fail to hit, you fail a skill check, or similar) that you did not willingly fail, you gain
  a reroll, which lasts for 1 minute/level. When you use the reroll, you may keep the better of the two results.

  Precausal: You may specifically fail a roll to gain a reroll, as per the causal version of this avao. You must choose to
  fail the roll before you actually roll.
My Time
  Grade: Greater
  Active Use Time: 1 move action
  Range: Personal
  Target: You
  Duration: 1 round/level
  Saving Throw: None
  Chaos Opposition: Yes

  Active: You interrupt your timeline with Chaos. You no longer have a place in the initiative order. Instead, you may, at any
  point in a round, declare that you are acting. You are still restricted to your normal allotment of actions each round. If you do
  not do so, then you have effectively lost your action for that round.

  At the end of the duration, you reroll your initative, and go at that count on the next round.

  Causal: Whenever your initiative would change because of an outside effect, you may immediately take a move action.

  Precausal: You may take a move action whenever you could take an immediate action. If you do so, your initiative is rerolled,
  without any modifiers.
Reciprocity
  Grade: Subtle
  Active Use Time: 1 standard action
  Range: Personal
  Targets: You
  Duration: 1 round/level
  Saving Throw: None
  Chaos Opposition: Yes

  Active: You twist cause and effect, such that whenever a creature would strike you, they are also striking a small part of
  themselves. Of any damage dealt to you, the creature that caused that damage suffers one-quarter of the damage.

  Causal: Whenevever you take damage, you may have the creature that dealt the damage suffer one-half of the damage.

  Precausal: Choose a creature adjacent to you. You may deal up to 2 points of damage to them per level. If you do, the next
  physical attack against you automatically hits; in addition, the next time you take damage, you take double the damage you dealt
  with this avao.
Ripple Effect
  Grade: Overwhelming
  Active Use Time: ---
  Range: Personal
  Effect: See text
  Duration: Instantaneous
  Saving Throw: See text
  Chaos Opposition: See text

  Active: This avao has no active use.

  Causal: If you triggered the causal use of an avao last round, you may trigger two causal uses of avaos this round at the same
  initiative count as the previous avao.

  Precausal: This avao has no precausal use.
Unpredictable Moves
  Grade: Subtle
  Active Use Time: 1 standard action
  Range: Personal
  Targets: You
  Duration: 1 round/level
  Saving Throw: None
  Chaos Opposition: No

  Active: Your movements become partially imbued with Chaos, allowing you to become blurry and massively unpredictable. You gain
  a +2 dodge bonus to AC and Reflex saves for the duration.

  Causal: Whenevever you are subject to an effect that targets an area, you may gain the Evasion ability for 1 round/level.

  Precausal: You may gain Evasion for 1 round/level. If you do, the next effect that targets an area also affects you, even if
  you are not in the area (a fireball blasts a flaming rock your way, or a haphazard spark from a lightning bolt zaps you, etc).